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Recommended
0.0 hrs last two weeks / 5.7 hrs on record (5.4 hrs at review time)
Posted: 31 Oct, 2020 @ 4:56pm

6/10 (some light spoilers so be warned)

Pros:
-Movement is really tight and snappy
-The enemy variety is great (especially the sword enemies)
-The encounter design and platforming section design are, for the most part, pretty great

Cons:
-The puzzle sections. EASILY the worst part of the game. They completely disrupt the flow of the game and serve no purpose. They take away all of the cool movement too. The way it works now is that you do a puzzle, unlock the ability, and then do a tutorial for that ability. We should instead just unlock the ability, and have a level that introduces us to it by forcing us into a situation where we can utilize the ability. Kinda like how Valve introduces new mechanics in Half Life.
-The story. Yeah, yeah, you can ignore it, but it doesn't make it any less dumb.
-The first and last boss fights. The tower feels poorly designed because it's basically an autoscroller that punishes you if you go too fast, which feels antithetical to the game's main appeal. Same with the final boss, feels too much like an autoscroller. Which is strange because the second boss is actually really good and plays to the game's strengths, having you parkour around to get closer to her, then parry all her attacks to get an opening.

Don't get me wrong, the game is still fun, but the fun parts are only half the game. The other half is terribly slow puzzle sections and puzzle-platforming sections, which really hold this game back from being something special. A level editor and workshop support would easily make it an 8 out of 10. Imagine an endless supply of great encounter designs from the community. I strongly urge the developers to add a level creator.
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