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Recommended
0.0 hrs last two weeks / 126.0 hrs on record (97.5 hrs at review time)
Posted: 8 Nov, 2020 @ 6:11pm
Updated: 8 Nov, 2020 @ 6:14pm

Before I begin this review, I would like to mention that there will be spoilers, but I will inform you when I am going to spoil some story aspects of the game.

I am an old school Assassins Creed fan way back to playing the original Assassins Creed 1 and 2 In the early PS3 days. I am probably one of the very few who still really likes and enjoy the modern-day stuff from the Desmond glory days. I do not like the direction the series is headed in with more focus on the time period stuff and less focus on the animus, Templars and Assassins.

With that being said, I really do enjoy AC Odyssey. I do not enjoy this game as an Assassins creed game, but more as an open world RPG.


Graphics

At times this game can look insanely great, especially if you have a great system. Mid to high end systems should see about 60-80 FPS outside major cities and in major cities about
40-60 . I do feel though the during daylight, mountains and trees at a distance can look quite ugly and the render distance for trees and detail even at max settings can look quite lackluster. During the evenings, sunrises and sunsets however the game looks fantastic and extremely lively. I still think the Witcher did it better but it still looks great nonetheless.

Gameplay

Gameplay is very similar to AC Origins but with some improvements to movement overall. You run around more fluidly and it feels quite like an assassins creed game with Alexios and Kassandra vaulting over walls and rooftops with ease.The only downside for me is constantly running up walls and objects when I do not intend to do so. Trying to talk to an npc and before you know it you have scaled up a wall then onto a poll before jumping onto a rooftop all unintentionally. I am nitpicking at this point, but overall, it feels great to play the game. Combat at times is a hit and miss for me, it feels great when fighting only 1 or 2 opponents, but when you are up against a few then hitboxes and hit detection can feel wonky. . It is a traditional RPG so leveling up, boosting stats and acquiring legendary gear feels great and can be an addictive gameplay loop. The downside to this is when you start racking up a ton of legendary items, then blue and purples feel useless and the only reason to hoard them is to scrap for materials or to sell and that becomes their only use.

The world at times can be too big for its own good. It feels as if they created 10 different forts, outposts and camps and then seeded them all over the world and after like 15 -30 hours it basically just feels the same over and over, doing the same forts camps and outpost for the ultimate goal of clearing location objectives.

I think one small things that would make the game feel a lot better for completionists is adding a way to view or see how much of a region you have completed and maybe adding a tone of color or a bar showing that you have completed all location objectives for that region and there is nothing left to do there.
Also having an achievement for 100% the game and completing all objectives, locations items would be cool to showcase on your profile and give you more of a reason to grind.


Story and World

There will be some spoilers in this section so skip this part if you do not want plot points spoiled.

Story for me is the biggest downfall. I feel like things do not feel completely cohesive and splitting up the 3 paths, was not a good direction to move in.

-Your Odyssey
-Cult Of Cosmos
-Fate of Atlantis

The whole cult of cosmos story arc feels lazy and basically just busy work. The reward for all of this is basically just a nice quick cutscene that hits the nostalgic point for old AC fans, but it does not tie into the story in any meaningful way whatsoever.

The whole odyssey part feels lackluster to me and I miss the days of Assassins creed when it felt like there was an epic conclusion to something and an ending having you excited and guessing for what’s next in the story. Having the modern-day stuff helped give this sense of cohesion between the games and the story reaching a pinnacle point, for example, in AC 3. The ending of the main odyssey (Spoilers) Is basically just a little cutscene of where the game started with you talking to Deimos and making choices to get the best ending. It all feels very lackluster to me and lazy and I hope that in future installments they put more emphasis on the story of the game and the ending they want to ultimately achieve.

The Atlantis questline is probably the most interesting part of the game and takes you to fighting mythical beasts and eventually to Atlantis itself. This was actually more interesting to me than the main plot of the game which is quite a letdown.

The inclusion of mythical creatures is for me one of the highlights of the game. Fighting Medusa, Cerberus and the others is really cool and quite far from assassins creed but fun nonetheless.

For the naval combat I feel they also could have included more here like they did in black flag. Maybe adding 3 level 50 level 70 and level 99 retrospectively god tier ships which you can only fight when you have skills and max upgraded ship and patience, sort of like a dark souls boss and defeating these 3 ships grant legendary loot and maybe and special achievement for beating them.

That is just an example but again just something more for the naval end game content etc.

Other

The game itself also tends to have this feeling of them taking the best parts of other game systems and mashing it into their own.

The world and quest structure of The Witcher, even some of the scores for quest completion and leveling up sound almost exactly the same as the scores from the Witcher.

The Mercenary system feels like they took the nemesis system from Shadow or Mordor and Shadow of War.

Gear feels like Borderlands, farming for better gear and equipment.

Naval combat feels like they took a page out of their success with black flag and copy pasted it into odyssey.

I feel they missed out on a very cool opportunity to actually upgrade and be able to go inside your ship, below decks and have the opportunity to upgrade inside as well.

For example, at the start of the game, it is Barron empty and lackluster and throughout the game you can find trophies, and buy cooler and cooler items for your ship below deck. They say your ship is your home base, but all you can do is run around the deck and it feels lackluster and they could do more to make it feel more like your “home base”

Conclusion

If you want a traditional Assassins creed game, then this is not for you. If you love open world games and RPGs and you want a game to sink your teeth into then you will love the game. I feel there is a ton of things they could have added and changed to the game,and if all the things I mentioned were fixed and implemented then this would almost be a 10/10 Witcher level game but the game starts leaning to much towards the quantity and not quality side for me and holds it back overall.

Final Score

8/10
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