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最近兩週 0.0 小時 / 總時數 1,488.6 小時 (評論時已進行 366.9 小時)
張貼於:2019 年 2 月 9 日 上午 5:00
更新於:2022 年 8 月 12 日 下午 9:59
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Tripling down on RNG, eroding again & again the capacity to target a specific item (whether through crafting or looting), greatly slowing down the game both directly (movespeed, move skills, ...) and directly (lower damage outputs, fight take longer) keep coming in, with no counterpart in reward-per-time-spent ratio.

To make things worse, what was the #1 necessary QoL years ago (autopick of shards) is not only still missing, but tons of new currencies keep being added, requiring MASSIVE amounts of clicks for minuscule rewards, to the point where most players I know have add wrist pain at one point or another.

Again, this is not a bad game (yet). It's just nowhere near as enjoyable as it was a year ago, and heading full speed in the wrong direction, so I would simply not recommend it anymore.

3.14 (may 2021) update
It's not a bad game yet. Hell, it's quite likely still the best of the genre, but ever since the end of Harvest league (6 months ago), every design decision goes against what I feel is best for the health of the player.

3.18 (may 2022) update
It is now a bad game. Went from "don't recommend unless fan of the genre" to actively recommending against it. Latest patch broke balances players-vs-monster and effort-vs-reward in the core game loop (i.e. regardless of league mechanic or content type).

3.19 (august 2022) update
Keeps pushing the game into the same "target audience: 10h/day grinders" direction. Cannot and will not recommend. Game peaked around 2020, it's all downhill from there.
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