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Recent reviews by Requis

Showing 1-5 of 5 entries
1 person found this review helpful
1,038.3 hrs on record (940.9 hrs at review time)
CS:GO Review
would prefer castration
Posted 3 December, 2019.
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No one has rated this review as helpful yet
66.7 hrs on record (1.7 hrs at review time)
I cri everytime because I feel like I'm 6 playing Halo for the first time <3
Posted 3 December, 2019.
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No one has rated this review as helpful yet
1.0 hrs on record
Early Access Review
Still in Alpha, but great game. Spent a long time trying to build Winterfell, only to have it destroyed by mutant cannibals in seconds.
Posted 17 June, 2014.
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1.4 hrs on record (0.9 hrs at review time)
Do I really recommend it?

This isn't a game. It's an experience.

There is no end game, nor objective. There isn't an AI telling you to rescue a PoW, or an old man giving quests.

Proteus simply has one task, and that's bringing the player back to, ironically, nature. You take the place of an unkown being, and simply spend your entire playtime exploring a randomized island made almost entirely of right angles. Along the way, you're greeted by trees, frogs, owls, and much more. Temporal changes also encompass you, as your duration of one session will dictate night and day, and even the seasons. Simple movement controls take the sophistication out of what you'd call a "game"; letting WASD do the work.

Proteus boasts itself in two areas: visuals and audio. Surprisingly, the nearly 8-bit art design does well, and no fancy lighting effects or graphics to the subatomic pixel grade are necessary to proclaim this one of the more visually appealing things I've seen. The audio is nothing out of Roc Nation's professional recording studios, and you could probably make it yourself, yet how come it's one of my favorite aspects of the game? The audio reflects your journey throughout the island, changing as you climb mountains or rest on the beach. It's calming, artificial, yet real.

The developers of Proteus had one key word in mind during this project, and that is simplicity. Nothing too fancy (not saying fancy is bad) in all aspects of a "game", and it works in its favor.
Is Proteus only for hippies and tree huggers? No.
Is Proteus for gamers? Yes and no.
Is Proteus for people who want a change of pace in video games, as well as real life? Yes.

I'd give Proteus an 8.5/10 ($10 is hard to justify, wait until it goes on sale or part of a humble bundle).
After raging at Counter Strike, slaying demons, or even studying, Proteus is a calming way to reconnect yourself with sanity and holocene.

(For full experience, play it in the dark with your headphones. Trust me!)
Posted 31 March, 2014. Last edited 31 March, 2014.
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1 person found this review helpful
50.2 hrs on record (27.0 hrs at review time)
I realize this game came out almost a year ago, but in anticipation of the next DLC releasing on its anniversary, I'd figure I'd write this up.

BioShock Infinite is hit and miss for some people, but a hit for me. Based on what I've read from other people's reviews and my hours logged onto this game, here's my take.

1) Gameplay: Gameply wise, there is nothing new to offer. It gets a little monotonous towards the end, with the regular aim, shoot, vigor, etc. so don't expect something revolutionary with the gameplay. I did enjoy the various vigor combinations though, and fighting Handymen is always a blast. Other than that, despite the various upgrades for weapons, it gets a little tedious (AI also gets quite dreadful, since they just run at you and even neglect to fight you if you loop around their "Pokemon I see you" vision. You have ears come on!).

2) Graphic and Art Design (Environment/Atmosphere): Again, graphics wise, nothing too impressive. People argue that the art design is also unimpressive due to the typical "blue on orange" color scheme. In my opinion, I loved the art design. I've always been a sucker for this time period (1910s) and I find the city of Columbia to be quite extraordinary. Compared to Rapture, I'd like to say Rapture is a bit better looking, but it's still phenomenal. The atmosphere is also great (but still liked Rapture's more) since it mainly involves religious coverups and deceit all blanketed by smiles. So pretty good job there.

3) Story: This part I thought to be the best. After watching The Twilight Zone, Star Trek, Matrix (conceptual movies/TV shows) I found the story to be awesome. I won't give anything away, but the story requires some thought and honestly, I thought that alone makes it worth playing through the whole game alone (also, don't deny falling in love with Elizabeth. Everyone knows you're lying). So awesome part there.

In all, I would set this game equal to that of the first BioShock (blasphemy!) and definitely better than the second. Whether you've played the older games or not, I'd figure this would be a great segment in any gamer's library. The $30 price tag is a bit steep in my opinion, so I'd proabably wait until Steam Sales (It was $10 at one point -.-) but other than that, go pick it up!

I'd give it a 9.5/10
Posted 11 March, 2014.
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Showing 1-5 of 5 entries