5
Produkter
anmeldt
0
Produkter
på konto

Nylige anmeldelser av Requis

Viser 1–5 av 5 bidrag
1 person syntes denne anmeldelsen var nyttig
1,038.3 timer totalt (940.9 timer da anmeldelsen ble skrevet)
Anmeldelse av CS:GO
would prefer castration
Publisert 3. desember 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
66.7 timer totalt (1.7 timer da anmeldelsen ble skrevet)
I cri everytime because I feel like I'm 6 playing Halo for the first time <3
Publisert 3. desember 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
1.0 timer totalt
Anmeldelse fra tidlig tilgang
Still in Alpha, but great game. Spent a long time trying to build Winterfell, only to have it destroyed by mutant cannibals in seconds.
Publisert 17. juni 2014.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
1.4 timer totalt (0.9 timer da anmeldelsen ble skrevet)
Do I really recommend it?

This isn't a game. It's an experience.

There is no end game, nor objective. There isn't an AI telling you to rescue a PoW, or an old man giving quests.

Proteus simply has one task, and that's bringing the player back to, ironically, nature. You take the place of an unkown being, and simply spend your entire playtime exploring a randomized island made almost entirely of right angles. Along the way, you're greeted by trees, frogs, owls, and much more. Temporal changes also encompass you, as your duration of one session will dictate night and day, and even the seasons. Simple movement controls take the sophistication out of what you'd call a "game"; letting WASD do the work.

Proteus boasts itself in two areas: visuals and audio. Surprisingly, the nearly 8-bit art design does well, and no fancy lighting effects or graphics to the subatomic pixel grade are necessary to proclaim this one of the more visually appealing things I've seen. The audio is nothing out of Roc Nation's professional recording studios, and you could probably make it yourself, yet how come it's one of my favorite aspects of the game? The audio reflects your journey throughout the island, changing as you climb mountains or rest on the beach. It's calming, artificial, yet real.

The developers of Proteus had one key word in mind during this project, and that is simplicity. Nothing too fancy (not saying fancy is bad) in all aspects of a "game", and it works in its favor.
Is Proteus only for hippies and tree huggers? No.
Is Proteus for gamers? Yes and no.
Is Proteus for people who want a change of pace in video games, as well as real life? Yes.

I'd give Proteus an 8.5/10 ($10 is hard to justify, wait until it goes on sale or part of a humble bundle).
After raging at Counter Strike, slaying demons, or even studying, Proteus is a calming way to reconnect yourself with sanity and holocene.

(For full experience, play it in the dark with your headphones. Trust me!)
Publisert 31. mars 2014. Sist endret 31. mars 2014.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
50.2 timer totalt (27.0 timer da anmeldelsen ble skrevet)
I realize this game came out almost a year ago, but in anticipation of the next DLC releasing on its anniversary, I'd figure I'd write this up.

BioShock Infinite is hit and miss for some people, but a hit for me. Based on what I've read from other people's reviews and my hours logged onto this game, here's my take.

1) Gameplay: Gameply wise, there is nothing new to offer. It gets a little monotonous towards the end, with the regular aim, shoot, vigor, etc. so don't expect something revolutionary with the gameplay. I did enjoy the various vigor combinations though, and fighting Handymen is always a blast. Other than that, despite the various upgrades for weapons, it gets a little tedious (AI also gets quite dreadful, since they just run at you and even neglect to fight you if you loop around their "Pokemon I see you" vision. You have ears come on!).

2) Graphic and Art Design (Environment/Atmosphere): Again, graphics wise, nothing too impressive. People argue that the art design is also unimpressive due to the typical "blue on orange" color scheme. In my opinion, I loved the art design. I've always been a sucker for this time period (1910s) and I find the city of Columbia to be quite extraordinary. Compared to Rapture, I'd like to say Rapture is a bit better looking, but it's still phenomenal. The atmosphere is also great (but still liked Rapture's more) since it mainly involves religious coverups and deceit all blanketed by smiles. So pretty good job there.

3) Story: This part I thought to be the best. After watching The Twilight Zone, Star Trek, Matrix (conceptual movies/TV shows) I found the story to be awesome. I won't give anything away, but the story requires some thought and honestly, I thought that alone makes it worth playing through the whole game alone (also, don't deny falling in love with Elizabeth. Everyone knows you're lying). So awesome part there.

In all, I would set this game equal to that of the first BioShock (blasphemy!) and definitely better than the second. Whether you've played the older games or not, I'd figure this would be a great segment in any gamer's library. The $30 price tag is a bit steep in my opinion, so I'd proabably wait until Steam Sales (It was $10 at one point -.-) but other than that, go pick it up!

I'd give it a 9.5/10
Publisert 11. mars 2014.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Viser 1–5 av 5 bidrag