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Последние обзоры DarkGunn

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1 пользователь посчитал этот обзор полезным
186.4 ч. всего (15.1 ч. в момент написания)
The game is a lot of fun and the issue on micro-transactions has been blown out of proportion. Sure it's cheeky and greedy, but I haven't felt the need to purchase them, heck you wouldn't even notice the game has them.

The game has a few optimisation issues but overall, you don't need to make extra purchases to get the most out of it.
Опубликовано 30 марта 2024 г.. Отредактировано 30 марта 2024 г..
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95.7 ч. всего (3.4 ч. в момент написания)
Not a bad game so far, it reminds me of Aliens: Dark Descent in regards to squad and resource management. There's a lot of strategic layers to it like ammo types, specific vehicle parts being destroyed basically what you would see in Men of War. There are some choices you can make that will work in your favour or bite you in the arse, your annoying sergeant makes that obvious.

It is however blatantly not finished. There's a few optimisation issues and the pathfinding for individual soldiers/vehicles is some of the worst I've ever seen in an RTS game, so make sure to pick it up cheap.
Опубликовано 29 февраля 2024 г.. Отредактировано 5 марта 2024 г..
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1 пользователь посчитал этот обзор полезным
1 пользователь посчитал этот обзор забавным
51.9 ч. всего (18.8 ч. в момент написания)
When it works, it's a very fun game.

When it works.

When it doesn't (which is a lot), it's frequent low framerates and crashes when loading. Worth picking up absolutely but for full price? Lord no.
Опубликовано 28 августа 2023 г..
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1 пользователь посчитал этот обзор полезным
717.8 ч. всего (58.7 ч. в момент написания)
Perception: Failed
Опубликовано 11 августа 2023 г.. Отредактировано 11 августа 2023 г..
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302.2 ч. всего (10.4 ч. в момент написания)
I genuinely love the survival elements in this game. I've had to plan my routes to desperately avoid patrolling drones, watch and conserve my ammo when possible, and choose the best locations to have fights. When things have gone to hell (and they will, definitely) it feels like the iconic scenes in the movie where you have to fall back, or extract whilst fighting off the encroaching horde. All with the authentic sounds of the pulse rifle and motion tracker going crazy, it all adds up to a genuine great experience

I really hope this game continues to get support and more content.
Опубликовано 2 июля 2023 г..
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Пользователей, посчитавших обзор полезным: 2
94.1 ч. всего (0.5 ч. в момент написания)
Do not let the mental intolerant boycotters stop you from playing this game.

I've never been into the Harry Potter series but when this game caught my eye, I was invested, it looked very flavoursome, felt like there was a lot of lore and beautiful. That's pretty much what I got, the aesthetics have been absolutely nailed Thankfully I don't have the performance issues mentioned by a few people, but a lot of hardwork and love clearly went into this. The character creation is quite alright, controls feel fine if not a tad bit slow, spells look very pretty and are a blast to cast.

Do yourself a favour, buy it and play it, and above all... enjoy it!
Опубликовано 10 февраля 2023 г..
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18.3 ч. всего (1.6 ч. в момент написания)
Damn puberty hit Sonic hard, both in his gameplay and voice.
Опубликовано 9 ноября 2022 г..
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268.7 ч. всего (2.4 ч. в момент написания)
This game is a ♥♥♥♥♥♥♥♥ mess.

The monetisation is real and shoves their nonsense bundles in your face to purchase before you even get to the game's frontend!
The battle pass progression is pointless if you don't spend half the price of a game for a pass, you unlock all these things which "require battle pass to use" with the free items not even being great themselves.
Every multiplayer game is just some esports bollocks with some moron jumping every two seconds.
The new weapons with every season is free (for now) but enjoy the long grind to get yourself to that particular segment of the map. That's presuming you haven't crashed either.

The only saving grace is the singleplayer, which is mediocre at best. They did some creative survival/stealth missions involving Soap and even an element where you craft items due to having no weapons, which was pretty fun.
Опубликовано 28 октября 2022 г.. Отредактировано 10 марта 2023 г..
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Пользователей, посчитавших обзор полезным: 3
1 пользователь посчитал этот обзор забавным
13.3 ч. всего (7.9 ч. в момент написания)
A game you'll find yourself replaying a lot.

... Because it won't stop bloody crashing.
Опубликовано 13 сентября 2022 г..
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1 пользователь посчитал этот обзор полезным
144.0 ч. всего (21.0 ч. в момент написания)
For a game titled "Dying Light", its predecessor had no problems outshining it.

The game graphically looks nice and runs well on my rig with maxed out settings, I get the odd drop as the game world loads in but that's about it. There a few bugs here and there but nothing game-breaking (thus far). Everything else about the game is disappointing.

The story... exists, it's there, and it's nothing special. The branching paths affecting the game world (which was bragged about in the trailers) means sweet f-all, it's legit on the same level as Telltales' Walking Dead in regards to choices not mattering. There are no meaningful changes that impact the game world which changes the way you play, and the only difference you'll see is the outcome of the various quests you do. The characters themselves aren't interesting and have no investments, granted the previous game sorted had the same but Crane at least got some development throughout the story. Aiden is no different than a brick with a smiley face drawn on it, he just reacts to whatever he sees, there's no sense that he is being developed or believes the choices that you (the player) are making for him. You'll find yourself skipping through the conversations eventually. All the NPCs have the same voice lines with little variation in regards to their voices, one male NPC said "Hey you're from beyond the walls right? What's it like out there?" only for a female NPC to repeat the same thing a few seconds later. The raiders all have the same weird Texas accent and like the above problem will repeat the same lines, over and over.

The gameplay is fun but ultimately is a let down, there's no balance between health and stamina because there's not much point in increasing your health level. Skills are locked by level but you'll only want to unlock the dropkick skill from the combat tree, once that's done you can invest EVERYTHING into stamina since that's used both in and outside of combat. You can upgrade and heal whatever health you lose quite easily so essentially an entire tree is invalidated, the dropkick launches enemies (often multiple) back and more often than enough insta-kills them... so there's no real reason to have anything else. There are buildings that have stamina requirements to which if you don't meet, you won't be able to capture/activate it. They're worth doing but this only places more emphasis on stamina opposed to health.
There are random events you can encounter in the game world but they're pretty pointless, usually it's save this survivor or kill this group of infected/raiders to loot a chest. All of these yield rewards that aren't worth the effort, the only ones I've found that tend to be worthwhile are killing the bolters (night time) or the parkour bandit (day time), everything else can be skipped.

Weapons are kind of a joke, you can't repair them normally and the skill to throw them (like you could previously) isn't in the game. The only way you can repair weapons is by modding them, so adding a "shock" mod to the tip of the weapon repairs a percentage amount of it.
Removing the ability to throw weapons at enemies baffles me, I've heard this was to prevent an item duplication bug but this brought some use to common, uncommon etc weapons. You'll have no issues finding the higher quality epic and legendary tier weapons so the lower tier weapons are pointless now. With that gone a layer of strategy was removed, throwing the lower tier weapons for bonus damage to save durability on your current weapons for example. I suppose you could sell them but depending on the difficulty you're playing on you won't be able to sell everything (I think it's based on that, could be wrong), and even then you barely get $10 for it.

The economy is simply broken, vendors don't have anything worthwhile to purchase outside of upgrade blueprints. You can find better weapons from exploring the game world and valuables which you can sell for thousands. I only ever bought crafting parts because my items were upgraded beyond whatever the vendors sold, I'm well over the $10k margin with nothing but the above to buy.

Night time is just disappointing, it simply lacks the horror element that the previous title had. It was visually darker, more intense, and fun/rewarding to navigate. In Dying Light 2 there are night time specific activities you can do like taking down boss mobs, or searching buildings for valuables to sell because more infected inhabit them during the day and... that's about it. If you're sorted for money and gear, there's simply no point in navigating night time. The previous game had those GRE drops which were easy EXP for combat and parkour but nothing of the sorts exists here, the additional EXP gained for surviving seems to be negligible too. There's a new chase sequence where, if you're spotted, you'll be swarmed by zombies that just come out of nowhere (vents, windows, it at least shows it), sometimes it can be intense but others it was more annoying. I melee'd a howler and didn't give it a chance to scream, yet the sequence still started even though there were no others around me. I miss racing for the drops before someone else got them, navigating the game world for the best route hoping I won't get spotted, that was considerably more fun and worthwhile.

Honestly, still buy it but on sale. I absolutely loved Dying Light 1, and the game I like is in here somewhere but the design is such a mess it's hard to see it. There may be 500 hours of gameplay but I'd be surprised if I make it to 50 - 60 hours.
Опубликовано 3 марта 2022 г.. Отредактировано 3 марта 2022 г..
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