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im three high 最近的評論

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目前顯示第 1-10 項,共 12 項
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總時數 782.6 小時
No Man’s Sky—what can I even say about this incredible space sim? I’m lost, in the best way possible. Over 700 hours (minimum!) have flown by, thanks to the endless free updates, epic ships, massive freighters, and thrilling expeditions. It’s turned my casual love of space into a full-blown obsession. 🚀✨

And honestly? I’m in awe. Not just of the game itself, but of the insane dedication from the developers. You didn’t just make a game—you built an entire universe and kept adding to it. As a fellow creative working on a game, I’m blown away by what you’ve achieved as both designers and as a studio.

I can’t wait to see what you dream up next. Whatever it is, I’ll be there, ready to dive headfirst into another amazing adventure. Keep being awesome, Hello Games—you’ve redefined what’s possible! 🌌🙌
張貼於 1 月 6 日。
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總時數 14.9 小時
Alright, so as a pretty big Harry Potter/Wizarding World fan—books read, midnight movie marathons attended, theme parks explored—you’d think this game would have me hooked, right? Wrong. It’s got the looks (seriously, it’s beautiful) and the vibes are fine, but it feels more like a shiny theme park than a truly lived-in world.

The dialogue choices? Ugh. WHY do I have to help Gareth Weasley? The dude’s a walking chaos generator. I just want to tell him to buzz off, but nope—forced teamwork. The gear system? Cool in theory, but the inventory limit is wild. Like, why am I running back to sell gear every five minutes because I can only carry 20 scarves? What kind of wizard doesn't have an Accio Extra Space spell?

And the story? I’m 10-ish hours in, playing on hard, and there’s zero stakes. No tension, no drama—I’m just kind of… there. Also, can we talk about Natsai Onai? She drops this completely irrelevant bomb about “men in power ruining her country,” and I’m sitting here like, wait, am I supposed to do something about this? Or is this just random NPC venting?

At the end of the day, I snagged this for $20 (DLC included), and even at that price, it feels meh. Gorgeous game, sure, but it’s missing the magic. If you’re a die-hard fan, maybe give it a go—but honestly? You might have more fun rewatching the movies or browsing themed socks at the gift shop. 🧦🪄
張貼於 1 月 6 日。
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總時數 65.7 小時
What can I say about We Love Katamari REROLL + Royal Reverie? It’s pure, unfiltered joy in game form! The updated movement controls are smooth as butter (don’t worry, the classic controls are still here for all you purists), and the soundtrack? Absolute fire—A-1 and timeless, just like the original.

But the real magic? Rolling up everything. I’m talking thumbtacks, household items, humans, and, eventually, entire continents—yes, live humans included (don’t ask too many questions, it’s Katamari logic). There’s something hilariously addictive about turning chaos into a big, absurdly sticky ball of fun.

It’s weird, it’s wonderful, and it still bangs. If you’ve ever wanted to turn the world into a giant craft project, this game’s your jam. Go forth and roll, my friends! 🌍✨🎶
張貼於 1 月 6 日。
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總時數 44.7 小時 (評論時已進行 44.2 小時)
The Final Fantasy VII Remake was absolutely incredible! Cloud's portrayal was exceptional, and I feel compelled to commend the game developers and directors for their outstanding work. They took all the essential aspects of Barret's character and amplified them to perfection—truly awe-inspiring.

As for Intermission (no spoilers!), Yuffie's character arc was profoundly moving. It genuinely brought me to tears for the first time in a while. This masterpiece deserves nothing less than an 11/10. Can we get much higher?
張貼於 1 月 4 日。
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總時數 14.9 小時 (評論時已進行 7.6 小時)
fish
張貼於 2024 年 12 月 23 日。
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總時數 6.0 小時 (評論時已進行 0.7 小時)
Incredible demo, only took 40 minutes and ill be patiently awaiting a full release.
張貼於 2024 年 12 月 22 日。
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總時數 736.4 小時 (評論時已進行 733.7 小時)
"I’m out. I can’t anymore."
500+ hours into a game that feels like it’s trying to gaslight me into thinking it’s still the same one I bought. Nothing was added properly, the beta ended in name only, and what even was the purpose of leaving it if it’s still in this half-baked state?

Rifts? A tedious grind-fest that make me question my life choices. Events? Oh, just 8 of them happening simultaneously, because clearly, chaos = fun. Promo quests? A convoluted mess that feels like trying to file taxes while blindfolded.

And let’s not even get started on the hitboxes. Please, for the love of game design, look me in the eye and explain Beetlejuice’s hitboxes without laughing. You can’t, because they are pure nonsense.

This game is like a friend you’ve known forever who suddenly gets a terrible personality and expects you to still love them. I don’t even know who you are anymore.
張貼於 2024 年 12 月 3 日。
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總時數 310.6 小時 (評論時已進行 309.9 小時)
why play overwatch when this exists
張貼於 2024 年 10 月 15 日。
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總時數 92.6 小時 (評論時已進行 26.1 小時)
We used to pray for times like dis
張貼於 2024 年 10 月 9 日。
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總時數 452.8 小時 (評論時已進行 71.3 小時)
My hunting horn will liberate for Astera
張貼於 2024 年 8 月 23 日。
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目前顯示第 1-10 項,共 12 項