21 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 33.6 hrs on record
Posted: 23 Aug, 2022 @ 4:02am
Updated: 4 Jul, 2023 @ 3:10am

I dabble in quite a few genres, with adventure games being one of them. In terms of gameplay mechanics, they don't mesh well with my tastes, but I still sometimes seek them because of the promise of a good story. The best of them tend to have one which makes up for what I find to be tedious gameplay overall. Of the ones I have finished, I thought these were worth my time to varying degrees:

The Blackwell series
The Dark Eye: Chains of Satinav (and Memoria)
The Dream Machine
The Edna & Harvey series
Farenheit: Indigo Prophecy
Grim Fandango
Hector: Badge of Carnage
Jolly Rover
Landlord of the Woods
Leisure Suit Larry 6 - Shape Up Or Slip Out
Life is Strange
Lost Horizon
Lydia
MacGuffin's Curse
Midnight Scenes: The Nanny
To the Moon
Night In The Woods
The Shivah

Of the Daedalic Entertainment games I have played (including the Edna & Harvey series, The Whispered World and A New Beginning), I found the Deponia trilogy to be the least enjoyable.

As with previous Daedalic titles, the backgrounds are aesthetically pleasing (if a little too busy in some areas) and the music is mostly excellent. Some tracks evoke a sense of 'grand adventure', which I felt at times might have been a better fit for a different game altogether. It's too bad that playing through this trilogy felt more like a tired exercise than anything else.

I think that it's pretty normal to expect point-and-click adventure games to involve puzzles which are not straightforward and require one to think like the designers did ('moon logic'). In the case of Deponia, this is really all that I had left to amuse myself with, as I didn't find the story interesting. It's also worth mentioning that there are some bugs which require using a downloaded save from Daedalic's website in case you are unable to progress past certain puzzles.

The main character, Rufus is selfish and mostly oblivious to the needs of others. There isn't really anything more to him, but I somehow expected this. The problem is that the other characters in this game aren't very interesting either. For example, the other major character, Goal (interesting choice of name by the way), is out of action for almost two thirds of the series for various reasons despite being on-screen and physically present in some form or another.

The other characters who accompany Rufus don't seem to serve much purpose other than to act as a foil. They were present for much of the trilogy. Despite some moments in the third game, I found them to be under-developed overall.

I think that this might just be the way it is with most comedic adventure games. However, the problem here is that I didn't find the trilogy to be all that funny. For what it's worth, German voice acting and English text was enabled because I thought the voice actor for Rufus was better suited to the character. There's no doubt that some puns and such may have been lost in translation, but I think most of the humour is still easily understood because much of it involves moments of schadenfreude.

Some jokes are at Rufus' expense, but I found there to be an inordinate number of situations where the developers seemed to have gone to great lengths to set me up for a laugh at someone who didn't really deserve their misery or misfortune. There seems to be thread running throughout the series: we the audience are meant to find humour in how clueless Rufus is about the consequences of his actions on others.

Given the contrivances in the setup of many puzzles, it is too much of a stretch for me to find Rufus' obliviousness plausible. Perhaps it might have worked if he had a severe mental disability, and I do mean the drooling, pants-on-head, talking-like-a-Monty-Python-Gumby variety. That would probably necessitate a total rewrite of just about everything though. Suffice it to say, humour involving uncertainty about the protagonist's awareness of what is actually going on around them was better handled in a previous Daedalic title. I think it worked better in Edna & Harvey: Harvey's New Eyes, due to a combination Lilli's apparent childish innocence and the narrator.

Despite all of this, I forged on anyway. As I had little emotional investment in all of the characters, the ending was not very satisfying, and leaves me doubtful as to whether the fourth entry, Deponia Doomsday, will redeem it in my eyes (I hear it's a safe to skip that one). There seems to be a bit of a trend at Daedalic Entertainment. Either it looks as though the writer wrote themselves into a corner, it ends up all being just a dream or a major character gets shafted big-time. More often than not, I don't think they manage to stick the landing in their games.

This one's probably for the hardcore point-and-click people who really like running around exhausting dialogue options and rubbing objects together. Not for me though, unfortunately.
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