No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 339.7 hrs on record (301.8 hrs at review time)
Posted: 8 Aug, 2020 @ 8:33am
Updated: 17 May, 2023 @ 1:40pm

Early Access Review
I'm reviewing the Evrima version here, which you have to opt for in the beta version tab.

The game looks very pretty (apart from some antialiasing flickering issues) and have the potential for some adrenalinic fun but in practice it rarely achieves that, maybe just 10-20% of the playtime, depending on how lucky you are during a particular session. The rest 80-90% of time is boring and buggy with several annoying parts:

- overall game design: barebone, very punishing game, very few features and you lose all your progress on death (hours of playtime lost every time), therefore hiding still in a bush for as long as you can is by far the safest way to grow and since there's a lot of thick vegetation you'll never even see most of the server population. If you think about it, it's just a bunch of dudes afkying in a bush in the background of their pc while they watch videos or even play other games to pass time while they grow, resulting in low or very low players interaction...fun, huh? Now, to be fair a few counters to this have been added to the game but they're still nowhere near enough;

- pitch black night (which seem to be longer than daytime, somehow) with a very narrow night vision on most animals. I get this is done for the horror factor but again, in practice it just goes against the enjoyment of the game;

- not well explained mechanics that will frustrate you (vomit, the pteranodon fishing);

- eating animations often freezing, not working and leaving you stuck for several seconds instead;

- sniffing revealing non existent, bugged food and sometimes not revealing the real deal;

- buggy server chart and server connection;

- apart from too much vegetation there are also steep cliffs hidden into it that cannot be seen at all until you're already falling and will instakill you with fall damage, again wasting you hours of painful growth;

- poor performance: forget about playing this game on more than 50/60 fps even on a good, new gaming pc. Good luck If you have a worse one;

- Weird, authoritarian like cult mentality on their official discord, the devs will try to convey all discussion about the game there, where they can easily silence and ban any unwanted opinion, critic, information while being exalted and worshipped by a lot of teen/pre-teen fanboys. Yikes.

- Glacial development pace, aggravated by redoing and reworking the same things again and again;

- Small roster, the Evrima branch is a few years old now but you can only play as 4-5 carnivores and 4-5 herbivores, which lower replayability and increase boredom. Path of Titans, a newer game, already have more than double that amount of playables.

- No mod support. It seems to me that the devs are afraid modders will make them look bad (and they're right, they actually did when mods were supported at the dawn of the game), on top of lessening the control they have on the game and its community (see the point above about the weird culture/mentality). Again, Path of Titans already have many mods that add more creatures, maps, playstyles, server options, etc. Come on now, Isle!

I could go on but I think this is enough, at least for now.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.