No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.6 hrs on record (4.3 hrs at review time)
Posted: 25 Nov, 2019 @ 10:13pm

So having completed Maze Theory's new VR-only game "Doctor Who: The Edge of Time" I can give you my honest opinion, without spoilers.

TL/DR - If you like VR games, this was clearly designed with VR in mind from the ground up. If you like logic puzzle games, this has some good ones wrapped in a fun story. And if you like Doctor Who, this lets you be the Companion and save the day! It just needs more Flying the TARDIS.

SPOILER-FREE REVIEW

So to set the stage, I'm a fifty-year-old gamer with loads of game experience. I'm a Doctor Who fan, and am playing the latest VR games on a Valve Index. I loaded up this game with as few spoilers/previews as I could (barring the OST) and went into it with great hope. I was not let down. And if you were worried about it being too easy, as an experienced gaming veteran I still died like four times.

It kept the feeling of being a Companion, with access to the usual tools and toys. There were callbacks to some great Classic Doctor Who, and plenty of NuWho things and baddies to keep new fans engaged. The story was good, with all the usual tropes, and a lot of story delivered by the Doctor herself. One of my biggest worries was something that many Doctor Who fans can understand: great story, but can they stick the ending? Too many good stories get marred by clumsy conclusions. Don't worry about this here, it all ties up well in the end. Not sure about replayability: I'll load into it again to see if the puzzles have any variation.

The puzzles were tough but not frustrating. As an old and jaded puzzle veteran, I was pleasantly surprised by the variety of puzzles. They also had good VR design here: some of these puzzles would just not work the same with a flatlander's interface. Time and space both become parts of some of the puzzles. I wonder/hope there is some way to give hints if the puzzles get too tough for younger players.

One of the VR-only things that all Doctor Who fans should experience is the Sonic Screwdriver. I don't care how good a flatland interface is: there is absolutely nothing like being able to grab up your Sonic, point it at a door, hear the sound and feel the vibration, and seeing the door heave itself open. This is where VR can be more engaging than a flatlander could ever understand. Same thing when you encounter the TARDIS. "Bigger on the inside" is so mind boggling when its actually you standing next to this narrow box and seeing the whole console room just inside. You can not help but peek around the edges. Using the console to fly the TARDIS is another great VR experience. I just want more flying! More places, more controls, more TARDIS time! Only in VR. Clicking a mouse on a button is just not the same as reaching around the console twisting knobs and yanking levers. Sorry, flatlanders.

FINAL VERDICT: A game that's not only a great VR experience, but a fantastic Doctor Who experience as well. Kudos to Maze Theory for bringing it to life. Next up is to replay it specifically looking for Easter Eggs!

I'll be doing a spoiler-filled review as well, and here are some YouTube links if you just need to see it for yourself.

YouTube Videos with SPOILERS, Sweetie!
Chapter One: https://youtu.be/9kf-FK5AVDA
Chapter Three: https://youtu.be/O7HWwAy1ld4
Chapter Four: https://youtu.be/ZtSnarBTzpI
Was this review helpful? Yes No Funny Award