3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 4.8 hrs on record
Posted: 4 Jan @ 10:16am

After a strong start, Nodebuster overstays its welcome by forcing you to purchase a long series of skill nodes which do nothing.

The first half of the game has you uncovering a fairly large tree, and there always seems to be something to buy after coming back from a run of massacring floating shapes, with new levels introducing new enemy types. Bosses drop a special currency which at first is spent on chunky upgrades, but is soon only spent to increment across an empty area of the tree to a final node you pour your main currency in to for the credit roll. By this time you will have such a glut of money that the tree is completely purchased, long after new enemies have stopped showing up. I no longer had to move the cursor to annihilate everything on screen, and there were no more skillful decisions to make or new systems to explore.

I had beaten the game, but the designer felt the need to extend its playtime arbitrarily, which is a real shame because the several bucks you'll spend is well worth the first couple of hours.

I wish Steam had a more nuanced score system than GOOD or BAD; the game is neat but deeply flawed in a way that spoils the overall experience.
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