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Pubblicazione: 15 dic 2015, ore 19:23

Recensione della versione ad accesso anticipato
Back in the days before the invention of the quantum holocube capacitor (that is, pre-2053) computers had limited random access memory. To cope with this, software engineers designed technologies such as "only loading levels when you enter them" and "not spawning four processes to play a 2d platformer". Thankfully, these constraints on a developer's artistic vision no longer apply. Now you can marvel at game over screens as soon as you start the tutorial. What an age we live in!

-- Sent from my iNeuroUplink
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2 commenti
Your mom 16 apr 2016, ore 14:31 
Lol
phoenix_rossy 3 gen 2016, ore 12:20 
Just wanted to update you - a new patch has been released that makes massive improvements and streamlining to the game. Please do check it out, and if you're satisfied, it'd be awesome if you could update the review :)