No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 71.9 hrs on record (12.4 hrs at review time)
Posted: 9 Feb, 2024 @ 1:43am
Updated: 11 Feb, 2024 @ 4:41pm

First of all, I just want to say that I enjoyed a lot the first HELLDIVERS game, and I was a bit afraid to buy HELLDIVERS 2 has I thought it could not provide me the same experience. I was mistaken, this game is phenomenal. I love the fact that you no longer are attached to a partner screen camera style, giving you the liberty to explore the huge maps with or without mates. It is super enjoyable and fun, it has awesome visuals and scenery, and awesome creatures.

However, there are a few problems going around that should have developers attention and that is why I am adding the following paragraphs to this review... Hope the developers see this comment, as I will also be updating the review state as the patches are released.

PROBLEMS SO FAR:
- [FIXED] Quit game / Game crash leaves the game running in the background, and I cannot re-run the game unless steam is restarted
- [FIXED] I have experienced game crashes by leaving a menu (clicking ESC), or by clicking in Equip
- My friends have been experiencing random game crashes in missions, and quit often, which makes an unplayable experience for them
- I have seen a giant pink interrogation mark attached to one of the helldivers in my party, I believe it failed to load something
- In a duo party in a mission, if I am dead and spectating my teammate and he gets knocked, my camera switches to spectate my body and gets stuck there until I get resurrected
- I don't know if this is random or not, but I have experienced being stuck at the ship entrance when I have joined the squad at the same time as one of my friends. I got stuck, he didn't.

IMPROVEMENTS TO THE GAME (on top of my head):
- Introduce more factions.
- Introduce objective variations in each faction. The objectives should vary, or even be different, depending on the type of planet you are.
- Make new planet models. The planet model itself looks very similar for every planet, having a different color scheme, and only one or other aspect changed.
- Add weapon upgrades (as the first HELLDIVERS had)
- Add helmet attributes
- Allow single player when internet is unavailable
- Add infopedia like in the first HELLDIVERS
- Improve NPCs interactions
- Improve emote animations, some stop abruptly
- End game screen should allow fast foward or skip option. It takes to much ♥♥♥♥♥♥♥♥ time
- Make more planets to be available once a sector is unblocked. Is it suppose to only have 2/3 planets available in the current sector in each faction?
- Re-think planet percentages contributions. The planet percentages look slower than the first HELLDIVERS, and the current player based count is higher than the first one.
- Maybe remove anti cheat for a PVE game? It looks kinda silly to have
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