6 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 21.4 hrs on record (12.9 hrs at review time)
Posted: 30 Jan, 2021 @ 10:52pm
Updated: 30 Jan, 2021 @ 11:05pm

I'm really liking this game.
It's complex enough to get pwned if you rush in without thinking about tactics, yet at the same time, I'm not grinding away on some mission for 3 hours. I'm also not doing the "traveling salesman" thing digging thru bags of loot every session trying to figure out what to sell, what's junk, and how kit everybody out perfect. Loot is sparing and it's up to you how involved you want to be. When you win a battle or complete a mission, you get money - here, go buy what you want. I'm not spending my time selling piles of rat tails, tin cans, broken onyx, etc.

Upgrades are the same way - here's a page of upgrades, when you get enough XP, check the ones you want. No agonizing over this build, or that. No tedium

Another thing that's great, is that your warriors develop traits as you play, depending on what happens to them in battle. After a while, Lucas or Rufus (or whoever) become more of an individual due to their traits, equipment, & upgrades.

The game is not going to win any awards for graphics - it's 2D sprite-based fantasy art, and it works just fine imo. The writing is kinda funny at times, and it's basically there to string you along a series of turn-based battles. Along the way, you build up your castle, recruit different minions, and adventure around the kingdom. I'm playing the human campaign, you can also choose to play the opposite side (undead) as well.

And I can SAVE WHENEVER I WANT :)
I dont know about you, but I'm so damn tired of the savegame puritanism these days. Here you can save before a battle, or even save halfway thru a battle if you want. Wonderful

Overall, it's a fun indie RPG-lite turn-based tactics game, that has a lot of TLC from the devs.
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