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VonKarma 님이 최근에 작성한 평가

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1-10/90개 항목을 표시 중
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기록상 53.6시간 (평가 당시 52.8시간)
Al principio parece un boss rush pero a medida que uno va avanzando de capítulo en capítulo se va encontrando que los mapas son cada vez más amplios, con diversos enemigos 'normales', secretos y bosses opcionales. Los mismos, son de lo mejor que he visto en cuanto a diseño y mecánicas y eso que he jugado casi todos los Souls y Souls-like del mercado. Audiovisualmente creo que está en el top, lo que hace los combates jodidamente épicos y un orgasmo visual. Dicho eso, utiliza UE5 y no está exento de problemas conocidos como algún stuttering random o bugs visuales en reflejos, iluminación y ciertos efectos volumétricos. Ignorando eso es increíble en esos apartados y sobre todo en los efectos de partículas.

Jugablemente es un souls-like, más rápido y dinámico, sí pero no deja de serlo y no hay que mentirle a la gente. Los combates son, sobre todo algunos y al principio, muy jodidos. Es clave esquivar en el momento justo, no hay parries (al menos... no con el arma y desde un principio). Para combos y ataques es bastante limitado, tenemos un solo botón para ataques y otro para ataques especiales pero que dependen de la instancia que uno elige y cuántas cargas tengamos acumuladas en base a esquivar y pegar con el botón de ataque básico. Además de ello contamos con habilidades especiales y transformaciones que se obtienen de enemigos, y magias que uno asigna de acuerdo vamos avanzando en la historia. Respecto a armas, sólo contamos con diversos tipos de bastón. En conjunto hace el combate bastante divertido ya que además podemos armar diferentes builds de acuerdo a cómo mejoremos nuestro pj y elementos (fuego, rayo, hielo, etc) aunque estaría mejor si tuviéramos al menos otro botón de ataque y podamos alternar para combos. Si tuviera que compararlo con otros juegos sería con Sekiro y Nioh.

La historia es bastante difícil de entender, creo que es clave conocer la historia de 'Viaje al Oeste/Viaje hacia el Oeste'. De todas formas hay algún que otro pj recurrente al que está interesante seguir su desarrollo. Hay escenas épicas, otras emotivas, etc. Lo mejor que vi son unas escenas animadas al terminar cada capítulo, hay un par en particular MUY buenas.

Hasta hace poco el juego no contaba con mapa. Ahora agregaron eso y modos de boss rush. De verdad le hacía falta porque por cómo son los gráficos y el terreno es algo complicado de ver algunos caminos. Se ve que escuchan las quejas de la comunidad.

Para ser el primer juego de esta compañía, y venir de China que está acostumbrado a desarrollo de juegos gacha/MP en general, es increíble. Es muy divertido, se ve ESPECTACULAR (de verdad, no para de sorprender) y tiene muy buena duración y algunos puntos de la trama interesantes. El combate con el jefe secreto final, para lo cual antes tenemos que cumplir unos pasos opcionales en zonas secretas, es TREMENDO. No he probado el Astrobot que ha ganado el GOTY de este año pero si lo hubiera ganado este juego sin dudas hubiera sido merecido. Seguramente para la comunidad gamer este sea su ganador, en cuanto a ventas ya ha ganado y creo que es lo que importa para obtener más juegos así.
2024년 12월 17일에 게시되었습니다. 2024년 12월 18일에 마지막으로 수정했습니다.
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기록상 7.3시간 (평가 당시 6.6시간)
Buen juego pero no es ni por asomo mejor, más complejo, con mayor contenido ni enviciante que Slay the Spire, Monster Train y otros. El primero incluso inventó este género de roguelike con cartas y no recibió tanto bombo. Realmente no entiendo a qué se debe tanto hype y que incluso se haya nominado a GOTY, será porque utiliza cartas de póker y se le hace familiar a la gente por ello, no lo sé. Un caso extraño a mi criterio. De todas formas, como dije, es un buen juego que da para muchas horas por su bajo precio y por ende recomiendo.
2024년 12월 17일에 게시되었습니다.
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기록상 21.2시간 (평가 당시 21.1시간)
Outstanding graphics, OST and sound in general. Very good story/plot and acting (it includes voiceacting), specially in the 'Stillness' ending. Good puzzles, gameplay and AI in enemies. Some regular boss fights. Bad performance.

Overall, an excellent horror game and a great remake.
2024년 12월 3일에 게시되었습니다. 2024년 12월 3일에 마지막으로 수정했습니다.
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기록상 10.9시간 (평가 당시 0.4시간)
Porno del bueno para los fans de Dragon Ball.
2024년 10월 13일에 게시되었습니다.
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기록상 283.4시간 (평가 당시 33.0시간)
I'm not typically into MMORPGs, but I've tried many of them. Last ones I enjoyed were MU Online, Lineage 2 and RIFT after them. I've tried AION, BDO, Lost Ark, New World and many others. Whether I didn't like them or felt overwhelmed, I didn't enjoy the hours I played any of them as much as I've enjoyed the 30 hours I currently have with this one.

Perhaps I'm more inclined towards classic systems, but the gameplay here is fantastic for me. I'm playing as a DPS/Healer hybrid with Staff+Wand and there are many builds and combos to execute, from stacking weakness status on enemies to lightning, fire or ice spell combinations. The dungeons and their bosses are ♥♥♥♥♥♥♥ great, all of them with unique mechanics that you need to learn or you will get obliterated. Everything is simple to learn, it's simple to understand what use do all the items have and the progression and learning system is great.

The graphics are astonishing and the best part is that there are no loading screens, you can teleport to the furthest point of the map without any pause in between. Sound is also on top.

The gear that you can acquire by just playing looks as great as any paid skin. I don't want to make excuses for that but I really think there's no way to have a monetization system based solely on selling skins on a MMO, there are whales that can have any gear at their max level before the rest but the thing is... whales compete with other whales and you compete with other F2P players. That's it, you can get the same gear as the whales eventually, you can even sell traits, items and more to them at the auction house. You will have a lot of fun assuming that and just for free, if you feel it's unfair when you are at end game then don't play it anymore... what do you lose if you didn't put any money? You had fun for many hours and that's the point of videogames.
2024년 10월 10일에 게시되었습니다. 2024년 10월 10일에 마지막으로 수정했습니다.
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기록상 24.1시간
Having finished both the game and the DLC, I must say that this is more than just a game. It's a wonderful, one-time experience.
2024년 6월 16일에 게시되었습니다.
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102명이 이 평가가 유용하다고 함
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기록상 22.5시간 (평가 당시 16.4시간)
앞서 해보기 평가
At the beginning, it may seem that there is an overwhelming amount of resources for upgrades and that Melinoe is kind of weak and boring compared to Zagreus from first Hades game (he's a warrior and Melinoe a witch). However, once you get used to everything and start upgrading the main character, you realize that it's a different game than the first one and perhaps even better and more fun, also filled with more content.

It looks and runs outstanding on a Steam Deck OLED, full of beautiful colours and well defined sprites.
2024년 5월 21일에 게시되었습니다. 2024년 5월 22일에 마지막으로 수정했습니다.
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기록상 109.4시간 (평가 당시 17.9시간)
It's like everything I enjoy (Roguelike+SRPG+Tower Defense and more) combined into a single game with tons of content and replayability. I ♥♥♥♥♥♥♥ love it.
2024년 1월 8일에 게시되었습니다.
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기록상 6.2시간 (평가 당시 3.0시간)
This is, without a doubt, the scariest game I've ever played. Not only are the jumpscares usually effective but the game also keeps you constantly stressed which is what we expect playing a horror game.

Graphics are really good. I didn't like the voice of the main character but the voice acting is decent.

Totally recommended.
2023년 11월 14일에 게시되었습니다.
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기록상 0.0시간
One of the best DLCs I've ever played.

The missions are all unique offering 2 different paths and 4 endings, 2 of which expand the ending of the base game. Hell, there's even a survival horror mission reminiscent of Alien: Isolation.

The story is very good, the characters are even better and the music complements perfectly with what's going on.

The new city is fascinating, featuring many engaging sidequests.

I just need to give it at least a 9/10.
2023년 11월 11일에 게시되었습니다.
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