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Recommended
0.0 hrs last two weeks / 51.4 hrs on record (39.0 hrs at review time)
Posted: 6 Jun, 2020 @ 8:46am

A Solid Remaster of a Flawed Gem

My nostalgia goggles were strong with Turok 2. The huge levels, cool enemies and badass weapons were easily my most fondly remembered parts of that game.

PROS:
+ Weapons feel as punchy as ever; Cerebral Bore is as badass as ever
+ Area-based gore system
+ Levels are massively improved so you get lost less
+ Some of the best boss battles in an FPS
+ Weapon economy is balanced so you have enough ammo to take enemies on but never starve for them
+ Amazing QOL features like Area Warp, mission hints and more
+ The full monty of graphics options
+ Loads of rewarding collectibles
+ Decently paced challenge
+ Excellent aesthetic sucks you in

CONS:
- No mod tools, the clearest downgrade from Turok 1
- Incredibly cheap enemies and encounters ensure you take damage unless you're psychic or always quicksave
- Even with the improved level geometry, it's still easy to get lost and which teleporter takes you forward
- Damage to enemies is very inconsistent thanks to limb damage; headshots are the only guarantee of 1-hit kills
- Ability granting Talismans are woefully underutilized, relegated to only a few areas

Rating: 8/10

Overall, I rate this lower than Turok 1. It's an ambitious sequel that surpasses the original in some parts - bosses, enemy variety, gore, etc - but falls flat on its face in comparison - inconsistent damage, mod support. It got frustrating and required a lot of savescumming, but I enjoyed my time thanks to the pros barely overcoming the cons.

All in all, while Nightdive did a bang-up job, they could have gone a little further to smooth out the rougher edges.
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