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Burger McFries 最近的評論

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目前顯示第 21-26 項,共 26 項
目前尚未有人將此評論標記為值得參考
總時數 1,583.2 小時 (評論時已進行 219.2 小時)
I have nothing to say about this game that other reviewers haven't said better. It's fun and you should buy it.
張貼於 2016 年 8 月 8 日。 最後編輯於 2018 年 4 月 12 日。
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總時數 7.7 小時 (評論時已進行 6.0 小時)
I came back to this game after waiting three years for the bugs to be ironed out.
Got through Dresden and reached the Czech border, stopped my car and waited a solid two minutes before I realized something broke. For whatever reason, the border guard was stuck trying to walk through a pole and I was locked inside my car.

I guess three years wasn't enough for the developer to make his game functional.
張貼於 2016 年 7 月 24 日。 最後編輯於 2019 年 5 月 27 日。
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這篇評論因違反 Steam 服務條款被 Steam 板務封鎖。評論者已無法修改這篇評論。
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總時數 10.7 小時 (評論時已進行 7.7 小時)
(評論內容已隱藏)
張貼於 2016 年 7 月 12 日。
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總時數 588.2 小時 (評論時已進行 343.2 小時)
EDIT:

As of 6/25/2017, I've learned that Rockstar & Take Two have taken the pressure off of OpenIV. Notably, **the goodbye message on openIV's website is gone and an update for the program has already been released.**

You heard that right, Take Two actually listened to the community and stopped ♥♥♥♥♥♥♥ up. As such, I'm going to change my review to positive.

As for an actual review of this game, singleplayer is good and Online is a bit ♥♥♥♥.


ORIGINAL REVIEW:




Take Two ♥♥♥♥♥♥ up, badly. And here's why.

A strong modding community is born when they are given a full suite of tools to toy around with the game's internals. These tools could either be provided by the game developer as an act of kindness, or developed by the community themselves. OpenIV is one of those.

OpenIV is a tool that allows people to open Rockstar's .rpf packaging format and either view or replace them, all with an easy to use & polished program developed by a team of experienced community members. This has led to a bustling modding community, which has created must-try mods such as LSPDFR and an Iron Man suit (with much more detail than one might expect) with the tool. Every time one of these great mods are released, articles from major gaming publications soon follow, giving GTA V what boils down to free advertisement.

What's interesting about GTA: Online is that it is peer to peer. Clients directly communicate with eachother and the server handles things such as money and the game's social network, unlike games with dedicated servers which handle just about everything.

Let's say that there's a malicious user named John Dough, who wants to use OpenIV to cheat in GTA: Online. He edits every model to have a phallic rubber object sticking out of it, and replaces every instance of a signpost with a moneybag.

None of this would work. Not a single damn thing. Again, GTA Online is peer to peer. His game is telling my game where he is on the game map and tells my game what the location & status of some things are, such as a signpost he ran over. Every object, such as the sign post or his car, is loaded locally from my game's install, and every object in his game is loaded locally too. The actual models are not transmitted, it's only the position that is.

If you, dear reader, have put a decent amount of time into GTA: Online, you will have run into a cheater or two. Okay, well, more like a couple dozen because Rockstar's anticheat is awful.
There's a reason why the most unique things modders can spawn in are just mishmashed game assets. By design, it is IMPOSSIBLE for one user to get a custom made asset, and I mean an asset made entirely from scratch, onto GTA Online.

The files aren't being transmitted, it's just the stats & locations of various existing game objects. If I were to edit my game with OpenIV right now and proceed to log into GTA Online, it straight up wouldn't work for anybody else because the file isn't existing on their machine.

Mod menus exploit the peer to peer aspect of GTA Online. They tell the server that there's totally a $4000 cash bag above thiat dude's head, and so the server tells each client that there should be a $4000 cash bag above that dude's head. They tell the server that an explosion happened exactly where a player is standing, and so it tells each client that there should be an explosion yadda yadda yadda.

OpenIV literally, functionally, ***LITERALLY*** can NOT affect other players in GTA Online. Literally, and I do mean literally in its strictest definition, OpenIV can not give the cheater any advantage, it can not interfere with any person in the session, it can not give the player money or cars or what have you. It. Will. Not. Function.


Take Two's excuse for taking down OpenIV is complete and utter ♥♥♥♥♥♥♥♥♥. A smart publisher will allow the modding community to prosper, such as Bethesda (Or, well, until they decided to make paid mods again, but I'm getting off track).

As long as proper care is taken into patching GTA Online mods in particular, the modding community poses no threat. Instead, Take Two took down the modding tool which has been the sole enabler of the GTA modding scene for the last decade, while ignoring the dozen Online trainers. They've taken steps towards removing Online mods from the source (they recently took down Menyoo and Force, two of the most popular mod menus for Online), but that does not forgive them for killing the entire ♥♥♥♥♥♥♥ singleplayer modding scene.

And yes, it's that bad. OpenIV was the result of eight years of development by a professional & experienced team who loved the game, and it's gone now.
張貼於 2016 年 2 月 1 日。 最後編輯於 2017 年 6 月 25 日。
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總時數 282.1 小時 (評論時已進行 71.0 小時)
搶先體驗版評論
Accidentally created a truck that went 300 mph

10/10
張貼於 2015 年 7 月 9 日。 最後編輯於 2015 年 12 月 7 日。
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總時數 61.7 小時 (評論時已進行 43.1 小時)
Great game, bad port. Install the Gentlemen of the Row mod and it'll run fine.
張貼於 2015 年 1 月 17 日。 最後編輯於 2018 年 4 月 12 日。
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