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It's very enjoyable and interesting to that, we seem to have perceived somewhat the same things, yet, our dispositions dramatically differentiate we ware able to enjoy the game. Yes, characterisation is "surface level", so is the "philosophy", or rather, discussions about what free will is, what intelligence is. (By the way, if you know of material, either games, books, papers, or otherwise on such topics, I am very curious about, especially the part about our inconsistent mind having made up it’s choice seconds before we are even aware of it.)
(the 1000 characters limit is annoying...)
There was certainly not enough time dedicated to character development to satisfy me.
'relashionship between Ava and Tom'
This made me raise an eyebrow, because the dialogue left me thinking that there isn't much of a relationship going on there. They were used as vehicles for a surface-level philosophical discussion.
This brings me to Ava. Let's say the crew stationed on Jupiter's moon did indeed contract a bad case of stupidity owing to the isolation, paranoia, grief, trauma, whatever. Why does Ava hold these same dumb views that they can all just return to Earth with this life form and everything will be fine and dandy? She's just there to weakly say 'Nuh-uh' to TOM.
Thanks for your comment.
'you do not seem to take into account the trauma that come with the death of an infant, or the fact that isolation and paranoia (against Tom) can really screw up someone.'
I briefly considered this, but ultimately decided that neither of these explanations prove believable enough. Yes, miscarriage is traumatic, no doubt about that. For it to lead someone to forget the risk they pose to Earth? I don't think that is plausible.
As for the isolation and paranoia angle, wasn't the crew already living in space with TOM for a long time anyway? What difference does being on Jupiter's moon make? I have an easier time believing that the life form, rather than their surroundings or TOM, is the cause of their behaviour.
'Spaceflight being more common, the skill floor also might be lower.'
I sincerely hope that standards don't become this low in the future.
Anyway, it's interesting to see that you did not manage to suspend your disbelief. The game might to short, or shortly designed, to build up the background that could have satisfied you. I think they prefered to expose the mains themes, as in, the relashionship between Ava and Tom, and the questions about what sentience actualy is. For the time that it has, the game does fairly well I think. But, again, you are right, bulletprofing it against the concerns you have would have been a plus.