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Recent reviews by Eggroll

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Showing 1-10 of 247 entries
3 people found this review helpful
43.4 hrs on record
A Magical Experience

I want to start this review off by disclosing that I have never read a single book in this franchise or seen any of the movies. Prior to playing this game I couldn't even tell you what a niffler was, so safe to say I went into this game very very blind with no expectations in terms of living up to any of the source material. I completed the main story as well as every single of the main side characters' story lines. I loved my time with the game, and it does some things better than any game I've played in a long long time. While some areas of it definitely fall a little bit short, overall it is a fantastic game that will suck you in for many many hours, and is well worth the price of admission I believe.

Story

Probably one of the weakest parts of Hogwarts Legacy in all honesty, the story is nothing better than just fine in my opinion. Maybe it's because I don't know the source material but from what I understand all the characters here are new and unique to the game so I don't think that should matter much. The story basically follows you, a new student at Hogwarts and your quest to stop the main villains from accessing the secrets of ancient magic that have been sealed away by previous professors of Hogwarts. It's a very cookie cutter and predictable story that leaves a lot to be desired if you're looking for an engaging story with memorable characters. I never really connected with the main characters and actually found myself more invested in the side characters and their storylines, especially Sebastian's. If you just want a game where you get to roleplay as a student at Hogwarts then the story is perfectly fine but if you're expecting something more engaging and interesting you'll probably be left a little disappointed.

World Design

By far the biggest success in this game, the world design and recreation of Hogwarts and Hogsmeade are absolutely breathtaking. I found myself spending the first 4-5 hours just exploring Hogwarts and being in awe of the detail and scope of everything. One of the most memorable experiences I've ever had in gaming however was taking my first steps out of Hogwarts into the outside world and seeing just how beautiful everything was. That first walk to Hogsmeade is a moment that will probably stick with me for a long long time. Hogsmeade is also breathtakingly beautiful and from what I understand, incredible faithful to the source material as is Hogwarts. The open world is expansive and full of interesting things to see and do, and once you unlock the broom, is an absolute joy to explore. I found myself getting lost in it for hours just completing side quests and little activities. The Scottish mountains and woods are incredibly detailed and no words can do the recreation of Hogwarts and Hogsmeade justice.

Combat

Combat in this game is quite strange to review since it kind of fluctuates over the course of the game, at least in my experience. When I first started, I found the combat incredibly interesting and engaging. The blocking and countering mechanics were fun, the spells were fun to experiment with, and the challenge felt just right. Then the combat became far too easy and boring. It wasn't much of a challenge as you could basically just one shot everything or combo the enemies into oblivion. Then it became more engaging and interesting as you unlocked talents, and then the endgame came along and combat became more of a chore than anything else as enemies became too beefy, and you get caught in the pattern of your favorite spells. There is a lot of good here, don't get me wrong, with a large variety of spells and a color system that keeps you on your toes but towards the end game, it lost it's charm.

Conclusion

In conclusion, Hogwarts Legacy is a really fun game, made with tons of passion and love that can easily be enjoyed by those not familiar with the source material. Those who are familiar with and are fans of the source material will love this game even more and is a must play for any Harry Potter fan. The world building and recreation of Hogwarts and Hogsmeade are worth the price of admission alone, even with a lackluster story. For more reviews, follow my curator page.
Posted 14 March.
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No one has rated this review as helpful yet
2.8 hrs on record
Strange but Delightful

QT is a very strange game that I do not recommend for everyone. If you like unique, relaxing exploration games with a focus on experience and not the story, you'll really enjoy this game I think. Outside of the first of the 3 games QT is made up of, there really isn't any direction on what to do outside of achievements if you're interested in those. You're really just thrown into these strange, bizarre, intriguing worlds and given a free license to explore and discover the countless secrets out there. If you're an explorer like I am then you'll very quickly learn that there's some kind of secret or interesting thing to see behind every corner or wall (hint hint). The unique art style is and whole vibe of the game a lot of which comes from the extremely unique and catchy soundtrack, makes this experience so special and memorable I think. If you're a player who needs objectives and structure to their games then QT isn't for you. For those who just want a fun world to explore in an interesting setting however, I highly recommend QT as it's one of the most unique experiences I've had in gaming. For more reviews, follow my curator page.
Posted 14 February.
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3 people found this review helpful
1.2 hrs on record
One Button Perfection

qomp is to put it simply... phenomenal! I came into it wondering how a game where you press one button to change which direction you move could be and stay engaging but qomp showed me how. It is constantly introducing new mechanics and then using those mechanics in new and interesting ways. The way you control the ball is actually pretty hard to master, and the mechanics introduced make it so you have to think 2 or 3 moves ahead at times. You will die a lot, as the game is actually pretty challenging at parts but the constant checkpoints make it so you never get frustrated, while also not making the game too easy to beat. The level design is incredible, honestly I think anyone who wants to be a game developer should play this game as it's one of the best games I've played at creating engaging levels that blend game mechanics and level layout to create some amazing levels. The catchy soundtrack and great visuals also help make this a treat to play. After you beat the game the first time you unlock challenges which make the game even harder. If you want a quick but challenging and engaging game to play look no further than qomp. It's one of the most memorable games I've played so far this year and is well worth your time and money. For more reviews, follow my curator page.
Posted 7 February.
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No one has rated this review as helpful yet
4.0 hrs on record
Educational Gaming Done Right

I think it's very important to know what to expect heading into Beyond Blue. It is very much a game designed around educating the player in marine life and how scientists study and learn about the ocean and the wildlife that call it home. It's not a survival game, or even an exploration game really. Yes there are open areas to explore, but that is not where this game really shines, or what the main focus of the game is. If you go into the game expecting it to be an educational tool, with simplistic but relaxing gameplay that rewards the player for taking the time to engage with all aspects of the game, then you will enjoy your time with Beyond Blue and learn a lot. If you go into it expecting it to be a game with a super engaging or thought provoking story, or with super big open areas to explore, you will be disappointed.

Beyond Blue features a "campaign" of sorts consisting of 8 dives. Each one only takes about 10-15 minutes long and are connected by a story. This story is fine for what the game is trying to be, and the ending of it was actually a little bit emotional. Throughout these dives you explore a few different ocean environments, all of which felt surprisingly unique which I wasn't expecting. The types of fish you can scan and encounter vary slightly from region to region.

The swimming controls worked really well I think. I didn't feel myself struggling against them at all, and they were really easy to learn. It's also easy to switch between scan mode and regular mode. Scan mode just allows you to scan a fish you're looking at which worked super well with no issues for me. Scanning fish unlocks additional information about them that you can read on your sub which acts as the hub for in between dives. The sub is actually super cool. There's big open windows where you can see the fish swimming by, and there's a really cool soundtrack that you can listen to and pick your favorite songs to play. I found myself spending a surprising amount of time just relaxing here between dives, reading about the fish, and watching the mini documentary style videos that you unlock. These provide a really cool insight to the world of marine biology that I found genuinely interesting.

When you finish the 8 dives, you unlock a free roam mode which allows you to clean up scanning any fish you might have missed, as well as just further exploring the environments. I found this to be really cool, and a nice way to get some more playtime from the game. The campaign only takes 2-3 hours to finish depending on how long you take. This makes justifying buying the game at full price a little difficult but I think getting it on sale if you like what you've read so far is fair. Overall, I really enjoyed my time with Beyond Blue. I think it's not only a really relaxing game, but one that you can genuinely learn something from, which is always cool. For more reviews, follow my curator page.
Posted 3 February.
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No one has rated this review as helpful yet
3.1 hrs on record
Cozy Platforming Fun

Smushi Come Home is what every cozy platformer should strive to be. Everything from the environments, controls, graphics, writing, and gameplay elements were exactly what I wanted them to be, and it has enough content to keep you busy for an afternoon, while not overstaying its welcome, even when going for the 100%. While it is a little bit expensive at $20, I definitely recommend getting it when it goes on sale. You'll have a great time and there's no better way to spend a rainy afternoon.

Story

Smushi Come Home has a very simple story which is perfectly fine for what the game is. You play as a little mushroom, Smushi, who finds himself far away from home and must find a way back. It's simple, straightforward, and exactly what it needs to be. It gives you a reason to progress through each area, while giving Smushi a reason to help others along the way. Is it going to stick with you forever? No, but it keeps the player motivated to push forward and get Smushi home.

Gameplay

Smushi Come Home is a pretty standard 3D "collectathon" style of platformer. There's 3 different areas that are full of challenges and little quests that you much complete in order to get what you need to move forward. It's a tried and true gameplay loops that works really well here. You unlock the use of a glider, and climbing hooks which allow you to grapple onto walls which make traversing the world fun and stops it from getting boring. The platforming is really well done, being fun, but not overly challenging, so if you're looking for a super difficult platformer, this isn't the game for you. There are a few mingame style challenges that serve as nice distractions. The wide variety of environments from caves, to an open lake, to the woods, all keep the game fresh and exciting, and every one is beautifully built with detailed and fun to explore elements.

Conclusion

Smushi Come Home is an excellent 3D platformer that is exactly what I wanted to play for a nice relaxing afternoon. There's plenty of collectibles, skins, and secrets to discover making the game not only fun to play through, but to explore as well. I highly recommend getting it on a sale if you're a fan of cozy platformers. For more reviews, follow my curator page.
Posted 3 February.
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16 people found this review helpful
1 person found this review funny
1.7 hrs on record
One Giant Fetch Quest

It's incredible to me that somebody thought that an entire game based around nothing but fetch quests in an open world with nothing to do, and no map to tell you where you are would be a good game, and that charging $20 for said game when it takes less than 2 hours to 100% would be a good idea. The premise itself seems like it could have made for a good game, but the execution is sadly all off.

The gameplay loop in Mail Time consists of you delivering letters to people across the map. They'll tell you their problem and then send you off with a letter to another person who will tell you their problem now and so on and so on. It is just as repetitive as it sounds and the massive amount dialogue doesn't help either. After about 20 minutes I gave up on reading the dialogue between the characters as it just was not interesting in the slightest and there was far too much of it. You can jump, and glide and that's about it for movement. A lot of the places that characters you need to speak to are located are only accessible by doing some parkour, which was kind of fun the first time, but when you have to do it 15 times it gets very boring very quickly. I stopped feeling like I was platforming and more like I was just taking a long side route as the game went on. There really is 0 gameplay. Just go from point A to point B, read a bunch of dialogue and rinse and repeat 50 times.

It also doesn't help that there is no map whatsoever. So for the first 3/4 of the game it can be a bit difficult to remember where each of the 20 characters are on the map and how to get them. How nobody thought putting in a map would be a good idea is beyond me. This is just one of a number of poor design choices in the game. Like why is one key area of the map only accessible by climbing up a giant tree and gliding across for no reason. Why can't there be an alternate path that opens up once you get there the first time. This is actually a big issue with the game. The game has distinct areas in the map but all of them are only accessible by one specific way that's inconvenient, which makes the already tedious gameplay loop even worse.

The game also does not have an option to be played in full screen for some strange reason. So I had to play the game windowed on my screen but the resolution wasn't big enough to fill the whole screen, and I don't even have a monitor, I have a laptop, so I really hope those on monitors can figure out how to make it bigger because otherwise it's just going to make an already tedious and miserable experience even worse. Honestly, just don't buy this game. $20 for this unfinished, boring, lazy game is an absolute joke. There's a character in this game that's a terrible greedy landlord who doesn't care about the people they charge rent to live in their properties and the game likes to make fun of how lazy, and bad they are for only caring about money. I'm starting to think this character was based off themselves because the developers don't care about the customers they charge $20 to play their boring game. At least there was a capybara though. For more reviews, follow my curator page.
Posted 24 January.
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3 people found this review helpful
12.2 hrs on record
A Welcome Surprise

DC's Justice League: Cosmic Chaos caught me completely by surprise. By looking at the graphics, and the publisher, Outright Games, I honestly did not expect a lot going into this. I was expecting a boring lifeless cash grab on the Justice League IP, but what I got was a pleasant game full of character and deep cut DC comic references and a game that was clearly made with with deep love for the source material. Is the game perfect? Absolutely not, but I can honestly say that I thoroughly enjoyed my 12 hours spent getting all the achievements in this game and if you're a fan of the comics, looking for a game for a younger gamer, or just looking for a game you can play without thinking too much to have a good time with, then I can honestly say that I recommend this game if you can get it on a sale.

Story

The story is very simple, but perfectly fine for what this game is. The game starts off with Snapper Carr being elected mayor of Happy Harbor, the city where the game takes place. Suddenly out of nowhere Mr. Mxzyptlk appears, unleashing Starro the Conqueror upon the Justice League and the rest of the town. From there your mission is clear, save the affected members of the Justice League, and stop Mr. Mxzyptlk and Starro from taking over the world. It's nothing too special but it does a good job of giving you a reason to go from place to place and I think Mr. Mxzyptlk was the perfect choice for a villain in a game like this as it allowed all of these silly and fun things to happen that suit the game very well.

Gameplay

Gameplay wise, Cosmic Chaos is very much a baby's first dungeon crawler, and it will certainly draw comparisons to Marvel's Ultimate Alliance games, which I think is warranted, but do not go into this expecting the same complexity in dungeon layout or combat as those games, as Cosmic Chaos is a much simpler game. Here you can only control 3 characters, and only 1 at a time but switching between them can be done instantly. Each character has a normal attack, ranged attack, special attack, and ultimate ability with additional members of the Justice League being able to be called in for some help once you've freed them from Starro's control. The enemies have elemental weaknesses pertaining to each of the 3 characters so you'll constantly be switching among them, although Superman is by far the best of the 3. The dungeons you go through aren't too confusing with slight variations from dungeon to dungeon to keep them from getting overly repetitive. There are side missions with more varied dungeons ending with boss fight with villains from Superman, Batman, and Wonder Woman's rogue galleries, which was a nice treat. Overall, the gameplay is simplistic, but addicting, and the game won't be too challenging for younger gamers, and not overly easy for older gamers, especially since you can change the difficulty settings in the menu. You might be looking at this game thinking "wow, this looks like a great game to play with my child", well sadly, while there is co-op, you cannot go through the story mode in co-op which is a real shame. All you can do is run around the map and beat up bad guys, a real disappointment since this game seems PERFECT for a parent and child to play through together.

Presentation

While at first look, I didn't love the style of the graphics, they did grow on me over time. They do look exactly like those young reader comics I see for sale at my local comic book store so to be fair to them if that's what they were going for, they absolutely nailed it. The animations are all quite nice and all the different enemies you battle have distinct looks to them. The best part about the presentation though has to be the voice acting. The dialogue and constant banter between the main three of Superman, Batman, and Wonder Woman was a treat to hear and while it did get a little bit repetitive towards the end of the game, it never annoyed me. The dialogue is full of references to the comics that will entertain older comic fans, and you can collect comic books across the map to unlock comics that reference the character's history in comics, including a personal favorite of mine, Kingdom Come Superman.

Bugs

Unfortunately, I couldn't do a proper review of this game without mentioning that yes, this game sadly does suffer from some bugs that are yet to be ironed out. One bug that I encountered made it unable for me to leave a vehicle once I entered it. this came up a couple of times, at one point forcing me to restart the game in the middle of a mission. A forum post shows that the developers have been aware of this issue since at least October, 2023, and it has yet to be fixed at the time of me writing this. A couple of times, I had enemies get stuck in walls or other parts of the environment, but I would still be able to kill them. Outside of a couple times where the voice acting didn't play for a few lines of dialogue these were the only bugs I encountered, and luckily none of them were game breaking, and although there were game breaking bugs at launch, it appears these were patched out luckily.

Conclusion

DC's Justice League: Cosmic Chaos was a pleasant surprise for me, as a fan of the DC universe and comics. While it's not perfect, and the lack of ability to play through the story mode in co-op significantly hurts it I think, if you're looking for a relaxing fun, simplistic dungeon crawler, this game will certainly scratch that itch. I wouldn't pay full price for it, but getting it on a sale is definitely worth it if what you've read sounds fun to you. For more reviews, follow my curator page.


Posted 21 January.
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3 people found this review helpful
3.2 hrs on record
Bottom of the Barrel Dumpster Fire Trash

I have played a lot of bad games in my life. In fact I go out of my way to play bad games because I think it's funny , but nothing could have prepared me for the 3 hours of misery that awaited me when I decided to 100% this game. Everything this game does, it manages to do in the worst way possible. The graphics are ugly and hideous, there's 0 in game music, the world map is about 10 times bigger than it has any right being and is emptier then my message box on Tinder, the horse controls like a 3 legged goat trying to wear roller skates on a gravel path, and the missions are repetitive, drawn out, and mind numbingly boring. Usually I can have some fun with these bad games but I was in actual tears as I rode my horse across the entire map collecting all the collectibles. There's one mission at the end where you have to wheel a giant cart to the other side of the map and then back and you cannot run with this cart. You are stuck at this terrible slow speed, with a cart that you can barely control, with 0 music to try and keep you sane. This mission lasted almost 15 minutes. It perfectly summed up this entire game. Boring, terrible garbage. There are missions where you have to search for items across a giant area. Without a guide I honestly don't think I would stay sane long enough to finish these ones, especially the final mission that no joke has you blindly searching HALF THE MAP. Do not buy this game for your child, do not buy this game for your friend as a joke, do not buy this game for any reason whatsoever. The developers should be ashamed for having the balls to charge $20 for this pile of absolute steaming liquid unicorn diarrhea. For more honest reviews, follow my curator page.
Posted 30 December, 2023.
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No one has rated this review as helpful yet
2.8 hrs on record (2.6 hrs at review time)
Overpriced but Relaxing

Unpacking is a game that I finally got to play after hearing nothing but praise for it and for the most part, that praise has been warranted. It's a relaxing game where you unpack items as you move into new homes at various places in your life, from moving to college, to moving in with your boyfriend, to moving into a permanent house with your partner, there's a clear story to follow here without any cut scenes or dialogue. Is it anything too interesting or meaningful? Not really, it's very surface level but that's perfectly fine for this game and it adds meaning to doing what you're doing. Figuring out where everything goes is really only interesting the first time you encounter that room, for example the first time you get to unpack a bathroom, or an office, since that's the only time you need to actually figure out where stuff goes, after that it's just doing the same thing you've already done, and gets a bit repetitive, especially the wardrobes! Unpacking 20 pairs of underwear for the 5th time is just boring. Other than that though, the game is pretty solid. The graphics are simple yet effective, and the music is just fine. The biggest issue with this game is the price. It does absolutely nothing to warrant a $20 price tag. The absolute maximum I'd pay for this game is $8 and that's pushing it even I think. Either get this in some sort of bundle or when it's on a big sale, otherwise wait. It's a fun and relaxing way to spend an afternoon but not worth the hefty price tag. For more reviews, follow my curator page.
Posted 10 November, 2023.
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2 people found this review helpful
1 person found this review funny
2.4 hrs on record
Simple, Clever, Fun

DUSK '82 is an Atari era version of the FPS game Dusk. While I've never played the original, I was still able to fully enjoy this game I think so don't feel like you need to have played Dusk first. Dusk '82 focuses on logic and puzzles instead of fast paced shooting, and there are some really creative puzzles here that'll make you have to stop and think about what to do. There are 30 levels and none of them feel the same as the last. There are constantly new enemies, weapons, or mechanics being introduced up until the final boss that keep the gameplay feeling fresh. The game also nails the feel of an Atari game from the graphics, to the way you control your character, and the game fully embraces this era with mechanics like only being able to hold one item at a time and uses these "limitations" to its advantage by incorporating them into the puzzle designs. The soundtrack, graphics, and feel of the game are all on point. If you're a creative person, or just want to play even more of the game after you beat it there's even a level editor where you can create your own levels and then upload them to the Steam Workshop, and you can download and play other people's levels as well. For $7 you get an incredible bargain here and I highly, highly recommend this game to anyone who's looking for a good puzzle game and something unique. For more reviews, follow my curator page.
Posted 4 November, 2023.
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Showing 1-10 of 247 entries