10 people found this review helpful
Recommended
0.0 hrs last two weeks / 52.9 hrs on record (22.5 hrs at review time)
Posted: 31 May, 2017 @ 9:20am
Updated: 4 Jul, 2022 @ 8:29pm

The successor to 2004's free and fun People's Tactics[www.vrdesigns.net]. (The latter is still playable even on Win10 by the way, and despite a bad UI can serve as a good intro to the concepts in this game, which has very arid tutorials.)

Advanced Tactics is a deep and unique wargame engine with an emphasis on supply and chain of command. You get to obtain resources from strategic points on the map, build your own units, organize them in formations, assign them to an HQ and send them to the front. It has a lot of included scenarios, but it's great fun to just generate a random map (use the "A New Dawn" mode to get the latest ruleset) and fight against the competent AI.

There's a scenario bank[www.vrdesigns.net] run by author available online, though be aware that not all scenarios on there are using the rules from the latest version of the game (but they should still run), and that not all of them are playable by the AI - you'll need to find opponents on the Matrix Games forum. Some of these mods are truly on an insane scale[www.vrdesigns.net].

The only things I feel it's missing is a long fictional campaign like in People's Tactics (sometimes I don't feel like playing historical stuff) and the ability to play in a window.

Caveat: the AI is competent on land (though not a challenge to very experienced players or if you exploit every flaw) but is game-breakingly bad on water. Maps with a lot of water are better played against humans. The AI does use transports and will attempt to use other naval units but will make very weird attacks where it has no chance to win, and doesn't know how to use carriers at all. If it is landlocked, it will waste a lot of time fortifying it's starting island before it starts sending transports to nearby islands, by which point it will be at a severe resource disadvantage. You'll also get quite a bit of immersion-breaking as it ignores unclaimed islands with Raw and Oil resources nearby, but that's because the AI has unlimited amounts of those resources to keep it simpler. IMO it should at least seize those to deny them to the player.

Technical downsides:
- The game insists on requiring admin rights on startup, likely for some custom DRM/key validation scheme. Bad from a security point of view and could be annoying for various use cases such as remote play. I can't remember another game that does that from my massive library.
- No windowed mode, no real way to play the game on a second screen.
- Loud sound effects with little control over the volume.
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