59
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935
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Recent reviews by G²

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Showing 1-10 of 59 entries
1 person found this review helpful
12.2 hrs on record
Cult of the Lamb is an enjoyable short game with a good theme going with it. It’s short enough to where it doesn’t feel fully repetitive and feels fair with the correct difficulty (normal). I enjoyed it for the time I played however there’s a few design flaws that I did not fully like. Mainly with difficulty changes and a few game-play ones.

First difficulty changes. It a 50/50 toss up. Changing difficulty in the game only effects your max health you have at start (with 4 being easy, 3 normal, 2 hard, 1 expert) the amount of faith and hunger drains (0.5x, 1x, 1.1x, 1.5x) along with sickness dissenting and aging. Overall, it makes the micromanaging the camp worse as the higher difficulty you go. The amount of faith and hunger drain already is quite bad in normal difficulty where you have to return within a day to your base or face enough issues where you have to sit in base for a full day or 2 to recover. It’s either that or use rituals to hold them in place. I cannot imagine the issues in expert. Health honestly stops mattering at a point as later levels, your going to roll, attack, roll, repeat quickly so it doesn’t feel like a good difficulty change. I feel it’s not rewarding to change the difficulty at all. There is no in game award in doing so along with no steam achievement in doing so. All your mainly doing is making the micromanaging in the game worse by changing difficulty which is arguably the most annoying part of this game already.

For those who didn’t read that first part, TLDR version: play only easy or normal difficulty.

2nd is the lack of direction which leads to the failed idea of adding replayability. There is decorations but there is no build in reason other then the occasional follower asking you to for faith as part of a quest which you could take down said buildings right afterwords. Which btw, not getting resources refunded when taking down buildings sucks. There is no faith, gold, or other valuable reason to deck out your place. This wouldn’t be a huge issue if it wasn’t for the fact the game has no other optional things to go for in runs and post game, there is nothing else to do other then decorate your base. Commandments stone stop mattering and stop getting rewarded when you reach max commandments and the followers don’t give any substitute reward once reached making no real reason to continue playing once finishing the game unless you just want to brag about how good your base looks. On average, you can finish this game within 10-15 hours and in about 50-60 (80 if you take your time) in game days. It’s okay given the price of the game if it wasn’t for the fact they cut some decorations off with day one DLC for some reason.

2nd part TLDR: Short, not replay-able game with day one cut DLC targeting decorations concept that doesn’t matter leading to lack of replayability.

Third is a few small noticeable bugs. I had people get stuck on buildings trying to go to sleep. This sometimes fixes on itself but the times it doesn’t, it sorta sucks when one person doesn’t sleep. This can be a problem if it happens more then once. Bed placement seems to change how often this happens but it’s quite annoying once your base gets bigger. The upgraded farms when you get to the point where you can followers to plant and pick it for you, if you place a seed while a follower heading to that spot, the follower will still try to plant the seed, do the animation, and lose the seed they are holding. This results in you losing the seed the follower had in their hand.

Third part TLDR: Small base related bugs.

I could go on about a few game play balance issues like how when choosing commandments, one choice is clearly better then the others, some weapons don’t matter (and you could abuse the recall power to get better options), while others feel much better choice but it’s random so you can’t really pick, how food could be countered with grass, etc. But most of those are nitpicks and hard to tell if it was a design choice to do that to give the illusion of choice or cause they wanted you to pick the better one.

Despite all that, I still suggest this is a good short one time play game to try out. I just cannot suggest it at full price. Wait for a sale.
Posted 21 February, 2023.
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1 person found this review helpful
109.5 hrs on record (109.0 hrs at review time)
A near perfect rouge like game that's is a must play. The only bad thing about this game is how often your gonna die trying to get better at this game.
Posted 22 November, 2022.
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1 person found this review helpful
17.8 hrs on record
Escape Simulator is a first person puzzle game focused on escape rooms. It uses special themed rooms with unique puzzles in each room to solve to exit the room. The concept and controls feel good and overall plays fine. The issue drives in the execution and the low replay value.

There is no random / generated rooms. Everything is the same every play though so that means little replay value as solving the same exact room in the same exact way doesn't really do anything. At most you can collect some hidden tokens that your most likely gonna look up online on the locations anyway for since it's almost impossible to know where some of them are.

Let's assume your okay with that and think there is enough levels entertain you. There is a total of 5 themes, each with about 5 levels in each so you got about a total of 25 levels by default. Given the timer, you can solve each room under 30 mins. Assuming you can finish each room in about 20 minutes, you can finish the entire game in about 500 mins. (About 8 and a half hours) The current DLC released 4 levels after a year of release which is about tops 80 mins or a hour and a half more of playtime. There is more DLC on the way but considering the pattern, it isn't going to add much more game time.

Alright well what about workshop / custom levels? Well issue with custom levels is they tend to be buggy, be unclear, and/or be poorly maintained. There is more bad workshop levels then there is good ones and I'm quite sure that has to do with how difficult it is to create a level with good design. I would say for every 1 golden good custom level, there is 4 bad ones. If you want to take the time, find good levels, and play them, I say go for it but hard to tell what level is good or not without wasting time in the puzzle.

So why I'm still recommending this game? It's faults are not strong enough to warrant a bad review. It's a $15 USD game that has good puzzles in it. Sure they don't have good replay value but it's still fun puzzles. Them NOT being randomly generated has it's upside that there was a lot of care put into the puzzles to make them work well.

Just know what your getting into before buying and at least consider waiting for a sale for this one.
Posted 2 November, 2022.
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1 person found this review helpful
30.7 hrs on record (27.1 hrs at review time)
One of the best rouge like indie games out there. It is worth the full price. Expect to get addicted and lose hours on this game.
Posted 28 October, 2022.
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4 people found this review helpful
2.4 hrs on record (1.3 hrs at review time)
Like any other review you might see here, it's a very good game and done (sorta) well. The issue is the DRM online only ♥♥♥♥♥♥♥♥ and the company selling your data to advertisers for a corn chip.

If you can get this game for free without the DRM somehow, I can suggest this game as the current DRM kills the game majorly, specially since it checks so often, trying to do a no save hardmode run is impossible. Other wise avoid giving this company money.
Posted 27 September, 2022.
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3 people found this review helpful
55.3 hrs on record
It's what you expect from a hitman game. In all honestly, this one is better then the 3rd one just because of the maps and lack of connection issues the 3rd one has. Unfortunate that this company won't allow you to play it offline and sells your data to advertisers for a corn chip.

Ignoring company issues along with the dumb DRM denuvo software, I suggest this game for those who can get it free if you know what I mean. It's not worth the full price tag specially when they can pull the game out anytime like ubisoft.

If you can get it free somehow, heavy suggest this game. Other wise try to avoid giving this company money. It's a very good game, just not worth selling your soul over.
Posted 27 September, 2022. Last edited 27 September, 2022.
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1 person found this review helpful
1,333.7 hrs on record (896.8 hrs at review time)
It's okay.
Posted 25 September, 2022.
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5 people found this review helpful
21.1 hrs on record
Dead game. Not getting anymore updates and player base is almost none existent. At best if you can get at least one friend to play with you, you can do 2 v 2 with bots or 1 v 1 them. The more friends the better but the max player mode is 2 v 2.

Unfortunate because the game-play and the game itself is quite good other then the few pay to win units but considering no one is around to use said units and no reason to spend money on a dead game, it's balance is quite fine tuned despite it not being touched in a long time.

Considering this is free and you can convince friends to join with you, I say go ahead and try it but don't spend any real money on this. If your alone though, avoid.
Posted 11 September, 2022.
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9 people found this review helpful
2.0 hrs on record
Has some quick fun to it but is not fully translated at all. A game that was on early access for a while and should of stayed there a bit longer.

Gameplay is fun, additive, and has that easy to learn hard to master feel to it but starts ramping up difficulty a bit too much and with the lack of translation (and bad translation) with most of the key items and story points, it's hard as an English only person to continue with this. With no patches or updates since release which was a year ago, almost going on two years now, it's hard to suggest this game to even the most undying touhou fans unless you can read Chinese.

Even for the cheap price and a lot of replyablity, it's just something I would avoid unless the translation get's updated.
Posted 6 August, 2022.
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11 people found this review helpful
1.2 hrs on record
Walking simulator but as a cat. That's the game. A over-hyped game.
Okay I know I'm going to get hate, specially when the game is meant to be about the journey, the story, and environment BUT:

I played other simlar games like Journey and Flower and Firewatch (all on a different system) and I know this type of immersion and such can be appealing and good. I enjoyed them all. I didn't enjoy Stray.

The journey of Stray is short. Like you can clear under 2 hours and has an achievement for it short. The story makes no sense once you dive deep into it (why is everyone treating the cat like it's human) and the environment is great but some minor things break the immersion. Some movement can sometimes feel unreal and if you really want to break immersion easy, spam the meow button consistently while animations and cutscenes are going. Quite hard to take things seriously when your cat is drinking water and meowing at the same time with the tongue expanding out more.

Gameplay wise, your just moving, jumping, picking up things once in a while, and meowing. That's about it. Legit if this wasn't about a cat and a person, it would get boring fast. Checkpoint system is meh and control wise it's basically only playable on controller. The camera alone make it hard to use on controller let alone keyboard.

Speaking of camera, that's the main reason why I had to stop playing this game and refund it. It's very picky at times and quite bad on following your movement to the point you almost always need to keep your hand on the right stick to see. The angles and fast movement as well as caused me to get motion sick. Maybe someone out there can explain why Stray makes me motion sick to the point that I want to puke while I can play VR games and fast FPS's like rainbow six and be perfectly fine. Soon as I got to the more "open" parts of the game, the camera became a huge noticable problem. For the first like 30 minutes the camera and the path you go is very lunar so you don't need to look around as much but soon as you get more open the camera feels at time it's fighting you and for me, that got me sick 3 times too many and had to just stop.

Overall, an overhype game. It's not bad but it isn't good either and maybe there is a good amount of people who enjoyed it but I couldn't no matter how much I wanted to. The camera and a few small elements broke me enough to stop and refund this. But hey don't have to just take my word for it. I know a few other people who feel near the same way I do and honestly their review videos should be watched before considering buying this game.

Dunkey's review: https://www.youtube.com/watch?v=DE6JBysCljk

Zero Punctuation's review: https://www.youtube.com/watch?v=zod0fbrlZwQ
Posted 6 August, 2022. Last edited 6 August, 2022.
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Showing 1-10 of 59 entries