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Recommended
0.0 hrs last two weeks / 44.6 hrs on record (18.9 hrs at review time)
Posted: 3 Nov, 2020 @ 12:27pm

Early Access Review
How can I even begin to describe this game?

Let me begin with a story, of sorts. It was 2010, one year after one of my most memorable games to ever release in my childhood came out. Red Faction: Guerrilla. Boy, what a game that was. The fully destructible structures, the physics engine that was downright fascinating at the time to a 10 year old me. You know I definitely bought the Re-mars-tered version, and boy I wasn't disappointed... But when that nice physics engine and (admittedly) forgettable story wore off? I stopped playing it, in hopes something much like the premise of destruction could be replicated in any form of a video game.

Unrelated, but I bought Minecraft simply for the water physics, that's what I remember in my 12 year old head those years ago.

Then Noita came out in Early Access a year ago! Boy was that fun, and it definitely scratched that itch Red Faction Guerrilla had for its destruction, but of course, in a pixelated, eye-candy style. Love that game!

And now we have Teardown.

Teardown is nearly a flawless game, easily on my top 5 games of all time. Objectively, the game is SOLID. It works, bugs aren't common if at any, I hadn't experienced a crash or a bug in my past 18.9 hours of playtime. The performance? Could be better, but I can't be picky when I'm working with a 1070, or more importantly, an i7-7700k CPU.

The destruction? Superb! It has such a good physics system that works in all the right ways. The utilities to destroy almost anything in this game is plentiful. The opportunities, the tools, the vehicles? I hadn't even started with the vehicles! Legend has it, that I ramped a ♥♥♥♥♥♥♥ Lamborghini off of a three story balcony and through a building to get it to a truck! How insane is that, to even think of being able to do that with fully destructible environments?

Listen, this game might not be for everyone, admittedly, I found myself frustrated trying to beat any of the mansion missions with all the optional objectives. Its simply so insane how close you need to cut it, but at heart, this game is a speedy game. Sure, there are missions with no respective time limits, but those are far and few in between. Personally, I enjoy the speed! Some people, might not. You have 60 seconds, in almost every level, with infinite amounts of preptime with the tools at your disposal. You upgrade tools by spending cash on them, which there are valuables in almost every single level. You use destruction, building (in the form of planks) and preparation (like the position of cars and possibility even the objectives themselves) to speed run the level into getting all the objectives. There is a sandbox too! But you must unlock the tools to be able to use them in the sandbox mode.

Overall, I cant get over this game. This game is simply fantastic, and the developer has my full support. I look forward to what happens next with this project! Thank you for reading.
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