65
Products
reviewed
1298
Products
in account

Recent reviews by Zhnigo

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Showing 11-20 of 65 entries
1 person found this review helpful
38.7 hrs on record (1.6 hrs at review time)
JP: a classical, thoroughbred JRPG
EN: we did it reddit epic keanu big chungus
Posted 1 February. Last edited 9 February.
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No one has rated this review as helpful yet
1.9 hrs on record (1.0 hrs at review time)
i want more
Posted 2 December, 2023.
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1 person found this review helpful
3.9 hrs on record
Parasocial and its consequences has been a disaster for the vtuber race
Posted 21 November, 2023.
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30 people found this review helpful
1 person found this review funny
0.0 hrs on record
Remember how originally they mocapped weapons at high FPS so that you could see them realistically wobble in zed time? Yeah forget it.
Posted 13 November, 2023.
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No one has rated this review as helpful yet
9.3 hrs on record (8.9 hrs at review time)
It's difficult to mess up the controls this bad and introduce so many bugs with such a simple game about a pre-existing mechanic, but the author somehow managed.
Posted 14 July, 2023. Last edited 30 May.
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3 people found this review helpful
17.7 hrs on record
soul
Posted 28 June, 2023.
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1 person found this review helpful
3.6 hrs on record
Least jank chilla's art game yet
Appreciate the subtler details, I missed several on my first run
Appreciate the collectibles returning, as well as being creatively illustrated and placed
Cheers
Posted 17 June, 2023.
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8 people found this review helpful
1 person found this review funny
1.5 hrs on record
if you want to play singleplayer, sure there are some QoLs here and there
if you want to play multiplayer, you don't. rampant desync makes in effectively unplayable, with devs having no plans to fix it.
Posted 22 January, 2023.
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23 people found this review helpful
1 person found this review funny
90.5 hrs on record (35.9 hrs at review time)
the mad lads actually went "what if we made SS4 but good"
Posted 17 January, 2023.
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108 people found this review helpful
9 people found this review funny
3
2
39.5 hrs on record (31.1 hrs at review time)
why are there skill trees? why do you need to reload magazines? why are enemy spawns so sparse most of the time? why is ammo no longer doubled on serious difficulty? why is dual wield more often a hindrance than a buff? why does autoshotgun use a separate ammo pool? why is there a reliance on random ammo drops from enemies instead of hand-placed ammo pickups to create interesting gameplay scenarios? why is the healing from melee so miniscule as to render melee completely useless in every imaginable situation? why are open world levels so comically empty? why was the "legion system" only used once in the entire game? why is the majority of the game so small scale in terms of combat? why do you lose all your hoarded gadgets several times throughout the game? why does the game punish you for exploration instead of rewarding you? why do i need to wait for characters to finish talking before i can progress? wh
Posted 5 January, 2023. Last edited 6 January, 2023.
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Showing 11-20 of 65 entries