270 people found this review helpful
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Recommended
17.3 hrs last two weeks / 2,673.8 hrs on record (924.5 hrs at review time)
Posted: 26 Oct, 2022 @ 9:55am

Hell Let Loose: Review and recommendations

My name is General Rocker. I am sixty-three years of age and I am a life-long gamer. Started young, will game till the day I die. As my name indicates, I am a musician, but I got my alias via facilitating one of the largest Counter-Strike group around the turn of the century, [CoFR]Crusty old Fossil Rockers-- our motto: One foot in the grave, the other on your neck!

Hell Let Loose caught my attention since its inception because I've played Day of Defeat for twenty years now, having started as a BETA tester, and continue to look for new WWII first person shooters. I also play modern-era shooters that emulate modern tech, such as, Arma and Recon (with my 93 YO father), but I find the iron sights and limited tech far more challenging. I am partial to WWII strategy games, too.

My first experience with HLL was amazing. I started playing the last patch before release. I cowered and was totally blown away by the weapons emulation, with suppression fire tearing up all around me. The battle dynamics in this game are fantastic, and quite realistic in much of how the game deals with accurate fire from weapons that are not dumbed down for the kids. Bombardment runs are amazing to see and horrific if you get caught up in one. Wow! A pistol kills just as well as an MG in this game so long as you know how to use it. Additionally, good luck if you are a frag ♥♥♥♥♥ interested in going alone. You will get all shot up without support from friendlies in this game, which makes squad chat integral.

I appreciate the way in which the HLL team has figured out how to balance re-spawn in an interesting light, using garrisons, outposts and half-tracks to accomplish this task fluidly. The interface is cumbersome, though, and I wish a chit-mark would help me re-spawn without having to click on an icon all the time, for I frequently miss the timer and frustrate myself having to wait to re-spawn. The fact that re-spawn points are dependent upon leadership is brilliant, but the voice system needs a good rework. We shall see. You do need a mic to play this game!

Frankly, I'm impressed by the work conducted by the HLL developers, who continue to improve the game. I get the sense that they are on to a solid niche for a franchise, and will continue to expand content so long as the game is profitable. That said, I do find intrinsic flaws in the game design that hinders its potential, as is true for most games that struggle with profit margins and marketing demographics. Such issues are for publishers to decide, whereas, I offer my feedback free of charge with hope my input might offer insight to creative coders. I was happy to see how the developers have incorporated feedback from users, and have made many improvements as a result.

It would be nice if DEV incorporated their insight into a robust configuration platform that would enable the server admins to curtail the gaming experienced based upon preference; however, I see lots of rigidity to this effect, which may or may not be technical. What I mean is lots of defaults on the game are pretty ridiculous from a WWII squad perspective. I'd like to edit the size and configuration of squads, limit the use of artillery and other roles, along with other aspects that would be better if set as optional. Don't want tanks? No ART? (that would be so nice on occasion) No snipes for this map? I prefer a squad of 12 for WWII games, for this is not Counter-Strike. ETC. How about you let the clan decide how to set up the battles? Flexibility is lacking in most FPS games, and this is yet another who wants to create a canned, out of the box experience, and falls short simply because there are insufficient set-up options.

I wait impatiently for MODS that might address my concerns. I follow the revisions and see the work going on, and the new maps on the way, but no indication that they will create more flexible server game-play options. In the mean time, other than way too much artillery, the game is a winner, and will get better as the DEV team ramp up content. As is true with all these kinds of games, much better on a closed server with like-minded individuals.
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7 Comments
Uomo_Felice 8 Jan @ 8:27am 
Hi, I am a lone indie developer from Kazakhstan, my first game, about Gaza called Battle for Desert City, is coming out on January 19, costs 10$.
I will be very pleased if you add to your Wishlist and purchase at release day, it will help me so much.
The game is made on Unreal Engine 5.3 What do you think?
https://steamproxy.net/steamstore/app/2752490/Battle_for_Desert_City/
☢ΛSH SИΞΛК☢ 22 Nov, 2022 @ 5:03pm 
Ty alots dude , very nice review about this game.
I'll buy it
✨➥Detective_Dee🤫 21 Nov, 2022 @ 10:17pm 
Coming from 500
plus hours in Insurgency on source, HLL makes sandstorm and apex look like a walk in the park, not that apex is realistic, but HLL is hard as hell for me pun not intended and tbh was quite fun on the one free weekend I played it.:Toxic_Geralt: still would rate it thumbs up tho
M0sh3r 18 Nov, 2022 @ 6:17pm 
Noice review, server options and mods always "used to" prolong a games life. Mohaa with it's Freezetag mod, Cod with it's modern weapons mod, Battleffield with it's project reality mod. And the many many other mods that kept peeps gaming their particular thing. They were the foundation that the games we play today were made on, many taking inspiration from them. Why they don't hand on the baton so to speak is beyond me. And the splitting the community bs argument that is usually made is irrelevent as the communities were a lot smaller back in the day.
Nattfödd 9 Nov, 2022 @ 3:08pm 
Day of Defeat was my introduction to Half Life. I didn't even know what Counter Strike was. But, i started playing it 1.1. and i have to say i always loved DoD just a little bit more. i had dreams of DoD source several years before HL2 even came out.. was also there for several other WW2 FPS games. like the very first Call of Duty or Battlefield 1942. so with all that said, i was just as delighted as you to find Hell Let Loose. its different and quite the experience and very challenging.
Feral Rabbit 31 Oct, 2022 @ 2:10pm 
Also a gamer since owning the bat and ball video game And I thought I was old! (you beat me by 2 yrs)

Nice write up:steamthumbsup:

Would also be nice to see full graphics only servers. Nothing worse when you think you are hiding in cover and someone has their graphics on minimal and you are not in cover
Casper Johnson 31 Oct, 2022 @ 8:32am 
I would follow you in to fire my general!