3 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 2.0 hrs on record (1.1 hrs at review time)
Posted: 19 Mar, 2020 @ 10:33pm

To start, this shouldnt claim both Vive support and tracked motion controllers support. It only supports oculus controllers, so as an Index user I'm out of luck. Secondly I can live with that, honestly I have a nice joystick setup and would probably prefer that anyway. However its the LEAST intuitive interface I have ever dealt with in my life. No indication of what you should press to activate things in VR (space by default, and I havent figured out how to change that yet which is an issue since thats also thrust on the keyboard). I also havent figured out how to pull up any kind of menu in-game to change controls. So that means alt-f4ing (cause I also cant quit without a menu), restarting, changing keys, then reloading. Craziness. The game looks great, and may be fun as hell, but the dev sure needs to learn a bit about user experience. I bought this a while back before VR was supported so even if I had the option I would have no call to try for a return, but I think its important to understand these limitations if you are hoping to use this in VR (which, you should, it has insane potential I think). Im going to keep plugging away at it, but... frustrating.

Oh, one other thing. It can ONLY use inputs from one joystick at a time. So if you have, for example, a T.16000 with throttle, you cant use both. I am using a VKBSim Gladiator Mk II and T.16000 for dual stick setup and had to finally learn to use VJoy to combine them into one virtual stick to get this working. Also kinda unacceptable for a game.
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