23
Produtos
analisados
268
Produtos
na conta

Análises recentes de 潇

< 1  2  3 >
A apresentar 11-20 de 23 entradas
Ainda ninguém achou esta análise útil
8.5 hrs em registo
剧情创意和玩法非常有趣,让人不禁梦回2001太空漫游,配音也非常有感情,制作组有心的话希望能补充更多相关背景
说一下有待改进的地方:
1. 鼠标灵敏度有bug调不了,导致随便碰一下镜头就乱晃,一度让人晕到想吐
2. 出仓之后缺乏指引,到处乱转,真·太空—漫—游
3. 很多人物的行为缺乏动机,音频也无法补完,觉得比较遗憾
Publicado a 20 de Outubro de 2021.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
162.0 hrs em registo
抛开太监,至少得到了一次改变历史兴复汉室的机会
Publicado a 16 de Outubro de 2021.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
29.4 hrs em registo (22.8 horas no momento da análise)
This is an impressive exotic adventure with a light saber and the Force. Although the story is pretty short, the designers have filled the labyrinth-like map with numerous hidden secrets and plots associated with other TV series and movies, which therefore stimulate me to explore further into the scattered galaxy under control and rebellion. And it really impressed me with Karl's mastery of the Force, in which he reveals his strength in the form of interactions with the environment and enemies as well as his powerful stances and executions. And I like the scenario, it starts with a stunning exodus, and after a series of tomb exploration it ends at a rather epic climax. It therefore creates several well-developed main protagonists with featured conversations as well as stylish background music.
But it does frustrated me that this time the developer surprisingly abandoned fast-travel and initial S&L. When I was killed by an enemy, I had to cross the complicated map once more and it teared my immersive experience a lot. Also, some gestures and stances are rather stiff that Karl looks a bit funny. And the jump system could have been better.
I didn't watched Star War series a lot before I got to know this game. To be honest, this game successfully reminds me much of my buried memories of the movie series. It does provide me a new light to look into the prevailing Star War culture. If the game will update, I wish that there would be more DLCs to provide more planets and Empire bases for me to explore. And I wish to fight more Storm troopers rather than exotic animals, the latter ones are so unpredictable and annoying. I will enjoy it more if there were challenges and duels with humanoid enemies.
Publicado a 18 de Julho de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
30.5 hrs em registo (12.9 horas no momento da análise)
Assassin's Creed: False Assassination ❌
HITMAN 1&2: Genuine Assassination ✔
I've always been expecting a real assassination game. When I first encounter the series of Assassin's Creed, my expectation was temporarily fulfilled. However, the latest two episode of AC have lost much fun of stealth, which made AC more like an adventure of warriors rather than silence assassin masters. Thankfully, I have Agent 47 now, the genuine stealth master in the contemporary society.
I was amazed by the high availability of interaction in every scene—extinguishers, locks, bulbs, windows, and even sockets! Just as what it announces at the menu: Make the world your weapon. The extraordinary possibilities of combos and interactions endow vigor to the game. Compared with the new HITMAN, we only pay very little for open conflicts in the new ACs, and the damage of assassination has been dramatically neutralized by RPG systems, which deprives the essential feature of an assassin. While in HITMAN, any open conflict, or even bare notice would bring us tons of trouble and result in the decrease in the final score. Also in some scenarios I can even eliminate my targets without using a bullet or any lethal weapon. Moreover, I have to praise the developers that they came up with a bunch of accidental death in any scene. I don't know whether this element has been added in the previous HITMAN series, but I do love it for it allows me to realize unseen assassinations from time to time! Most importantly, the finely orchestrated stories, not only make it possible to explore more possibilities, but also inadvertently perfect the background information by numerous dialogues, posters, documents, and videos.
A master assassin must hide himself, hide his weapons, or even hide his crimes. It always believed that the best assassination could leave the others an illusion of accident or even unnoticed. Perhaps Ubisoft should have a look at this textbook of ASSASSINATION.

BTW, suppose that Agent 47 lost his job as an assassin or simply decided to get rid of the bloody business, what would he choose to make his living? He's so versatile that he can handle almost all positions from a drummer to a tattoo artist……I'm just wondering how much effort and time do I need to be that skillful……
Publicado a 4 de Junho de 2020. Última alteração: 4 de Junho de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
9.9 hrs em registo (9.8 horas no momento da análise)
Although I've always been frightened to scream for lack of confidence while playing horror games, I found this one a bit different. The game is good at posing an air of horror with simple words and the change of lights. And the narrative pattern is spectacular. The plots, though being shattered into pieces and difficult to get the point at first, are the most impressive part. And I love the way I input the instructions——sheer typing!
But the interaction is totally a mess, I'm afraid. When I was wandering along the snowy mountain, the generators and the switch box failed to respond time and time again to my instructions. And when I received signals from the screen, I had to switch the viewpoint for such a completely vague reference that I was even enraged. And in all scenarios, the font are too small to recognize, which frustrated my eyes.
It is a good game after all, a nicely orchestrated light-horror and complicated one. But within only about 3-4 hours did my journey end. And the third scenario could have been much better. I recommend it, but not that recommend. Maybe adding to your cart with discounts would be a wise choice.
Publicado a 2 de Junho de 2020. Última alteração: 2 de Junho de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
400.6 hrs em registo (110.2 horas no momento da análise)
Just……one……more……turn……
Publicado a 24 de Maio de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
12.2 hrs em registo (9.9 horas no momento da análise)
Unfortunately, a surveillance like Orwell conducted by my school has just dawn on one of my schoolmates. A selfie was posted in an instance chat room to seek her, and she was lock. To have a look at what have occurred to her, I did just exactly what I have done in the game on the social media and the result confirmed my prediction on how they monitor us. It is somehow horrible. A brave new world is approaching, none of the countries or regions rely on Internet can get rid of it, because the Big Brother's always watching you.
Publicado a 20 de Maio de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
26.4 hrs em registo (25.5 horas no momento da análise)
I still cannot believe that there's even space for Ori and the Blind Forest to be excelsior. The new scenario has completely overwhelmed the previous masterpiece. The graphics have been upgraded to another peak that could hardly reach; the music brings my dream to a world of wonder just as it did several years ago; and the most exciting part, the new weapon system, evolves Ori to be a real warrior and master of martial art. As for the story, what I love most is the idea of the loop of fate and the warm shelter in a dangerous forest. And much easier than the horrible Silver Tree. Moon Studio, once again, deserves the name of a master.
However, there are something lost and untold that the new scenario didn't bring the affection as much as the previous one to me. Even a simple tale should be well developed by a complete frame of the whole world. I figured nothing about the origin of the evil spirit that corrupt water nor did I have a clear view of the sandworm. I think their background should have been complemented in the side quests or graphics. And the ending, though epic enough to be unforgettable, is very abrupt and somehow unreasonable. I mean to develop the theme of life, death, and love requires much cushions, in which close bond between characters should be linked.
I have to say Ori and the Will of the Wisps is one of the GREATEST games alive, and it does satisfy my expectation. But there are some flaws in the plots, which is unfortunately a pity for such a masterpiece. But I still recommend it.
Publicado a 20 de Maio de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
19.8 hrs em registo
A tale of love and life deserves the first place in all my collections. It is always said that video games are the ninth art on earth. Ori's existence proves it. This masterpiece creates an unbelievable coherence of different essence that should contain in a perfect game: subtle graphics, sound audios, carefully-designed mysteries and of course the most attracting, the story itself. Since no one is born evil, the two characters carry their jobs only over their responsibility and love. Honestly, this is the only game which wets my eyes when it comes to the end. Thankfully, there is hope and light after all the disasters: the Blind Forest has been restored, the family has reunited, and a new life is waiting for his next journey…… I really appreciate Moon Studio's perseverance and mastery. THIS IS THE MOST BEAUTIFUL FAIRY TALE I'VE EVER HEARD!
Publicado a 12 de Março de 2020. Última alteração: 13 de Março de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
3 pessoas acharam esta análise útil
7.6 hrs em registo
I'm still wondering why this masterpiece only got an unfair score of 66 on Metacritic. Apparently this is one of the clearest sci-fi stories that perfectly demonstrates the time story. The entire pace and plots meet my taste. The ideas are groundbreaking. And the outstanding graphics are impressive as well. Further more, it is obvious that Remedy spared no effort to complete the whole crazy adventure by providing numerous letters, journals, all those hidden documents and the unforgettable videos, without which I could never figure out what happened. There are also a lot of hidden plots and clues that indicate the possibility of future story. Honestly I admire Remedy's respectable ambition so it is a pity to see the unfair remarks on it that killed the potential development of the story untold. The unfinished story owes us the end of Jack and Beth.I know it is not practical but I still wish Microsoft could think it over to pick up cooperation with Remedy.
Publicado a 24 de Fevereiro de 2020. Última alteração: 20 de Agosto de 2020.
Achaste esta análise útil? Sim Não Engraçada Premiar
< 1  2  3 >
A apresentar 11-20 de 23 entradas