Light
Light   Philippines
 
 
♬ upstairs and outside and freezing on the roof ♬


MUSIC
The Dear Hunter | Coldplay | Arcade Fire | The Antlers

RPGS
Baldur's Gate 3 | Divinity: Original Sin 2 | Path of Exile
目前離線
藝術作品展示欄
"You're smaller than the smallest fireball"
1
螢幕擷圖展示欄
Baldur's Gate 3
最愛遊戲
591
遊戲時數
99
成就
成就進度   99 / 127
評論展示欄
已遊玩 1,222 小時
If you were looking for a 3D animation tool where you move joints freely, at your own discretion, without regards to physics, close this tab.

This is a physics-based game, where you control 20 joints with 4 states each. It has the most ridiculously high skill ceiling that I have ever seen. And I love it to bits.

Some of you may find the controls daunting in the sense that it gives way too much freedom for comfort. And I understand that. It takes a loooong time to learn how the joints work, and even more time to know how to move them well. But if you have ever remembered the glorious stick animations in the Newgrounds days and you wish to recreate those in extremely technical and challenging ways, in a physics-based fighting game, no less, as I have, then you might be inspired enough to struggle through hundreds of hours of being bad at the game. I mean, look at the cool stuff people do at the trailers. If you have already tried this game a little, do you not want to imitate that?

With over one thousand hours at the game, I'm not even close to being the best. And that's fine. This is a 'play-at-your-own-pace' game, not a competition. Personally, somewhere around the 700 hour mark is when I would consider myself 'good' at the game, where I know exactly how each of the joints work by itself and with each other. Maybe that would deter some of you, thinking 'why would I need 700 hours to learn how to play the game?' Well friends, it is the journey that counts. And boy, it was fun fooling around with my stick figure and failing completely hard at what I wanted to do.

There are many different kinds of things you can dabble into because of the freedom of the control scheme. You can dismember a dummy in various creative ways. You can fight other people in multiplayer competitive mods. You can try imitating realistic martial arts with other people. You can run, then do a triple backflip, then follow it up with a butterfly kick. So on, so forth. You will never run out of things to do.

The admittedly small community is very casual, and for the most part, friendly. While the majority of it is centered around the official forums (an outdated concept), you will find no shortage of people who are willing to help each other get better at the game. I probably wouldn't have stayed this long without the community.

All in all, I do not regret any second I spent playing this game.

- sSLight
最近動態
總時數 607 小時
最後執行於 1 月 18 日
成就進度   120 / 270
總時數 252 小時
最後執行於 1 月 17 日
總時數 84 小時
最後執行於 1 月 12 日
留言
zero 2022 年 9 月 10 日 下午 8:02 
Chad Spy
RainyRenny 2021 年 12 月 11 日 上午 3:35 
Friendly player
Abyssal 2019 年 8 月 1 日 上午 4:43 
nice
RemorsEcoDe 2015 年 6 月 25 日 上午 3:12 
WHOO WWIKE MiNeCRAf!?!
bnbl 2015 年 1 月 25 日 上午 3:22 
m8