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This took me a while to get used to as well, you get flung based on the distance away from the point so the further it has to drag you in, the further it flings you out. The bigger problem I had with it was the icon changes states the moment your hitbox enters its range but is not actually intractable until the center of your hitbox comes in range. Thus, in a lot of my attempts to maximize that fling, I would be unable to activate it and fall out since holding the button does not activate it once you're in range either.