No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 47.6 hrs on record (10.2 hrs at review time)
Posted: 23 Jun, 2016 @ 9:48am
Updated: 23 Jun, 2016 @ 9:48am

If you haven't heard about Doom 4 or Doom 2016 or Doom whatever the ♥♥♥♥ we're calling it, I'm impressed at your ability to supress gaming news, and allow me to fill you in. It's yet another reboot of the original Doom, though this one was built not as a modern interpretation, but a loving fusion of what we can do with modern tech, and what was great about old shooters.

From the old, you run full speed at all times, can carry all the guns, the levels are huge and full of secrets, there's key hunting, no reload mechanic.

From the new, character progression, weapon upgrades, challenges, gore-geous graphics, takedown animations (ala Brutal Doom)

What I feel is worth mentioning, combat is fantastic, it's the main draw. An old and new blend that'll have you making the Doom-guy face and reflexively talking like you've just come from a cigarette and raw meat convention. As a guy who likes the ins and outs of guns, I thought the lack of a reload mechanic was going to be a downside, but instead having weapon mods to swap between and excellently detailed and satisfying weapons, I honestly never felt like the game was worse off for not having it. The mechanic honestly would have been a monkey wrench into a carefully designed and challenging rapid speed combat system.

Next, don't believe the minimum system requirements. Doom is optimized relatively well, and turning off a few bells and whistles let me run this bad boy on a GTX 660 with a relatively stable framerate. Turn off ambient occulision and V-sync if you're having trouble. Yes it makes it looks worse, but you really want stability in a game like this.

In summary, I knew I was in for something entertaining when I killed something in the first 20 seconds of the game. Maybe not worth a full 60 with it's estranged multiplayer element, but I enjoyed every second of single player. Rip and Tear indeed.
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