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Recent reviews by Vendeta44

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No one has rated this review as helpful yet
180.2 hrs on record (40.8 hrs at review time)
Early Access Review
I think this game is criminally under rated in the engineering sim genre. Reminds me a lot of a super streamlined and distilled version of space engineers and does the job of scratching the same 'make crazy machines to do something simple' itch i have. Honestly if your at all thinking this game looks interesting, and you like technical building games at all your going to enjoy this game a lot.

It still needs some polish though, which I'm hopeful will happen as the devs seem to still be willing to make hard changes(the newest beta is a game changer and you should probably just enable it right away). If i had to be picky my biggest issues are lack of detail in terrain that makes it hard to tell if the ground your driving on is flat or bumpy, UI feels rough, and the editor lacks critical functions like mirrored building. And a more subjective issue is the sound, the sfx for things like motors, loss of traction, servos etc is a bit rough and scratchy and made me put sfx volume to about 5% just to get away from the constant high pitched noises.

I do hope we get some sort of base building or at least a garage or something at some point though as once you've unlocked most of the blocks the game does struggle to provide a good reason to continue playing and could really use a spot for players to make their own and show off their creations.
Posted 20 April.
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1 person found this review funny
41.9 hrs on record
This game is a mixed bag. Overall I want to like it, but there is glaring issues that really turn me off.

This game doesn't play like mario kart. Drifting outside of speed racing with the best carts is almost exclusively used offensively in battle mode. Unless you have a heroic cart and perfect kart control just full throttle turning will be faster for 95% of turns. Especially in challenge mode where if you get hit by a item in a drift you can be reset facing backwards because of your drift slide. That being said if your having troubles adapting to kartrider just drift less(at least in battle mode) and do the solo challenges for drifting to polish up your 90* and 180 drift turns which are the only two times you really need to drift and even then only if you have to take the inner race line.

Theirs a cool mechanic where you can upgrade your carts based off the wins you get with said karts. Which is great until you find out that all the pay currency karts come at max level (heroic) and straight up have more base points than all other karts and have more upgrade points. All of this basically means putting 100 games into a kart you like will still result in 5-10% slower kart than the stock evo spyder or whatever pay kart you choose. And most of these OP karts look like generic chibi versions of sports cars and look like complete crap meanwhile all the unique looking karts that the devs should be praised for get no screen time because they're objectively bad.

Battlemode is kinda broken, once you get in first your given almost exclusively shields and magnet/ufo repellents and you never get a offensive item in 1st place so aside from the rare banana if your in first place your basically guaranteed to keep it outside of 2 karts tag teaming you with items at the same time. Honestly if there player base was 10x the size and you could guarantee games with skill matched players this would be less of a problem, but as it is you have 1 or 2 experienced players in each lobby who get so far ahead of everyone else they will be the only players to place on the podium with everyone else dnf'ing.

Speed mode is unplayable due to the kart imbalance. Which imho is fine, because this game does not have a good enough driving experience (particularly the drifting) to really make a speed mode shine.

Player base is a major issue. Finding a game during the day is pretty easy thanks to cross platform and all the f2p kiddo's logging on after school. But finding a good lobby with experienced players or any lobby at all after 10pm is a headache. Add to that more often than not your dealing with 1-3 disconnected players PER round trying to play solo queue can be very frustrating. If your unable to find a FULL lobby within 2 minutes 30 seconds of starting a queue you will be shunted to all AI match regardless of if there was multiple people waiting to play but not enough for a full lobby. Everyone goes to there own solo game against AI and essentially makes it impossible the queue with real players when the player base is low. The best thing you can do is cancel out of matchmaking every 2 minutes 20 seconds and rejoin and hope that eventually you'll get thrown into a lobby of real people. But even if you do at the end of a round if more than 4 people quit the entire lobby is disbanded. Even if the remaining 3 people want to reenter matching and look for 5 new players. Both of these issues of AI matching and lobby disbanding are effectively making the matchmaking 10x worse and killing the game. But they've made the pay item gap(and fairly the skill gap) so large that most new players RELY on those AI games to get any wins under there belt so they can earn some gold/experience to buy/upgrade karts. They have really created a lose lose win situation here and the only ones that are winning are nexon.

Another major issue is players don't disappear from the game when DC'd there kart is abandoned on the track with no clip but can be still targeted by power ups which can and will screw you over when trying to use a power up right at the end of a race (most people are dc'd on the finish line). This is just a glaring issue that should have been fixed ages ago and the fact it hasn't should tell you everything you need to know about how much developer support this game actually gets.

Learning the game i HATED the characters, and I still visually hate about 90% of them (why they all gotta look like 5yo's? fr some of these avatars are down right creepy with their skimpy outfits and looking like children), but as I learned to game I ended up really liking that each character had its own unique moves and it added a level of strategy into the game. I couldn't help but think draft picking characters for a race woulda been a great mechanic and would have helped balance some of the more powerful characters via a pick/ban selection like moba's have.

Don't misunderstand all these issues as me saying the game is unplayable or solely pay 2 win. Because it isn't. You can have a lot of fun with this game even as a f2p player but be prepared to sweat for that fun. This game has a super high skill ceiling and your mario kart experience wont smoothly transfer over so get ready to "git gud" if you want to play this game competitively.

Oh ya, don't forget to disable voice chat before you join your first game. Not only is it enabled by default for both receiving and sending you will get your ear drums blown out by squeekers yelling profanities into the mic. Hilariously as unfiltered as the always open mic channel is, trying to type anythingg even remotely negative into the text chat will get it automatically blocked. You cant even give another driver legitimate racing tips without it being considered offensive language.

Overall I can't really recommend the game because oof, theirs so many issues and its so unapproachable to new players. But I do hope nexon fixes some of these issues and maybe I can recommend it then. In the meantime there's not really much else for options for PC/multiplatform kart racers so if that's the genre your looking for Kartrider is probably still your best best, even despite all its flaws.
Posted 29 February.
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A developer has responded on 1 Mar @ 11:05am (view response)
1 person found this review helpful
10.1 hrs on record (7.6 hrs at review time)
Trepang2 is the weirdest case of a game being better in the beta test than what was released as a full game. I could tear this game apart criticising the pointless hub world, or difficulty scaling that just equals more aim bot, or the lamest campaign storyline ever, or the 18 different game mechanics that are used for 15 seconds of gameplay then forgotten entirely, the awful autosave system, or one of the other dozen failures of this game.

End of the day this game is mechanically great, and had soooo much potential that was seemingly wasted on pretty graphics and the lamest attempts at "spooky stuff" I have seen.
Posted 26 December, 2023.
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No one has rated this review as helpful yet
274.8 hrs on record
6 months later this game is still borderline unplayable and now bethesda is charging $3+ for 3d models of plushies within the game we paid 60-110$ for. There is no amount of good game development(which starfield lacks completely) that make up for this kind of greed and ♥♥♥♥♥♥♥♥. Do not buy, do not talk about outside of telling your friends not to buy it, do not support bethesda.

THE ONLY REMOTELY ACCEPTABLE SOLUTION FOR BETHESDA TO SAVE FACE AT THIS POINT IS TO WALK BACK ANY AND ALL PAST CURRENT AND FUTURE PAID MODS.


Bethesda has fallen. Now let them fade to the obscurity they deserve.

Sincerely a Life long Bethesda fan who has purchased every game on release since Morrowind who will no longer ever pay bethesda a dime..
Posted 8 October, 2023. Last edited 9 June.
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3 people found this review helpful
3.9 hrs on record
The first two Metro games are excellent if slightly flawed games from a bygone era of singleplayer fps. Exodus on the other hand takes all that enjoyable linear gameplay crushes it up into a tiny ball and throws it out the window. If you enjoyed the first two games just stop now, forget exodus exists and live in a world where the metro series ended on a high note.
Posted 23 August, 2023.
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25 people found this review helpful
2 people found this review funny
90.6 hrs on record
I regret that I never gave this game a chance when it was being maintained because at its core it is one of the better card games. Tho it has some pretty critical flaws and is no longer getting new content.

Cons:
- Rune destroyed card draw is just bad and makes games long and dull.
- Any of the story stuff is insanely expensive. Like something in the order of $200 just to complete the single player content. You can earn gold to buy expansions but it'll take ages to earn because rewards are ♥♥♥♥ and player count is low.
- The Arena mode is plagued with random game modes like "Everyone starts with +3 magicka" that take all skill out of the game and turn 2-3 battles out of every arena run into an entirely RNG based steam roll on either you or the AI's side.
- Hard to prove, but seems like single player modes have been made not to let you win to much in a row by feeding the AI's draws to unrealistic proportions
- In versus the turn timer is pretty unforgiving and continues to countdown when your opponent has to take an action on your turn
- Deck building is very hard as most of the good build around cards are locked behind the expensive story mode.
- Most of the UI is barely acceptable at best and absolute garbage at worst.

Pros:
- Good selection of reasonably well balanced mechanics
- High skill ceiling, rarely do you lose via RNG means outside of the single player issues mentioned above.
- Solid voice acting, sound effects and art
- Lots of single player modes
- The first like 20 hours of game play is actually pretty good. Decent story mission and plenty of pre-built decks to try.


Overall if your looking for a CCG to play every day, look elsewhere. This one is dead, broken, and never going to get any better. But if ya just wanna ♥♥♥♥ around for 6-20 hours with a decent card game its worth the $0 just don't waste your money on buying the dead content they are selling at obscene prices.

If your a TES lore fan, as far as I can tell this game contains nothing worth mentioning on the lore side.
Posted 3 August, 2023.
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A developer has responded on 5 Aug, 2023 @ 5:13pm (view response)
5 people found this review helpful
5.1 hrs on record (0.1 hrs at review time)
Tried OVR toolkit and it was a complete mess so I refunded and tried Daily OVR, it worked first try the windows were smooth and were capable of high frame rates. Best part, didn't cost me $14 just to watch youtube in vr.
Posted 19 May, 2020. Last edited 19 May, 2020.
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2 people found this review helpful
0.8 hrs on record
IDK what kind of space age quantum computing rigs the other reviewers are using, but this program is horrible. 1 out of 3 times it wouldn't even start, and the times it did it ran at about 5fps without any vr game running.

Edit in response to dev:

Running on a ryzen 1700 and Gtx 1080 oc'd. Not the greatest build, but exceeded all recommendations. Daily OVR worked first try when I switched to it and can display full desktop windows well playing elite dangerous without any slow downs.

If i'm paying $14 for a OVR I expect it to work without messing around, and OVR toolkit simply fails that test. Just to get it to launch for the FIRST time i had to manually delete all the setting files. From there it ran at disgustingly low fps. Could indeed be a good OVR, but its core functions are not polished(or in my experience even functioning) enough to justify its price.
Posted 19 May, 2020. Last edited 20 May, 2020.
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A developer has responded on 20 May, 2020 @ 5:49pm (view response)
No one has rated this review as helpful yet
154.9 hrs on record (91.9 hrs at review time)
Never been a fan of CRPGS but picked this up as I was itching for a game with decent RP potential. Started off very rough, the combat system is unforgivingly difficult to manage at first, and your overloaded with so much information and very little direction. Hell my first 10 hours were mainly spent cursing and save scumming well googling in vain to figure out what I was actually suppose to do next. But after that things started to come together, companions stopped seeming so one dimensional and combat started to become quite fun and nuanced. Don't got me wrong I'm still save scumming but I'm quite enjoing the game. It has its flaws and fair share of bugs, but I havent ran into anything that wasn't either easily ignored or fixed by a quickload. Load times are a serious problem though, this game basically requires a SSD if you don't want to die of old age well managing your kingdom.

Also isn't Tristain dreamy?
Posted 2 October, 2018.
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No one has rated this review as helpful yet
107.1 hrs on record (20.2 hrs at review time)
Early Access Review
For a early access game Dead cells is really polished, combat and movement feels fluid I haven't found a single bug and the graphic styling is super. Some items feel a bit un-balanced, and the whole cell thing is nice for a while but after you've put a few hours in all the cell boosts start to stack and you feel a bit over powered. It's great if your only going to play a few days, but loses replayability because of it.

Would love to see daily challenges implimented, short one run challenges and longer challenges that have randomized cell upgrades or none at all. More curses, items (though theres a decent selection already) and more upsides to exploring, right now the game only rewards speed runs,

If the game gets updated it'll be awesome. It's already awesome, but yeah.

Pro tip switch the binding of y and rb (on 360 controller) it feels wayyy smoother.
Posted 8 June, 2017.
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Showing 1-10 of 12 entries