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Recent reviews by Winduhs

Showing 1-3 of 3 entries
9 people found this review helpful
3 people found this review funny
2.3 hrs on record (1.8 hrs at review time)
Early Access Review
(Oculus Rift w/ Touch)

This feels more like a tech demo than a game. SkyrimVR + this combat would be amazing. Blade and Sorcery gets many things right: stabbing is satisfying, charging weapons with your lightning spell is cool, telekinesis feels great. But, like many people, the weight of weapons feels off. I definitely agree that large weapons like the 2-handed Claymore should feel like it has heft to it, but the drag for smaller weapons like shortswords and daggers feels off. A real shortsword weighs 3-5lbs in real life, and a dagger even less than that, which is incredibly light and not nearly as heavy as most people imagine swords to be. Therefore swinging what should be a quick and light shortsword turns into it feeling like I'm swinging a balloon.

Stabbing is awesome, you'll feel like a psychopath when you stab someone and leave your weapon in them as you turn to fight someone else. The slashing needs work, many times it feels like I did not hit them when I clearly should have, etc. The lightning spell is kinda tricky to aim, but when it connects it feels awesome.

There is no story as of now, apart from having your own house with a cool mirror that you can look at your character with. If Blade and Sorcery is updated with a good story, or some sort of procedural mission generation, etc. it will easily be worth $20.

I'm having a hard time deciding whether to refund and wait until the game receives more content or support the development now in the hopes that we get more. As of right now I wouldn't recommend for $20 personally, although there is plenty of potential. To the dev: I hope we get to see much more out of this game.
Posted 11 December, 2018.
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No one has rated this review as helpful yet
171.1 hrs on record (103.6 hrs at review time)
Good game.
Posted 2 January, 2016.
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5 people found this review helpful
2 people found this review funny
32.8 hrs on record (10.2 hrs at review time)
I initially jumped on the hate train a couple hours before the game would officially release. I decided to give Arkham Knight a chance, seeing as I would still have the opportunity to refund my copy if it was really that bad. I've decided I'm not going to refund this game, because as most of the other reviews would have you believe, there are not actually that many graphics issues and the game itself is tons of fun.

I'm running Arkham Knight on a i7-3770k w/ a 780 Ti and I'm getting a solid 50-60 frames with all settings on Normal (I haven't even tried going any higher yet) and no Nvidia GameWorks settings enabled.

Though there is a 30FPS cap, you can alter that by going to \SteamApps\common\Batman Arkham Knight\BMGame\Config\BMSystemSettings.ini after you run the game at least once and alter the "MaxFPS" value to whatever you want.

Once you get past any performance issues you may experience, the game is an awesome addition to the Arkham series. The batmobile is an awesome concept with lots of neat ideas on dealing with Batman's "No kills" policy. The combat is fun as always and has obviously been improved with more movesets, enemies and ways to interact with the environment, including the Batmobile.

I wanted to write this review relatively quickly to counter some of the hate and maybe over-dramatization of the graphics issues, which will presumably be fixed in the coming days and weeks as new drivers and patches are released.
Posted 22 June, 2015. Last edited 23 June, 2015.
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Showing 1-3 of 3 entries