iFrantic
Daniel
👑 ᴍɪɴᴇᴄʀᴀꜰᴛ ꜱᴇʀᴠᴇʀ ᴏᴡɴᴇʀ 👑
ɪᴘ : DarkzoneMC.Com
🎙️ discord.darkzonemc.com
🛒 store.darkzonemc.com
🗺️ wiki.darkzonemc.com
👑 ᴍɪɴᴇᴄʀᴀꜰᴛ ꜱᴇʀᴠᴇʀ ᴏᴡɴᴇʀ 👑
ɪᴘ : DarkzoneMC.Com
🎙️ discord.darkzonemc.com
🛒 store.darkzonemc.com
🗺️ wiki.darkzonemc.com
Currently Offline
Favorite Game
143
Hours played
5
Achievements
Review Showcase
1,046 Hours played
LEGACY : Let's start of by stating what should be very obvious. This game is EARLY ACCESS!!!. This mean there is bugs and features that are to come that are critical to the gameplay that is to come. But with that being said i have over 200 hours in this game and i have had by far the best experience i have had in a long time. The game of collecting and building a base to horde tons of items and show them off is what this game is for me. I love the long pvp sessions and raiding bases. I also love meeting new people and interacting with the developer who is VERY HANDS ON. The game is going to soar when it's fully released and when more features come out i hop right back on and play hours and hours. But let's not forget that this game is missing things that make it a full game. Anti Cheat, Sound issues, Graphical glitches, Server stability, Official Server's that are not laggy are some gripes. But if you want a trick please get this game with your friends and run a server on your own or join a server that is ranked high in the community as a good server and play your hearts out. Don't be a toxic person and ruin your own fun as this game has so much to offer in such a small package. I would pay $24.99 for this game easily any day..... Thank you to the Dev and i hope more comes our way for content.

Rebuild (Old Release): So after long awaiting what was to be a rebuild has become another game entirely. The movement inventory screens artwork all of that has changed. I have read the other reviews of this game and instead of understanding people who enjoyed this game he mocks them in the review section. I'm sure he will comment on here too. The game moves wonky and the zombies are boring and bland. They are grey and white people they don't even look good. The map and the environment feel empty and bare. The game has seriously become one of my most disliked games now due to the fact of how much i loved the prior legacy version. The game was supposed to be rebuilt. Not redone into another game..... God speed this game is not what i'm looking for and i don't see myself coming back.

Rebuild (Latest Release). So after playing again for about 50 hours or more on this version of the game. It's about back to where it should be. There is a ton of bugs in this version but i think it can get fleshed out. If the dev spends some more time on the critical game play bugs that will make our experience a 10/10. Right now it's about a 6/10 as the bugs below are listed in current version.

Bugs:
1. When players die in a car the inventory is duplicated and it's creating phantom gear glitching out player gear.

2. Also when players die on a roof and roll down they are unlootable and loose all their gear.
(Not game breaking just unfun) No direction of sound or location marker for pvp so you have 0 idea where shots are.

3. Still finding invisible zombies

4. When running a zombie over with vehicles make this unlootable(Similar to reason #2)

5. Medkits are 50/50 even when standing still they are glitching out.

6. Server saves are still jittering around and if we had many players on the server i fear the prior issue is still present where saves are laggy.


Wants:
1. Headlights need to be added/flashlight(Night is unplayable)
2. Bandages/other items need to stack on crafting
3. Npc's loot does not have a timer on respawn
4. Cars don't despawn or reset over time this would be a preferred not a game breaker
5. Weather / Storms are way to frequent.
6. Fiber needs something to farm it besides your hand(A scythe or something) (Takes FOREVER TO FARM)
7. Building structures need to cost more as it's too easy to build MEGA bases
8. Shanty angle piece for sides of roofs. (Right now there is only the lighter style for wooden triangles.
9. Need to have a way to see selected item in inventory
10. When running it's not easy to swap you have to stop and then hit the number.
11. Car battery chargers.
12. Food crafting and Cooking
13. A lot of interiors are lacking ( I think i have seen enough posts of you working on this for upcoming)
14. We need more loot in the buildings so that it will keep a player in a big building. Creating these loot spots is good for PvP engagement as you will know players are there more often.
15. Vehicle customization / garage for repairs or visual mods.
16. Better bunkers as current bunker is just a copy of military zombie and nothing special.


Latest update thus far.
Reflections on Why I’m Often Finding Myself Bored: "I’m not implying that these issues won’t be addressed, but rather that they are some of the obstacles I’ve encountered during my gameplay."

1. Zombie Behavior & Combat Dynamics
Zombies need to be more dynamic and challenging to engage with. Their animations should be smoother, and they should be harder to defeat. Additionally, their AI pathfinding and placement could benefit from more randomness to enhance realism and unpredictability.

2. PvP Engagement & Incentives
There needs to be more clarity around PvP mechanics, with systems in place that actively encourage players to engage in combat. This has been discussed multiple times, but it’s vital to refine the balance between risk and reward in player-versus-player interactions.

3. Loot Balance & Rarity
Loot distribution requires fine-tuning, especially with regard to rare items. The drop rates should be adjusted so that valuable loot is not excessively scarce, as was the case following the Halloween update, but still presents a sense of excitement when found.

4. Vehicle Mechanics & Accessibility
Vehicles should have more complex systems, including new engine components (e.g., radiators, engine blocks, etc.) that players can collect and install. Additionally, vehicles should be rarer and harder to acquire, giving them a sense of luxury and making them more rewarding to possess.

5. Base & Vehicle Rendering Issues
The rendering of player-built structures and the items within them needs to be addressed. A particular issue occurs when players riding as passengers in vehicles fail to render, allowing them to shoot through walls at cars and other players. This should be fixed to maintain fairness in combat.

6. Map Design & Interior Complexity
The map itself could benefit from more intricate and visually rich interiors. Cities and buildings should feel like places to explore rather than just locations to rush through. Increasing the number of searchable items and adding more detailed environments (e.g., entire office spaces filled with cabinets, desks, and decorations) would encourage players to spend more time looting and exploring.

7. Item Placement & Realism
Items that don’t logically fit into certain environments should be removed or relocated. For example, it doesn’t make sense for zombies to carry large wardrobes or cash registers. Placing items where they would realistically belong enhances immersion.

8. Dynamic Events in Urban Areas
More dynamic events should occur within city areas to draw players in. While airdrops are a start, additional events like zombie hordes, mini-bosses, helicopter insurgents, or AI-controlled enemy teams would create more compelling reasons for players to venture into cities and engage with the environment.

9. Bunkers with Purpose
Bunkers currently lack a meaningful purpose in the game. They should be integrated into the broader event and progression systems, giving players a reason to seek them out and interact with them.

10. Special Single-Player World Option
There should be an option for players to create a "single-player" world, similar to the Delta world but without loot. This would provide a dedicated space for building and experimentation, offering a more streamlined experience for those focused on large-scale constructions without the distraction of resource gathering. Delta should be removed entirely.

More Ideas Coming Soon...
Stay tuned for further suggestions as I continue to reflect on ways to improve the overall experience.
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1,046 hrs on record
last played on 8 Apr
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Comments
tiatan101 18 Jul, 2011 @ 7:25pm 
Sup bud, haven't seen you on in awhile, keep in touch dude!