97
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1397
Products
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Recent reviews by Uzzbuzz

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Showing 1-10 of 97 entries
54 people found this review helpful
15.6 hrs on record (12.1 hrs at review time)
This one definitely tried something new for Sonic, and I think it did a decent job. It's pretty fun zooming around an open world, and the combat is simple but has depth and fun to it. The worlds are small enough that they don't feel too cluttered nor too empty.

Pros:

- BEST Bosses in a Sonic game I've ever seen. The Titans may be easy and cinematic, but man are they a fun time, and the music is top notch as always.
- Good sized open world that feels fun to move around in and not be too overwhelmed.
- Simple but fun combat, with a good variety of moves and enemies, including special mini-boss enemies.

Cons:

- The story-forced minigames are all pretty bad, especially the extremely janky pinball game. Some people find it easy, some don't, but I think we can all agree it's trash.
- The Cyberspace levels are the actual linear stages in the game. It doesn't really feel good to go fast in them, and they're more awkward than anything. They're mostly just stages vaguely resembling themes from past Sonic games. Idk but they're not the main attraction here if you're here for standard 3D Sonic levels.

It's weird to put the combat and exploration over the speed/platforming in a Sonic game, but that's what Sonic Frontiers is. A departure of sorts from previous games, but PLEASE just play it for the story/bosses even.
Posted 16 June.
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7 people found this review helpful
9.1 hrs on record (6.5 hrs at review time)
If I could give a neutral review I would, but I think the negatives outweigh the positives here, and as someone who really loves all of the LOST series, it hurts to do this, but I think these negative reviews can help to shape the future of the series. I am determined to beat the EX stage, and I will do it eventually, but I wanted to leave this review while the gameplay is still fresh in my mind, as I cannot play games much lately. If you're familiar with the LOST series, this is very similar to LOST EGG, except that you are an even stranger shape, a light bulb. You also get the ability to fire a ball of light to be able to see the level. This is a new gimmick, but it is not necessary and is just a means of differentiating it from LOST EGG, since it was proclaimed that the previous LOST EGG game was the 'final one'. The light gimmick just means you have to go through the level lighting up the path before you can start really attempting it, and you have to do this every time you load the game and enter the level, so it gets tiresome. Anyways, I think this review would be better summarizing pros and cons over the LOST EGG series, so it is aimed at those who have played those games. I don't recommend this game to those who haven't played LOST EGG, nor those who didn't like it, as this game builds on this experience somewhat. The light bulb is just like the egg except harder to control, since the strange shape gets caught on objects and the weight makes it so that it rolls very strangely.

(Compared to LOST EGG)

Pros:
- The new method of checkpoint system is a blessing. In LOST EGG 2, there were no checkpoints. In LOST EGG 3, there was a checkpoint you could place anywhere, but you could only return to it once per attempt, which means you can only practice a section of the level 2x in a row. In this game, the checkpoint system is reworked to allow infinite respawns, which means you can place it at 20% progress and practice the following section right after as much as you desire. Then, if you are comfortable, you can try and reach 50% without the checkpoint on another attempt and then place the checkpoint there, allowing you to practice from the 50% mark, but only if you can reach it without checkpoints. It is a good system that rewards the increase of skill of the player, while still keeping the levels really challenging. I would say the EX stage is as hard as stage 6 in LOST EGG 3, however, with the checkpoints it makes it a lot better, but still harder than LOST EGG 2.

- The levels for the most part are about on par with the others in the series in terms of design. I really like the cozy atmosphere of some of them.

Cons:
- Movement is worse - the lightbulb gets stuck on things, and because of its' weird shape, you can sometimes be unable to jump if you are angled incorrectly (or on tiny platforms such as the first candle in EX stage). This feels wrong, but it is because the cap of the bulb is hanging off the edge of the platform, thus the game thinks you are in mid-air and cannot jump. This is obnoxious when you are bigger than the size of the platforms you are jumping on.
- The last jump for the buckets feels badly designed, and this is coming from someone who actually enjoyed the design of the really hard levels in LOST BUBBLES and LOST EGG 3. It is a bit too heavy cycle based, coupled with the angles of the bulb and the inertia makes it a bit of a crapshoot, but I understand the desire to make the final part really hard as you did in LOST EGG 3 and LOST BUBBLES. It may be tuned a bit too far for fun though. HOWEVER, I wouldn't change it, as it would be unfair to those who beat the level this way, and will just have to be a level to live with. It's not like there's any major skips there that need to be patched out.
- The light bulb ability is more of an annoyance, as you just have to redo the lights whenever you replay a level. It is just unnecessary and not done very well IMO. From the other reviews, this is even worse in multiplayer as players spawn in with no lights, but all of the players already in game can see the lights the new players put up, making it blinding after a couple people join.
- I think this overall downgrade from LOST EGG doesn't justify increasing the price. I'm happy to support Kimidori, and they are one of the few devs I would purchase from on day one, because in general their games are affordable and fun. I did get my money's worth, but this is coming from someone who has done every other LOST game to 5* and always am craving more of this 3D platformer fun. It's a very niche set of LOST EGG enjoyers who will put up with this one.


I did enjoy it myself, but I would recommend playing the other games in the LOST series over this one. And I will still support Kimidori because I believe they will take these criticisms from the players and make something truly great next time.
Posted 9 June. Last edited 9 June.
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6 people found this review helpful
24.4 hrs on record
More than eggs are going to be cracked if you venture deep into this one. For those who crave more LOST EGG action after finishing the other two games in the series, LOST EGG 3: The Final pulls no punches when it comes to upping the difficulty. I have not felt such joy and relief after clearing something in a game in a long time until stage 6 happened. Truly a bittersweet moment as I really enjoyed the game and could have continued playing it for much longer if there were more levels, but also it is a very taxing game to play. I highly recommend checking out the entire LOST series, and suggest starting with the first LOST EGG game to see if it is something you enjoy before diving into the ungodly hellscape which is LOST EGG 3.

It also has cute emojis and online multiplayer, where you can suffer/play with your friends if they're crazy enough to join you.
Posted 5 May.
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9 people found this review helpful
23.1 hrs on record (4.8 hrs at review time)
I hate that I have to not recommend this, as the game, soundtrack, and levels are really excellent and it's one of the better games out there and a lot of fun...when it works. However, the actual control is probably the single worst setup I have ever seen in my life.

The default control is already not great, since you're supposed to aim at platforms in a fast-paced way using the joystick, where it fires on release, leading to awkwardness in aiming which is highly sensitive to controller drift to begin with. Now this bad control scheme I can live with, and there's even ways of rebinding within steam to make it feel good.

This isn't the issue. The issue is that there are these cannon platforms where you have to time the button press to fire the cannon in a straight line. These are extremely simple obstacles and most of the time you shouldn't ever fail because of them. However, it's maybe 45% of the deaths you'll experience due to them just deciding to NOT WORK AT ALL unless you jiggle the control stick and pray a bunch that one of your many button presses will trigger it. However, due to all of the timing and cycles you need to hit, not to mention you have a very limited time to beat the stage, any "hesitation" aka mechanics not working will lead to your death. It's truly awful

I'm sad to say this isn't the only issue...sometimes when you enter a cannon, it simply fires right away. There's no indication it will do that and there's no reason for it to. As well, sometimes you INSTANTLY fire off a platform after landing on it, immediately killing you since there's no chance to aim. It's ridiculous and these bugs are maybe 45-50% of your deaths if I'm being generous, meaning that a large majority of the difficulty of the game simply comes from the controls not working. I get it's supposed to be a hard game, but when you're able to do a 100% deathless run 10 times in a row of a world, yet died each time to one of the aforementioned issues, it's a huge problem. I've tried all sorts of things to fix this, and I really enjoyed it when the game was working properly, but I just can't with this.

It's alright casually with the bugs, as you play the levels in chunks of 5, but trying to do any of the full world runs is like trying to win the lottery. I've tried it on at least 4 computers, one with a different OS, and always had these same issues. Nothing I could do could fix this. Hopiko has the potential to be a 9/10 game, but in reality is a 1/10.
Posted 13 March.
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5 people found this review helpful
1.2 hrs on record
Cute snack of a platformer. Not too difficult or long to 100% despite having a deathless achievement, and feels a bit off at first, but after playing it a little bit it's pretty fun to swing around and zip through the map. 20mins to a few hours of fun, depending if you want to beat your time or not.
Posted 28 February.
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8 people found this review helpful
4.7 hrs on record (4.3 hrs at review time)
I haven't played ultimate tic-tac-toe much before so this was new to me, but I found that it was well made,. It's essentially ultimate tic-tac-toe except you play as one of four (five) characters, each with different abilities. These abilities range from inreased damage for a board clear, to blocking off an extra tile, to forcing the opponent to play on certain boards (ie the one you just played on, the last played, or a special mirrored skill), to strategically skipping your turn to corner the opponent into giving you free moves. All in all, it's a well done game and worth the price :)
Posted 17 January.
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11 people found this review helpful
5.1 hrs on record
Ton of fun to play through casually. Not too hard to grasp the controls but still gimmicky enough to be entertaining. The story is funny, the levels are creative and varied, it's just unfortunately a really short game. However, there is replay value to be had if you're interested in speedrunning it, and there's developer challenge times to go after.
Posted 14 January.
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7 people found this review helpful
3.5 hrs on record (2.6 hrs at review time)
Only redeeming quality is the kinda funny story. I feel ripped off and I got it for free. It's not even worth the effort to describe why it's bad, it just is. Avoid.
Posted 5 January.
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17 people found this review helpful
3.5 hrs on record (2.8 hrs at review time)
Smushi Come Home is an incredibly humorous and fun 3D platformer adventuring cozy game. Only complaint is that it's quite short and leaves you wanting more, but still, what is here is a very well put together game.

Smushi is love, Smushi is life.
Posted 1 January.
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10 people found this review helpful
11.6 hrs on record
Well this is a treat. This is what a game should be: full of passion and creativity. Yes, it's a bit rough around the edges but there's so much variety I couldn't even begin to describe everything that goes on in this game. Ludde is an open world game with no story, you're free to do whatever you want right away and explore. Usually I like having goals to go for, but I really enjoyed just taking it easy and exploring around, figuring things out. It was developed by a single person, which is quite impressive with the amount of content in the game. It feels like what I would have expected from an N64-era indie developer making a banjo-kazooie/spyro/etc esque collectathon, and I mean it in the best way.

It's clear the developer has a ton of passion and I'm looking forward to seeing their updates and new games in the future. Let me give a taste of what this game contains:

- DDR Minigame
- Pinball
- Bejeweled
- Jigsaws
- Timed Platforming
- Red Light Green Light
- Mini puzzle dungeons - riddle-based, memory, timing, stealth, you name it.
- Skiing
- Shooting (BB Gun)
- Flying Snowmobiles
- Wing Suit (this is so fun)
- Go Fish
- Snowball Fights
- Mini Golf
- Modified games of tag
- And more!

It's pretty crazy that the developer made a mini rhythm game just for 1 out of the 100 golden bone objectives. It felt like I kept getting pretty unique content for my full 12 hour playthrough. Despite nothing being as polished as if it were a standalone game, I had a lot of fun with most aspects of the game. Recommended!
Posted 17 December, 2023.
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Showing 1-10 of 97 entries