24
Products
reviewed
0
Products
in account

Recent reviews by Necroledo

< 1  2  3 >
Showing 1-10 of 24 entries
No one has rated this review as helpful yet
15.0 hrs on record
The original Dead Space holds a very special place in my heart as the very first horror game I ever played, and the first sci-fi horror franchise I ever followed. This remake just takes everything I loved about that game and brings it to a whole new level, both adding new elements and following those of the original.

There are some very interesting redesigns -both in plot and sections- that in my opinion fit very well, changing things without changing too much. Isaac as a talking and interacting character just makes the whole story so much more immersive and relatable. I have certainly been played a few times by expecting things to be just like in the original. Plus everything runs very smoothly and almost without fault - certainly without crashes and the like.

In short: get it now, it's so good!! Whether you're new to the series or a long time fan, you'll love this Dead Space!
Posted 10 February.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
5.6 hrs on record
While short, this might be one of the most immersive games I've ever played. As a long-standing fan of HR Giger's and Zdzisław Beksiński's artstyles, I was very excited to being able to explore one of those eerie worlds. And it really delivers on that: visual and sound designs are amazing.

Genre-wise, it is a combination of walking simulator + puzzle game with some combat elements. Puzzles can be quite challenging, combat is serviceable (although almost completely avoidable), and while the story and lore are not explicit, for me that's a bonus - you get to immerse yourself in the world and try to decipher it by yourself. Very gory as well - not meant for everyone!

Overall, I would definitely recommend to play it at least once, although wait for a sale - quite expensive for its length.
Posted 8 December, 2022. Last edited 8 December, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
15.2 hrs on record (9.9 hrs at review time)
I think the best way to describe this game is... an experience. An abstract story about a sphere's journey, told without any sort of text or cutscene. It shows narrative and world-building can be achieved in many ways, and so is immersion. The soundtrack plays a huge role as well; one of the best I've ever listened to.

Gameplay-wise, it is also very enjoyable. Puzzles become more and more complex but rarely you'll feel lost; just the perfect balance of indicating the right direction without telling the answers.

This is a game I absolutely recommend!
Posted 13 January, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
7.6 hrs on record
This game is such a beautiful experience I just can't not take the time to write a review and recommend it. It is closer to a graphic novel than anything else, but with quite an interesting twist in who are you, as a player, in control of: rather than the protagonist biologist, you are the AI in charge of the diving suit, and as such you see the world around you through sensors and an UI.

This does not take from immersion though: on the contrary, it enhances it. You perceive the world through the protagonist's commentary, their descriptions of your surroundings and the lifeforms you encounter, their taxonomy notes (which you can help expand by exploring around), the beautiful sountrack and the sounds around you, along with subtle changes in the UI color scheme.

In many ways, it is like reading a novel. Your imagination will be the one to carry you to this alien ocean, and the reading and listening will enhance that. While it is not a long game, it is certainly an experience worth having. Go for it!
Posted 3 April, 2021.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1 person found this review funny
0.0 hrs on record
For a game that feels as complete as Mechanicus, having even more content available is greatly welcome.

- New missions, exploring a normally under-represented part of the lore -when the Mechanicus gets too curious about Necron technology and end up corrupted by it.
- New cool troops available for all missions.
- New techpriest class and equipment options.
- Moar soundtrack!

I would greatly recommend it to anyone who has enjoyed the base game. And getting the premium version with the extra OST and artbook is more than worth it too.
Posted 8 August, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
104.7 hrs on record (24.7 hrs at review time)
One of the most unique and fun sci-fi racing games I've ever played. When I found it during Early Access, I was craving for a combat racing game set in a dystopian future, and oh boy did GRIP deliver.

The game feels like complete insanity, in a good way. Vehicles are armored behemoths with jet power able to reach +600 k/h effortlessly, run on their backs and on walls and ceilings, jump if needed, and use weapons and other pickups, while running on multi-path tracks where you'll be looking for the fastest route and shortcut. There is a great variety of vehicles, each with their own signature engine sounds and driving feel, and tracks go from highway-like to more open grounds. Plus the sountrack is awesome: combined with the bonkers engine sounds and weapon noises, and the sheer speed and power of the vehicles, this game is a pure rush of adrenaline.

It also has a lot of content, which means great replayability. You can play online multiplayer, 4-player split screen, singleplayer vs AI and singleplayer campaign. No matter what you play, you'll level-up and unlock cosmetics and new cars to play with as in the good ol' times of gaming. There are many game modes, present in all these 4 ways of playing: Classic Race (race for the finish with weapons), Ultimate Race (points are earned from dealing damage and position, most points wins), Speed Demon (only booster pickups), Time Attack, Deathmatch (arena free-for-all, most points wins) and, only in singleplayer, Carkour (maneuverability challenges). You can even set up and play Tournaments (series of races, final score determines winner). You can also change the settings of each race outside of the campaign: number of laps (up to 10), number of racers (up to 10), AI on/off, rubberbanding on/off, destructible vehicles on/off (yes, they each have different stats), pickups on/off, mirrored track on/off, AI difficulty and engine power (basically top speed). There are many tracks, some of which are reversed versions of others, and more tracks and vehicles are already planned to be added in future patches. There's a neat in-game wiki that gives some lore into the vehicles and their manufacturers, the tracks, the AI racers and the sport itself. And you can even put your own music into the game files!

If you're looking for some scifi combat racing insanity that will get that adrenaline pumping and does not leave you wanting for more content or better game design, look no further!
Posted 23 November, 2018. Last edited 23 November, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
47.6 hrs on record (16.6 hrs at review time)
A breath of fresh air in the catalogue of 40k games. It brings the Adeptus Mechanicus in their first ever videogame appearance versus the Necrons (which only recently have started to appear more often in games), and with a glorious, very lore-accurate representation of both factions. Love for the lore and attention to detail are everywhere: as a huge fan of both factions, this is now one of the top 40k games for me (and I come from the times of Dark Crusade).

Game mechanics will be familiar to those who have played tactical turn-based games like XCOM, but it brings many ideas of its own that set it apart from those. And those ideas actually work, and combine themselves with a storytelling that feels like a "Choose your own adventure" and the amazing soundtrack and sound design to make an awesome experience of cyborg cult vs undead robots. Voice acting is spot on as well: the AdMech characters speak in Lingua Technis (sort of binary, with clear differences between them that mirror their conflicting personalities) while the Necron characters speak in very ominous English. Visually the game is awesome as well: while relatively simple, the art style works well and the weapon effects and Noosphere artifacts (Matrix-style symbols and numbers on augmented reality) combine to give a lot of inmersion.

As other reviews have pointed out, the game could use a balance patch (which is already under way) to make it more challenging, because as your units level up and get customized, the Necrons seem to get progressively more outgunned, and boss fights tend to become more trivial. I believe being able to choose a difficulty setting and increase the shenanigans the Necrons can pull out against the player will benefit the game greatly. That said, the game as it is (and most importantly, its state when it was released) feels like a very complete, original and well-crafted product.

I really recommend it to any fan of 40k and tactical turn-based games. As a huge fan of both, this game is giving me endless fun, and I wish I had more time to play it!
Posted 23 November, 2018. Last edited 23 November, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
30.7 hrs on record (18.4 hrs at review time)
This is a game I had lots of hype for, but I decided to wait until release because I wanted to avoid getting spoilers from Early Access. I do not regret that decision: I bought the game mere hours after release, and I'm enjoying it a lot!

As a long time 40k fan, I can confirm this game drips love for the IP. Everything is very well-themed and the characters, models, effects and environments are spot-on. The story is also very fiitting into the 40k universe and personally I find it very interesting, as it takes the format of an inquisitorial investigation. There is a nice variety of enemies, mission types, environments and gear options, and I love the variety of classes: I'm definitely trying out all of them once I've maxed out my first character.

This is also my first time with an ARPG game, and even though I usually dislike games where you click to move, I am totally loving the system here. I find it quite intuitive to use, and the addition of directional, destructible cover is a great addition in my opinion (plus it looks awesome with the physics engine). Finding loot, choosing which one to keep and which one to discard, trying out new loadouts and levelling up and customizing your character feels nice and brings me good memories from the Dawn of War 2 campaign. I have yet to try out co-op and PVP but I really want to, and I'm very eager for the announced events, new subsector and Dark Eldar!

It is true that at the time of writing (and thus launch) the game has bugs and performance could be much better. Some bugs are simply annoying (such as text boxes sometimes appearing cut mid-text) while others are more serious, such as connection issues while in co-op and ocassional lose of items (luckily I have not personally encountered those yet). Performance noticeably drops for me when fighting large numbers of enemies, especially when they blow up, so I play with minimum shadows and persistent corpses, and even then it's not as fluid as I would like.

I can't say how were these bugs and performance issues before launch since I was not present during Early Access, but judging from the intense presence of the devs in the forums and the frequent updates and patches, to me they come accross as a very dedicated small team that is putting a lot of hard work into squashing these bugs and improving performance as fast as they can, while also taking the time to answer the majority of forum topics. They even publicly apologized for server issues during launch and offered the players some free in-game content. This is exactly the type of behaviour we all want from devs, and it is a very welcome sight.

Not just that: as they had promised during development, all future content to the game (such as the new subsector and Dark Eldar I mentioned before) will come as free updates, with no DLC's or microtransactions ever: in my opinion, another example of good developer behaviour and thus another big positive for me.

While the game stills needs some work to get rid of bugs and improve performance (at the time of writing), I highly recommend it to any 40k fan and also fans of the genre, both because despite these issues it is very enjoyable and carefully crafted, and because the very nice behaviour of the devs makes it an even better investment for future content and improved quality.
Posted 11 June, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
179.3 hrs on record (7.1 hrs at review time)
I have been playing this game mostly with the standalone launcher, thus my low playing hours here; the total amount is probably above 60 hours at the time of writing.

This is probably one of my favourite F2P games to play. I have reinstalled it multiple times and it always keeps me entertained for weeks. I'm a huge fan of sci-fi and mechs in particular, so this game resonates very well with me. I approach it in a fairly casual manner: just aiming to have some good, stomping fun piloting huge mechs in a fairly hard sci-fi setting and working towards whatever goal I put myself (for example, buying a new mech I like, or completing event tasks for nice rewards).

The game is quite simulator-like so there's many things to take into account and learn about, but if you enjoy realistic games, you'll definitively enjoy this one. If you are new, your first games might feel a bit confusing, but luckily there is a very large community that puts out a lot of useful guides, recommended loadouts and more, so you will never be left out in the dirt trying to figure out things by yourself. There's a huge variety of mechs to choose from, and they keep adding more from the lore of Battletech, so you're guaranteed to find not just one but several that will fit whichever playstyle you have.

Graphics and sound design are awesome too. I'd say the sound is the strongest part: you can feel the sheer power surrounding you in your tiny cockpit and slamming against your mechs and others. Graphically it looks awesome and it isn't too demanding.

There can be quite a lot of grind to do, especially if you want to buy an assault mech (the heaviest class) and its equipment. As a F2P game, you can buy stuff with real money, and one of those is "hero mechs" which are unique variants of each mech chassis (all other variants can be bough with in-game credits). While this could be considered as a hint of Pay2Win, from my experience I can say I've never felt I have a bad experience from not buying one of these mechs. I've spent money on this game a few times, but only for cosmetics. Yet, I've got several free mechs and many days of premium time (improves credits and experience gaigned on matches) and a bunch of cosmetics just by participating on events and keeping an eye out for news (such as, login between these dates to get this for free). In other words: there's no need to spend money on this game if you don't want to or can't.

So, if you are a fan of Battletech, or just sci-fi and mechs like me, if you like PVP vehicular shooter games, and you like to play for free, then I say give it a go! Highly recommended!

Edit: forgot to talk about the loadouts! There's a huge variety of weapons and equipment to put on your mechs, each of them with their pros and cons. There's a lot of loadout theory behind this game, which means it has a lot of depth and you can work towards loadouts that suit your playstyle. If you like tinkering with loadouts, then you'll really like this game!
Posted 15 May, 2018. Last edited 15 May, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
25.5 hrs on record (11.4 hrs at review time)
Early Access Review
Laser League is one of those special gems that appear out of nowhere and inmediatly not only catch your attention, but also genuinely surprise and hook you by their originality, simplicity, and sheer awesomeness.

Gameplay has simple yet original rules that work together to provide very fast, ever-changing action while still allowing for strategy, planning and skill. Arenas follow pre-established patterns in terms of barriers and power-ups, while players select their classes as they see fit, and can also change them between rounds. This, combined with "wall-wrapping" (running towards a wall teleports you to the opposite one), makes gameplay agile and fast-changing: tables might turn in seconds and players can work together coordinating their class abilities. In addition, controls are very simple and can be played both with keyboard&mouse (my case) or a controller (WASD to move around, LeftShift to walk, Spacebar to use your ability, mouse to aim skillshot abilities, and that's it).

Art style is just gorgeous, with heavy Tron and cyberpunk influences and hard-light constructs: if you liked the film Tron Legacy, you will love playing this game! This combines with an awesome OST and tell-tale sound effects that ease-up gameplay. There are unlockable cosmetics for your character (gear, laser barrier style, emojis and portraits) that are unlocked by simply playing the game and the different classes. However, during matches, both the class of your character and other player characters can always be easily identified by their neon tools and visual effects. Energy levels (needed to use abilities) can be seen by all players at all times, so you can quickly tell if an opposing player might be about to try to pull out a trick.

In terms of performance, the game runs very smoothly, with no crashes so far (I haven't even seen them in the bug reporting subforum), and very good framerate. Most bugs or "areas to improve on" seem to be so far limited only to matchmaking and UI design (which is not difficult to read but could benefit from some improvements in the placement oof some buttons). In my personal experience, I have seen the matchmaker sometimes setting me on the wrong region (easily fixed in the Settings menu; I have also reported this as a bug), and against higher level players. However matchmaking seems to be one of the main priorities for the devs right now.

Speaking of devs, they seem to be very dedicated and in touch with the community, with a positive yet humble/feet-on-ground attitude towards priorities. From their latest blog, they are listening to player suggestions/requests and want to add ranked matches and tournaments and make the OST accessible, among many other ideas. They are also not in a hurry to make it full release, which is great as it gives lots of room for making the game as best as possible.

For a game that entered Early Access just a week ago, after having a closed beta, it feels very much finished in almost all areas, with only some tweaks left to do and still having room for additional content such as more arenas, classes and cosmetics. It is quite cheap too!

Population-wise, while it doesn't have the largest playerbase yet, I can confirm it is already large enough to have no trouble finding players to play with in Europe server in peak times (around 21:00 GMT). Needless to say, the more players the easier will be to find people to play with and more popular the game will become and more players will join, resulting in an exponential population growth, so if you're eyeing this game wondering if you should try it, I say go for it and join us!
Posted 21 February, 2018. Last edited 21 February, 2018.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 24 entries