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madez11 の最近のレビュー

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All of the issues with the main game further exemplified except somehow Shadow of the Erdtree manages to be more poorly Optimized than the base game, despite the base-game already being a 60fps-locked stuttering mess. Seriously, some of the boss fights will just absolutely wreck your performance, and it remains this way almost 2 months after release.

The fact that this was rated higher than the Witcher 3's Blood and Wine: an expansion with a full fledged story, an open-world with more than just some scattered tree fragments and reused assets, and that doesn't run like utter sh*t, is an insult. The near-universal praise Shadow of the Erdtree received from the gaming community (especially critics), displays the community's unwillingness to do anything besides suck FromSoftware's c*ck.

Even if every other issue is ignored, it's undeniable that this DLC is horribly optimized, and this should be recognized as the major flaw it is, instead of being ignored.
投稿日 8月6日. 最終更新日 8月11日
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総プレイ時間:131.1時間 (レビュー投稿時点:91.1時間)
Dark Souls 3 blows this game out of the water. It's difficulty for difficulty's sake. FromSoftware is more concerned with maintaining its reputation for making difficult games than for seriously improving on its previous iterations at this point. A large portion of the enemies in the game are damage sponges, and practically every enemy in the game is capable of killing you in a couple of hits, no matter how small or pathetic. Yes, you can grind, you fight the same non-boss enemy 100 times till you memorize every frame of his move set, but for most people it's frustrating and just not worth the time. And this is really the core of Elden Ring's problem: it's disrespectful of your time.

Sure, it lives up to the "Dark Souls" standard of difficulty to place a 10k+ health enemy in front of half the entrances to half off the boss fights in the game, but it's not a fun experience. There's a middle ground between a punishing level of difficulty, and just straight punishment. It becomes clear that Elden Ring doesn't meet that happy medium when you find yourself dying more often to standard enemies with a large health pool than to the actual bosses.

I think this failure to be respectful to its audience's time and patience is my biggest issue with Elden Ring, but there's a plethora of other issues the game seems to get a pass for simply because it's a FromSoftware game, with these being the most outstanding in my opinion:

The story itself is just a mess honestly, the game's formula is as follows: kill a boss and get 1 or 2 lines of mysterious dialogue -> Meet an NPC at a random point of the map and be given a random line of dialogue that may or may not make sense depending on which bosses you killed (You actually probably won't actually meet the NPC because you skipped over an earlier NPC in the game without realizing and now you've missed out on the whole quest) -> If you happened to find the NPC it won't even matter because that mysterious piece of dialogue probably won't make any sense until another 20 hours later into the game when you run into them again and are given the next 1-2 lines, but at that point you've already forgotten who they are -> Run into one of the NPCS that actually has a lot to say and will lore dump on you, except none it makes any sense because unsurprisingly a collection of tens of random lines of dialogue over the course of an 100+ hour game is not enough to maintain a well-written story. Now I'm sure people will say that this has just always been apart of the FromSoftware charm and that the story is there and you just have to dig deep enough for it, "you shouldn't expect to understand what's going on just by playing through the game." The issue with this line of reasoning is that Elden Ring isn't Dark Souls, FromSoftware marketed Elden Ring as a grandiose Dark Fantasy epic with the likes of George R.R. Martin involved in the writing and world-building. You go back and watch a trailer for Dark Souls 3 and they're basically just an advertisement for the bosses you'll fight and in which environments. The trailers for Elden Ring are focused on it's world, characters, and lore. You can't market a game like that but then use the the less than drip-feed Dark Souls formula for storytelling.

In addition to the game's story, the technical elements are just a mess too. Any other game released today that had its frame rate locked at 60fps on PC would have it and its developers being tar and feathered on twitter, there is simply no excuse. If it's something to do with the engine that's not an excuse, that's a major flaw in the engine and its something that should have been rectified instead of ignored, but because it's FromSoftware they get a pass. The in game camera is atrocious, and you'll find it getting you killed extremely often because it's just not well optimized for dealing with a lot of the game's larger enemies and bosses. That's doesn't all the other problems like constant frame drops during certain boss fights (you think the frame lock would prevent this), stuttering, fairly regular crashing, and the fact that sometimes launching the game can be like playing Russian Roulette to see if it's even gonna work. Overall, Elden Ring is just terribly optimized.

Finally, to build off of the earlier point of the game wasting your time, if you want to get one of the games non-basic endings, or just experience a lot of the cools stuff in general, you need the wiki open at all times, which I think is just awful game design. For example, to get to the game's 40 dollar DLC you have to defeat one of the game's "secret" bosses, and yes he's not one of the game's worst examples of hidden bosses, but it would be very easy to miss him on your play through, even if you actively trying to find the game's secrets. That's not to mention that in this secret bosses fight, the boss has a specific attack that will take out probably around 3 full bars worth of health unless you got a specific item from completing a quest with a specific NPC on the other side of the map. Something the game gives you no hints towards, unless you were supposed to decode it from one of the NPC's one-liners.

There's plenty of other issues, but I think these are just the most pervasive while playing the game. I think it's still worth playing if you have a lot of free time and aren't easily turned off by poor optimization or the game's time-wasting elements, but is it worth full price? No.

TLDR: Too much time-wasting, bad story elements, poor optimization, and just overall disrespect of the player to be worth full-price.
投稿日 7月22日. 最終更新日 7月23日
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総プレイ時間:50.7時間 (レビュー投稿時点:36.8時間)
243 Riddler challenges is 243 too many.
投稿日 2020年6月15日.
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総プレイ時間:48.2時間 (レビュー投稿時点:46.3時間)
Is good
投稿日 2019年6月28日.
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総プレイ時間:580.6時間 (レビュー投稿時点:278.4時間)
Flashbang Simulator 2022
投稿日 2015年11月22日. 最終更新日 2022年11月27日
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