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Nedávné recenze uživatele Troll Rex *SKVR*

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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
118.7 hodin celkem (106.9 hodin v době psaní recenze)
Story is meh, but gameplay is fun
Odesláno 13. června.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
156.1 hodin celkem (150.1 hodin v době psaní recenze)
good
Odesláno 24. května.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
38.4 hodin celkem (32.0 hodin v době psaní recenze)
Recenze předběžného přístupu
Is good
Odesláno 25. ledna.
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5,789 osob ohodnotilo tuto recenzi jako užitečnou
39 osob ohodnotilo tuto recenzi jako vtipnou
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6.5 hodin celkem (5.2 hodin v době psaní recenze)
To preface, this review isn't about the server issues; those will get sorted eventually.
It isn't about the online only; they are already starting to walk that back.
It isn't about missing features; those will come eventually.

It is solely about the changes to the XP system.

In past games, you did stuff in the game, you got exp. You did more stuff in the game, you got more exp. You did stuff in the gamer at a higher level, you got more exp.

But they have decided for some reason that the only way to earn exp for this one is to complete challenges, Which may seem small, but is huge.

Lets say in the past, you shot a guard. On standard, this might net you 20 exp. On hard, it bumps to 30. At overkill, it maxes out at 60.

In three, it doesn't matter if you’re on beginner or overkill; that kill is worth one out of x for your "kill x people with x gun" achievement. Doesn't matter if it takes 1 bullet on easy or 1 mag on hard, 1 guard is worth 1 guard. It completely kills the progression scaling. Why would I waste my time doing harder missions when I can farm just as many kills on easy difficulty?


And that's before we consider that each gun only has so many challenges. Eventually, killing 1 guard with my shotgun is pointless. I already killed the max amount of guards with that shotgun. Doesn't matter that it’s my favorite shotgun and I love building around it; I have killed my 1k guards with it, so no more kill exp for me.

Same goes for missions. I am not getting exp for completing a heist, I am getting it for completing that heist x times on a certain difficulty. Doesn’t matter if I steal 1 bag or 100, kill 100 guards or 10,000. It all just means a single completion. And those will eventually run out of meaning too. Eventually, I will only be harming myself by replaying old missions I enjoy.


In the 2nd game, they had a mission where you could keep making money by cooking meth. As long as you kept cooking and stayed alive, you could keep earning. But they can never put that kind of thing in 3. There’s no point in making more meth, it’s still only 1 completion.


The worst part of all of this is if they were truly committed to this achievement based system, they could have worked around it.
As far as I can tell, you get exp while "filling up" each achievement, then a chunk at the end one it's complete.

So they could have had a simply repeating, scaling achievements for "x kills" with every gun, 'x stealth completions' and 'x normal completions' of every mission, and so on. First it's 1 completion, then 5, then 10, then 100, scaling forever.

This would incentivize using different weapons and doing different difficulty's and missions, without penalizing you for replaying your favorites.


At the end of the day, they made so many good improvements with three. The gameplay feels quick and snappy, the stealth changes are FANTASTIC, and the new engine looks great.

The act of playing feels so good!
It's a shame they want to punish players for doing it the way that want to. :(

Odesláno 26. září 2023.
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27.9 hodin celkem (6.7 hodin v době psaní recenze)
A great modernization of the game.

The new zero G mechanics feel great and add some spice to the game
The clearance mechanic helps with returning to old areas and the side missions give you another reason to do so.
K&M controls for inventory are a bit odd, yet add to the tension

Zero tech issues for me, runs smoothly.

Only thing of note is a few quirks when it comes to keyboard and mouse controls.
Have to navigate the save menu with arrow keys and space bars.

Overall, 9.5 out of 10
Odesláno 1. února 2023.
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1.2 hodin celkem
Overall, seemed like a really solid game.

Cool environment, GREAT atmosphere, just not for me.
Odesláno 28. prosince 2022.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
26.0 hodin celkem (26.0 hodin v době psaní recenze)
Is Good
Odesláno 25. června 2021.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
9.9 hodin celkem (5.1 hodin v době psaní recenze)
Recenze předběžného přístupu
Very Ooga Booga
Odesláno 10. ledna 2021.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
829.2 hodin celkem (30.1 hodin v době psaní recenze)
Is ok.....ya shoots the guys......the guys shoot you.
Odesláno 27. listopadu 2020.
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1,199.8 hodin celkem (258.2 hodin v době psaní recenze)
Is Good.
Odesláno 1. prosince 2019.
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