4 people found this review helpful
Recommended
0.0 hrs last two weeks / 361.4 hrs on record (44.8 hrs at review time)
Posted: 18 Nov, 2022 @ 8:29am
Updated: 20 Dec, 2023 @ 6:41am

This review is for someone who is unsure if the game is worth the price tag, someone who has perhaps tried a few Fire Emblems or loved Final Fantasy Tactics/A2, someone who has played some more recent tactics games like Fire Emblem: Three Houses and who wants to give a beefy old school SRPG title a fair shake.

I was intimidated by this game going in, partly because of the art style comments from other reviews. I enjoy pixel graphics but in the past I didn't exactly enjoy all the SRPG's I've played and many of them had pixel graphics. I also couldn't get into Octopath Traveller and this game looked similar in style to that. I was also nervous because I knew it was a remake of an OG tactics game that basically defined the genre and is known for being difficult. As I had no nostalgia for the original I was concerned I wouldn't enjoy the game to the fullest. I'd also only dabbled in the SRPG/tactics type games before, and of those Fire Emblem Three Houses was the only one I played through to the end and even then never on chaos mode, and NEVER with permadeath turned on.
Suffice it to say though, at over 360 hours into Tactics Ogre Reborn, my worries have largely proven to be unwarranted.

First of all the art in this game is certainly not for everyone, however I find it to be beautifully done. The high-res portraits of the units are done in a subdued watercolour style typical of a Square Enix title and fit the characters well. As for difficulty, I've lost just 1 unit to permadeath (I replaced her with a dragon so it all worked out!) and while the enemies can be relentless, the game is just hard enough to make winning battles supremely rewarding without feeling unfair. That being said, I have restarted several battles due to lost units I wasn't willing to give up, I use the Chariot Tarot/Move Rewind feature often and I have also used the impressive AI to beat a few fights. The AI is there to be used and if you're smart you will learn quickly how best to utilise it to your advantage. I won't lie, there's a STEEP learning curve in TOR, but if you have played a few tactics games before and are willing to give this one about 10 or so hours to familiarise yourself you'll soon be commanding your troops with the best of them. (Try watching a few beginner tips videos as well that will help big time) The game really opens up tactics wise once you unlock 12 unit battles. 1 word for the game after that point: Addictive. I have spent hours pouring over my units, tweaking them, training their stats up, the works, and I've enjoyed every bit of it.

One complaint I see about this title from others, which admittedly also had me on the fence about buying a 60+ dollar game, is the level cap on your units. This on the surface makes it appear as though you cannot grind your way through harder battles (This was a tactic I used in FE:3H to cheese my way through some sections). This cap did frustrate me--at first. Shortly into the second chapter of the game however it became apparent that unit level in TOR is definitely not the only deciding factor in winning a battle and if you really want that tactical edge, rest assured, you CAN still grind and raise your characters skill/spell/abilities/finishers after they hit the level cap. Skills etc are still bound by the unit level cap, but take alot longer to raise than level alone does. The exp you earn after your party is capped gets converted into exp charms which you can then use on new units you either recruit or buy from the shop to raise them quickly to whatever level your party is at, however their true potential still needs to be unlocked with some grinding to get their skill levels maxed out as well.
(I recommend AI grinding your team at Port Asyton, a 12 unit training battle, so long as you have a Beast Tamer in your party for the extra exp boost)

This is a very subversive way to grind, and one which doesn't reward you as often as level grinding would, but it DOES pay off! In my opinion it makes the game more fun and rewarding and presents a different levelling challenge than is typical in modern SPRGs. As an aside, I have ADHD and whenever my unit levels up a skill and it makes that little "ding!" sound I get a major hit of happy brain chemicals :) This method of grinding is a way of "cheesing" those harder battles and it can be done to great success. This ostensibly makes the level cap moot.

The second complaint I often see is of the skill cards that randomly pop up on the battlefield as fights progress. These I find add an interesting level of complexity to the game and having your units pick up a much needed buff here and there can really turn the tide of battle in your favour. There is also the element of needing to pick up cards just so that the enemies won't get to them first which adds yet another level of strategy surrounding the cards. At first I wanted to turn them off, however as this is not an option I bit the bullet and just learned to use them. (The AI knows to use the cards and uses them quite well I might add so if you aren't sure which units need which cards watch your units fight in AI mode to see which cards they pick up)

Onto other areas of the game, the sound effects are punchy and satisfying and the spell/ability effect animations are not too long, certainly not long enough to be annoying as in some other games in the genre. The music is what you'd expect from a title like this, and fits well. It can be turned off if you like to watch youtube while you grind like I do. While the character voices are excellent at conveying the tone and emotional beats of the plot, the story does feel a bit confusing at times, with motivations for the characters being a bit muddled unless you are prepared to read a great deal of information from the Warren Report, (an in game guide/info center/progress tracker) and are willing to do so regularly. I personally check in with the report every now and then to unlock any bonus maps that crop up in there, and I've read a few character bios, but the vast majority of them I just click through and don't pay much attention to.

Finally I want to talk about things I dislike about the game or wish there was at least an option to toggle on and off. The first item on the list is turning off the spell cards. I know this sounds like a contradiction to what I said about enjoying the cards above, however being able to eliminate the cards early on while still learning the game would at the very least prevent the enemies from becoming overpowered as you fumble about the battle field trying to make sense of it all. The next item up would be a way to better differentiate sprites as enemy races/unit types use the same sprites as the units on your own team (barring unique characters) and while toggling the HP bars on over everyone is a grand idea which you should do anyway, it does clutter up the visual field when fighting and when things get smaller on the steam deck that can cause major frustration when trying to select units in battle. The camera controls help with this as you can shift the viewing angle a bit, but I digress. My last gripe is a simple one: Turn off friendly fire. I hate friendly fire in any game that has it. It's just a pet peeve of mine and I know it adds immersion to games, though frankly I don't care about that. It's annoying and I should be able to turn it off.

Gripes aside this is still a fantastic game well worth the price tag, though it is not going to be for everyone. It is a slow burner in every sense of the phrase. If you are not willing to put in some serious time with this game early on you are going to rage quit after only a few hours I can almost guarantee it. But put in the time, learn, READ, and the game will reward you with tough-but-fair fights that are oh so enjoyable to smash through with your team of stalwart units.

9/10

TL:DR
Just use pincer.
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