2 people found this review helpful
Recommended
0.0 hrs last two weeks / 18.0 hrs on record (8.0 hrs at review time)
Posted: 9 Jun, 2024 @ 9:49pm

Fantastic, if imperfect, remaster of a remarkable FPS.

Pros:
+ Good use of Metroid-like mechanics. New abilities don't just open new areas, but also existing areas are more fun to retread with them.
+ Rock-solid level designs. Encounters reasonably keep you on your toes and you (mostly) don't get lost.
+ Good gunplay. Enemies have good feedback(hit-flash is underrated UX design), residual damage hits enemies from behind and weapons have great variety in utility.
+ Great use of its ancient Egypt setting while providing a variety of locales.
+ Solid pacing. The game never drags on for too long nor do challenges feel insurmountable.

Cons:
- UI issues. Menu doesn't tell you the next area you need to go to. You have to either stumble upon the right path requiring your new item(not too bad) or listen again to Ramses back at his tomb(with ZERO subtitles btw so if you can't play w/ headphones you're SOL).
- Health and ammo economy - The problem with Universal Ammo is constantly needing to switch weapons to refill them. The actual ammo capacity is fine, but random drops make it even more of a chore to refill everything - partially remedied by fixed placement of full health/ammo. Best option is to just refill health and ammo when you reach a level exit camel.
- Weak enemy variety. Every level will have the same kind of bugs. So far there are only two "imp" archetypes. Some enemies like cat berserkers are few and far between. Doom and Quake have limited enemy varieties, but id gave each one a hard purpose and combined those with good encounters.
- Maps you find reset when returning to areas.

Verdict:
A great remaster of a flawed gem worth playing for FPS and Metroid fans alike. Find or make some mods to fix some of the issues above.
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