19 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 2 Feb, 2022 @ 7:18am

Overall verdict: Buy on sale later when the bugs get ironed out. I enjoy playing vanilla with the harder setting minus mutators. The bugs here make even that impossible since you cannot micromanage every task.

As someone with a few hundred hours in this game I'm always looking to pick up game changing DLC. It seemed pretty decent at first. Storms, calamities, and rats are just a few of the additions that change the normal game play loop. Normally once you get a prison going well it starts to run like a well oiled machine. I think this DLC meant to disrupt that from time to time by throwing a wrench in the cogs.

What it actually does is bust its own code and add bugs that are pretty hard to argue for. The biggest issue, that I have to assume is a bug, is the calamities call. You'll get a call like you would from the mayor in the vanilla game. Except now it can be anything from your walls falling down for no reason, rats, busted pipes, to more serious events. That sounds cool until the game bugs out and your workers stop performing their jobs or following deployment orders. Get a call for 8 legendary gang leaders in a one day span? Guards stop moving prisoners to correct cell blocks, letting them into staff only areas, and refuse to answer the response call. Thus the 9 member green gang (all 9 are legendary leaders btw) run through your prison killing everyone in their sight. It's ok though cause your guards are opening the 2 heavy doors through security so that they can kill more guards.

There are other smaller bugs but they are not as game breaking, i.e. if you clone a section that is already completed workmen will continue to add concrete flooring where there is already concrete flooring. Never finishing what is actually tasked to build.
Was this review helpful? Yes No Funny Award