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Recent reviews by Baltair Dandaridae

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
108.9 hrs on record (77.6 hrs at review time)
Excellent game. Honestly just get it and play. It's one of the few games that speaks for itself.
Posted 13 April.
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No one has rated this review as helpful yet
2,125.9 hrs on record (1,449.3 hrs at review time)
Decent game. Mods make it a great game. 100 mods make it a stupendously great game.
Posted 1 January.
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No one has rated this review as helpful yet
144.1 hrs on record (41.2 hrs at review time)
Early Access Review
Was in a 2 hour long run and the game randomly crashed when selecting an upgrade.

Otherwise game is great.

Edit1:

If You're going to give me 5 slots for Runes, and make Runes costs a different amount of points, make it so that I can fill all 5 slots with 5, 5 costing Runes points. Why would I use a bunch of low tier junk skills when I worked so hard to get high tier skills to only use 1?

The highest tier Runes cost 4 points, meaning I can use one low tier one high tier. Why? The amount of replayability to use a ton of different Runes, low-mid-high tier would make this game much better. If I have 5 slots, and want to use 5 high tier Runes at 4 point cost, the max point availability should be 20.

As well, if you're going to spam large area attack enemies, give us a passive heal. As there are no Actives or passives that give us life steal and the healing crystals do not spawn nearly often enough to be effective. Particularly since they're healing amount is capped.

I really like this game, but there's some major flaws. I will continue to edit this as I play.

Edit 2:

Hopefully the Devs won't delete this, this time.

Increase Rune cap to 20. Don't give me varying cost runes if I have to use an assortment of low-cost runes to fill slots with. It's not fun winning a run because I got lucky once out of 100 tries. Runes tie in to your build, why would you limit the creativity and effectiveness of a build?

Tier5 Curse is unbearably boring. I can't see what I'm doing, I can't and not a single character with any combination of abilities can realistically survive a first round, because kiting doesn't work either since you kill trash mobs fast.

The Banish/Reroll system is a 50/50. Banish works to keep junk you don't want for a particular build away, but the reroll most times just rerolls the same stuff I wanted to get rid of, back into my option pool. At the very least, show me other junk I don't want so I know it's worth clicking the button.

Characters have too many affinities that are entirely unrelated to them. Runes can help reduce this, And while using all of them, it works for the first 3 levels that you receive Active choices. Then it stops entirely. You would think that this is an okay solution, but now I'm wasting rune slots to ensure I get Active choices that actually synergies with the character I'm playing. Why would I want stuff that doesn't synergies with my character? I'd have played the character that does.

More health options are mandatory. passive regen, Actives ( or passives ) that provider health regen or life steal effects on hit and/or kill. Almost every single enemy in the game spams AoE attacks, particularly bosses who cover the entire screen or half of it. You can reliably dodge every single red mark on the screen. And between things having more health and dealing more damage and showing up in high frequency, you have to give your players some kind of way to keep them selves alive besides ( Don't get hit )

The entire screen turns into a targeted area 2 minutes into a Curce V run, you're forever going to get it. Please make these changes are your game will function much.
Posted 1 January, 2023. Last edited 4 January, 2023.
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No one has rated this review as helpful yet
72.9 hrs on record (41.2 hrs at review time)
Probably the only Battle Royal game that's actually good. Very easy to play, very difficult to master. If you ever wanted to play a fighting genre game in a Battle Royal setting, this is definitely for you.
Posted 28 June, 2022.
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1 person found this review helpful
264.1 hrs on record (39.2 hrs at review time)
Amazingly fun game. Challenging. Massive world. If you have difficulty with bosses, you can farm random creeps throughout the world to get stronger and try again. Or just go to another area of relative difficulty.
Posted 27 February, 2022.
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No one has rated this review as helpful yet
48.6 hrs on record (9.2 hrs at review time)
Early Access Review
Hey Devs. I currently hit lvl10. I keep falling through the floor of any mission I go to, and if I use free camera mode to put myself on the ground, the enemies won't spawn. Can I get help?
Posted 3 December, 2021.
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31.7 hrs on record (13.4 hrs at review time)
Hilariously fun.
Posted 19 September, 2020.
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Showing 1-7 of 7 entries