3 people found this review helpful
Recommended
0.0 hrs last two weeks / 27.9 hrs on record (16.8 hrs at review time)
Posted: 20 Feb, 2016 @ 8:19pm
Updated: 21 Dec, 2016 @ 10:46pm

[VR Review]

I got a Vive VR headset, and this was the first game I wanted to try it on. Anyways, first impressions were very good - the VR experience is very amazing. The controls took a bit of getting used to (although keep in mind that this could just be because I'm new to VR).

My current graphics card is an AMD Fury, but even with that I had to lower the settings to around medium quality overall to stop the framerate tearing I was seeing. The calibration and aiming controls for interacting with the environment work well, and I ran into no problems with those.

The only major issue I had was that I could not figure out how to open the inventory. All the other buttons worked correctly (i.e. interacting, movement, jumping, etc.), but no matter what I tried the inventory button wouldn't work. I may have been using it wrong I suppose, but I doubt it, as I'm already very farmiliar with the gameplay of The Solus Project. The radial menu for inventory opens correctly for crafting and interacting with other objects, too.

But besides that one issue, it's a truely excelent VR experience!

-------------------------------------------
<ORIGINAL NON-VR REVIEW>
[The review was getting so many edits to it, and was getting really messy, so I'm doing a complete rewrite...]

First impressions were a bit clunky - it took me a while to get used to some of the controls and elements of the game, but I started having fun after that with a lot of the puzzles. The game reminds me the most of "Myst/Riven", and the puzzles are somewhat challegning. That being said, the "challenege" of the puzzels is mostly the challenge of finding the next switch far too often lol...

In any case, if you are looking for an atmospheric puzzle game with a deep intriguing story, I high heartily recommend this game. It is a lot buggier than any other "Early Access" game I've played, though.

Some of the biggest annoyances for me are that you get ONE save slot (which can be TERRIBLY gamebreaking for any number of reasons when a save occurs at a TERRIBLE time), and there is no real way to completely turn off the "survival" elements of the game for people (like me) who would much rather just "explore" without having to manage an absurd amount of "survival" elements...

Additionally, the falling damage is ABSURDLY unfair and broken - your legs must be made of chewed up toothpicks, because a 3 foot fall causes falling damage ffs, and it scales in damage EXPONENTIALLY fast, so that anything above 15 feet or so just plain up MURDERS you.

THANK GOD that the collision detetction is ETREMELY sound, so at least I'm not dying because I slid down a slope all the time like some other games I could mention! n.nU

On the plus side, it's SO REFRESHING to see a game that DOESN'T use "invisible walls" all over the place (the ONLY time I ever ran into one was when I tried to swim very far out into the ocean, and I guess that's fair - it's hard to come up with any other way to add a barrier in that situation).

Also, the game runs flawlessly in "Fullscreen Mode" - it just freezes up and lags like mad in "Windowed Mode".

So I DEFINATLY recommend you try this game! I've been wanting a fun and challenging puzzle game for a long time (one that DOENS'T include tons of "horror" elements, whcih all the morte recent ones usually have, sadly...).
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18 Comments
Maledy 22 Dec, 2016 @ 2:18am 
@wrenchse:

Hmm, I hadn't touched the control maps, but I'll try regenerating them anyways, thanks! Also yes, I'm using Vive.

Oh and I think I forgot to mention that it seems like the Vive Teleport could really use something like a +2 meter increase in it's max range (at least to me).
I was running into situations where it was hard-ish to get it to land on a valid area, such as when moving downhill.
wrenchse  [developer] 22 Dec, 2016 @ 1:37am 
About the inventory button, if you had remapped it when playing in non vr, it might not open correctly. I think this will be fixed in an upcoming patch. Inventory is on the grip buttons on the vive controller (are you using vive?).

You need to trash your bindings for them to become correct again probably. Do that in Users/USERNAME/AppData/TheSolusProject
Maledy 21 Dec, 2016 @ 10:47pm 
I got a chance to try this game again with a Vive VR headset, and have attached a preliminary VR review to my original review.
Maledy 22 Feb, 2016 @ 2:28am 
I don't know what's up with the blocks - I fired discs like mad at both of them (there are two different ones down there) for a long time. I'm starting to wonder if they're some kind of "backtrack shortcut" from later in the game or something...

I like the audio in the game btw! :]

I did have to throw the Music Box into the ocean after a while though, as it was starting to drive me crazy! XD
wrenchse  [developer] 22 Feb, 2016 @ 2:15am 
Running and jumping while firing the disc gives it extra momentum, maybe that helps. :P We will look into the block thing, if it's inaccessible after pushing, and fix that. I'm just the audio monkey so I am not sure where the switches for the locks are at the moment, will have to poke the level designer. I know some people have found them all. :/ Again though, these switches are not needed for forward progress. Thanks for letting us now about the roofing issue :P
Maledy 22 Feb, 2016 @ 1:43am 
I tried firing the disc all over the blocks. Unfortunetly (from a video I saw) it looks like this is best done BEFORE pushing the blocks, and I cant "pull" them, so...

I've done a lot of reading, and I'm honesly not sure ANYONE has found the damn third switch. I'm starting to wonder if it even exists, considering the area itself is a bit... unfinished (you guys forgot the "roof" lol - I can fire a disc up and enter the negative zone - I did submit an in-game bug report about it :P ).

I would honestly settle for using some kind of "noclip" command to get inside there at this point - its driving me BANNANAS that I can't figure out how to get into there... n.nU

And yeah, I did finally figure out that the second space debris made a hole for me to get the key out of... Kinda non-intuitve on that one if you ask me... >_<
wrenchse  [developer] 22 Feb, 2016 @ 12:40am 
Did you try to Fire the disc through the holes above the pushing blocks? There are these pipe things coming out at the top that goes through. The switches on the second island I am unsure what to tell you, but finding those are not necessary for you to continue. I assume you have found your way into the next cave system, with the breakable wall? . There are some forum threads I think too with people posting all their findings.
Maledy 22 Feb, 2016 @ 12:21am 
Some of the puzzles did end up trying my patience and I eventually gave up - I'm all for not hand-holding but expecting someone to explore a GIGANTIC island with ZERO gidance looking for TINY, EASILY missed switches seems kinda.... asking too much imo.

In any case, the two I simply CANNOT figure out are:

1) the one in the first underground section where you need to push two blocks on either side of a room. I pushed both as far as they would go, but that was only enough to show my a tiny crack and peep at what was inside (which was a switch that I'm fairly certain I know what it opens - there was a dead end with a wall painting that I'm assuming is the switch'd door). I tried firing my teleporter disc through the crack, but then I was out of idead tbh. I'm not 100% sure it's not bugged out and supposed to let me push it further...
Maledy 22 Feb, 2016 @ 12:21am 
2) The second island's mutiple switches to open multiple doors down a ladder... thing. I found two of them, but I then spent like, 2 hours combing the island looking for more switches before giving up (mostly because even if I DID find another one, there's no way for me to know how many more doors there are ffs...).
Maledy 22 Feb, 2016 @ 12:15am 
No problem - I will revise the review throughouly later - as I said, it's a giant mess at the moment, but coinsidering I just played the game for 9 hours today, I obviously am enjoying it! n.nU

Yes I did post bug reports when I got stuck, but I just notices so many of those places that once I got the teleporter, I just used it to get out of them (so I only reported 2 in the first zone, even though I must have spotted something like, 60+ of them lol).

The game is reminding me of Myst/Riven quite a lot, and tbh - I have been wanting a challenging puzzel game for a while. Unfortunetly, most said games these days are also "horror" games, and I just simply cannot "DO" horror... I'm far too abtract-minded, and, well... "The Rule of Dark Space"... >_<