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Recommended
0.0 hrs last two weeks / 1.2 hrs on record (0.8 hrs at review time)
Posted: 11 May, 2023 @ 8:47am

Early Access Review
I wouldn't jump into this game expecting a fully fleshed out experience (clues in the title of Early Acess)
But I can see this game having a lot of potential, and in that regard I will list the things that are missing from typical RTS that would enhance this game for the shooters

"Hero units" - upgradable unit, normally limited to one or two, special for the shooters to unlock something more than just a basic gunner or alien

"Neutral Enemies" - something for the shooters to hunt to gather resources early on to assist the commander, this can be linked to hero units

"More UI functionality and tool tips" quite self explanatory unlike the games controls xD

"more buildings that the shooters can interact with" - I.e ziplines for infanty, or teleporters to get around the map, when needed

"starters Buildings" FPS players want to get into the action, not wait for some buildings to be completed before they can get on, I would personally think that having the first few buildings being free and fast built would make sense

NOW why do I think this has potential?
The game being multiplayer and even in single player the concept makes sense since there are times where I can't micro manage, and having some one boots first on the ground handling threats in a better way than an RTS NPC would help it both be interresting and engaging, but this is also why I believe players should be able to have access to hero units as well

it seems the patches are coming out quickly enough that I would suggest if you have the spare cash and would like to support and indie and have a bit of funs with friends, give it a crack, I wouldn't quite suggest it for the solo experince right now though
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