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Recent reviews by Tomaac

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2 people found this review helpful
6.7 hrs on record
Pros
* Handling similar to GRID (2008)/GRID 2 minus the suspension detail
* Career mode is better than Forza Motorsport (2023)
* All cars have cockpit cameras
* No rubber-banding
* Decent amount of content for a small scale indie game
* Local Splitscreen

Cons
* AI is terrible. Bots need lots of work
* Collision system is really bad. In combination with chaotic AI, makes the game borderline unplayable
* Graphics are bad
* UI is underdeveloped
* No split times
* Time trial leaderboards are not separated in car classes.
* Halo beams are way to big and create massive blind spots. No way to make them transparent
* No damage model
* Music is annoying
* Audio is unrealistic and fits better in Mario Kart
* Sausage curbs will launch you in space
* Don't have any real tracks. Fake ones are forgettable
* Has multiplayer achievements and multiplayer is dead unless you set up private game
* Follow camera needs more sway

This game is not simcade as advertised. It is 100% arcade. All cars handle like open wheelers and you have to drive them as such to be fast. Handling reminds a lot of first 2 GRID games, just less detailed. There is little to no body roll and suspension feels like you are driving open wheel race cars even if they are production cars. Suspension is very stiff and turn in is very sharp, all cars feel light and none of the them will understeer. Brakes are super effective. You can brake in last few meters in every corner and still make it also in GT cars. If you don't expect any level of serious simulation out of this, you can get used to handling quickly and it's not all that bad.

HLR has very bad collisions system. Hitboxes are larger than car models and on touching anything car spins around it's center point, like it has only one contact point with the ground right in the middle. It would be manageable normally, but in combination with AI drivers this makes the game borderline unplayable.

AI drives like it is playing pool with cars. Bots are so bad, they will ruin your every race, unless you qualify in P1. AI races are mostly survival. If you come in contact with AI, you are gonna be the one spinning 100% of the time. And bots will contact you. They drive like psychopaths in tanks - chaotic, bumping into everything and will send you to shadow realm even on straights. ALL AI races will be about figuring out how to stay far away from bots and quickly get away from them after overtakes. And what makes this even worse, in career races, there is no restart. So make sure, you qualify well. Bots brake way to much, to early and in combination with erratic movements, overtaking them is not always straight forward job.

Pro tip: Always start races with chase cam and keep an eye on all bots around you. If you just stick to race line, even on straights, they are gonna punt you out 100% of the time.

At least there's no rubber-banding, which usually ruins racing games. There is a reason to push and build a gap in case you make a mistake. AI will not be stuck to your bumper.

Game has mix of real and made up cars. Some are licensed, most are made up or close copies. But tracks are all fake. Some are heavily inspired by real ones, but devs did not copy many legendary ones. There's little to no variation, elevation changes or interesting layouts. They are forgettable apart from off-brand Daytona, Paul Ricard and Magny-Cours.

Graphics are bad. There are no noticeable post processing effects, filters, particles or special effects of any kind. Lighting, textures, everything is flat. Car liveries don't always react to lighting and maintain the brightest, cleanest colors. While technically game is not bad, devs clearly are missing some firepower in art departments. Assets have varied quality, detail and style. Visual style for all the assets is not unified. It looks very dated. Recently I've been playing a lot of older racing games from PS2/Xbox era and somehow those games look significantly better than this. It would have been much better if devs chose to make visual style more artistic, stylized maybe even low poly or retro style if they could not manage higher quality assets. But if gameplay for you is more important than visuals, I guess you can get used to it.

Bad design extends to UI/UX. It is underdeveloped. Visually it feels like a placeholder or pre-made assets. Sessions will auto start without you confirming. Game does not show split times, which is very obvious in time trial modes. Time trial leaderboards are not separated in classes. It is the same for all cars, so If you want to compete, you can do it only with the fastest car. No restart button for races/qualifying. Halo beams usually do not translate from real cars to flat screen and take up to much space. That's why games usually come with option to make them transparent, but not here. In this game they are extra massive and create big blind spot right in the middle of the car.

Music gets annoying quick. It's some kind of experimental fruity loops synth pop. I turned it off after few races. It's to obnoxious, repeating and does not fit the game. Cars sound like asset packs or public library sfx that would fit in one of Mario Kart clones rather than in more serious racing game. They are flat, non distinct, unrealistic.

Despite unappealing presentation and horrendous AI, somewhere underneath there is a good indie racing game, that has a great potential if devs put more work into it, by addressing those issues. Game feels like passion project from racing fans. And most problems seems to be coming from lack of experience in game development or lack of resources. While technically it is very solid, presentation is rather outdated and AI is some of the worst I've experienced in any racing game. Career mode is better than many AAA racing games in recent years in terms of progression, events, unlocks. On top of that it has empty, but still working multiplayer, even local split screen, which is very rare as well. Handling is rather simple, but aggresive and sharp.

Sadly racing fans have been so starved for good racing games that even this one seems like a somewhat decent option, but only on a deep sale and if you have impeccable patience. I would not recommend it for full price. It's asking way to much for what is here. But it is decent enough second monitor game if there's nothing better to play.
Posted 2 April.
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64 people found this review helpful
11 people found this review funny
7
10
2
4
44.3 hrs on record (16.8 hrs at review time)
Pros
* If your PC can handle it, it looks great
* Story is one of the best in the series
* Much requested setting
* Environment feel natural, lived-in
* Music is creative
* Combat is good and brutal
* Variety in side activities
* Much improved stealth system
* Seasons
* Can make giant cat litter box in base building
* Nice weather system

Cons
* Two flawed characters are good for the story but bad for open world collectathon
* High system requirements
* English voice over is terrible.
* Movement to slow and restricted
* No interactions with wild animals
* Exploration approach to finding objectives is not fleshed out fully
* Game sometimes threats player as a drooling glue eating idiot
* Does not do immersive beautiful feudal Japan better than Ghost of Tsushima
* Putting MTXs in this kind of game is just embarrassing


Story is significantly better than most AC games. It's more personal, moving and stupid assassin/animus bs is kept to minimum. Both characters are introduced in interesting way and despite political mess around them, they actually fit in the story and both are written well.

However they don't always work so good as playable characters. Naoe is nimble, stealthy, but has no proper ranged attacks and is glass cannon. While Yasuke is slow tank that Hulk smashes everything, but have difficulties climbing, hiding. The way you have to approach objectives with each character is different and freshens up gameplay in main story missions, but in open world roaming the whole concept falls apart. It makes sense that both have limitations, but most times I really do miss one man army power fantasy character that can do everything. Yasuke messes up the whole AC concept and turns game into a brawler. Not to mention that he is utterly useless outside boss fights. The biggest issue here is that lot of open world objectives require you to climb places, and giant heavy armor tank covered in weapons don't climb very well. Also you cannot swap between characters in restricted locations. If you have to gather something on rooftops or assassinate targets, always pick Naoe. She is typical AC character minus the bow.

Combat is good, intuitive. There are not to many unique active skills, but most of the fights consists of different combos that you can unlock in skill tree. Fights are really brutal. You can chop off body parts. ACS took out Ubi game's typical enemy tagging by drone. This time, you have to find enemies yourself and sneak all around fortresses to see what's behind different walls or go in blind. This new approach forces you to improvise more, since quite often you will run into enemies you did not spot while surveying the place.

Entire detection system has been updated. Now Enemies actually have to see or hear you to attack you. That keeps combat within fortresses localized. Entire place will not go after you if only couple guards spot you. It is possible to adjust stealth difficulty so that AI can see you everywhere within their cone of vision, including vertically. Even if you are above on the ledge in front of them. Forcing you to move around even more and change tactics on the fly.

While the combat has been improved, movement feels worse. Traversing rooftops, jumping on/off places is slow and way worse thanks to improved stealth mechanics that require you to be quick and coordinated. Also it is possible to use your climbing hook only in pre-defined places limiting movement. And Yasuke does not have climbing hook at all.

You cannot clear fortresses. Enemies keep respawning when you fast travel. Which makes it feel like you are not really doing any progression on the map other than ticking checkboxes. Interaction with wild animals is missing. You cannot hunt or be attacked by them. There are not even bears in the game. Devs tried to explain this lack of feature with respect to culture, but it's clearly just an excuse, as Ghost of Tsushima showed.

There is disconnect between the things game asks you to do and tools it provides. It tries to be more immersive and asks of you to explore and find things yourself from description, but at the same time gives you target's location with press of a button. With one button press you can see through walls where are the items you supposed to find. Or it asks you to find person by following instructions, while giving you scout mechanic, which literally points on map exactly where the target is. It wants you to explore and figure things out yourself, but also thinks you are to dumb to accomplish anything without training wheels. It defeats the purpose of those features.

Dramatic weather adds a lot to atmosphere and is nice new addition to series. Reminds of Witcher 3 weather system. Paths, farms, villages all feel natural, lived-in and believable. Except for some unclimbable hills that require you to go long way around, stay on nicely crafted paths instead of looking for shortcuts through forests.

Graphics can vary wildly. It can look gorgeous if your system can run it, but optimization is not great. Unless you have a very expensive GPU, you will be looking at a blurry image and muddy textures, if you want your game to run smoothly. ACS does not scale very well and have mandatory Ray Tracing. On 3060Ti to make it look good you will have to run native 30-40fps with framegen to 60-80fps and play with controller to not feel input lag. Otherwise it will all be blurry and look significantly worse than Witcher 3. DLSS looks significantly better than FSR in this title. FPS in cutscenes is always 30fps or fewer no matter the settings.

UI was designed for looks, not conveniency. Especially on ultra wide screens. The new animus menu system is horrendous nonsensical mess. ACS UI has tons of pointless time wasters, popups etc that just slow things down. Devs don't respect your time. Even map loads several seconds each time you open it, like it's trying to sync the progress to slow Ubi servers. Speaking of which Ubi servers are barely working and give error messages in single player game. As for MTXs, just ignore them. They can't hurt you.

Leveling, skills and inventory system hasn't changed since Origins. It's pretty much the same here. It has simple base building, reminiscence of AC2. Upgrading buildings in it will give you passive bonuses.

English voice over is really bad. Many actors don't feel right for the roles. Vocal expressions and emotions don't match up with animations. There's certain detachment from how lines are delivered and what is happening in scenes. Sometimes characters will even be voiced by AI or different voice actor in couple sentences during same conversation. It's jarring and immersion breaking. You will be far better off playing with immersive mode turned on (audio settings), which turns all VOs into Japanese and Portuguese.

Music is very good and interesting. It will sometimes switch from calm traditional few instrument Japanese background sounds to something right out of 80s kung fu movies with electric guitars and electronics.

Despite some shortcomings, this could be one of the better AC games. It's definitely better than Valhalla. You are still gonna play the same way you did Origins, Odyssey and Valhalla. It is an Ubisoft game after all and they have their formula. But when it comes to smaller details, ACS is more creative, varied and captivating than previous few. It does not do immersive beautiful feudal Japan better than Ghost of Tsushima, but it borrows few ideas from it. Time wasting grind of map completion is still there, and the packaging is nicer this time. Splitting character abilities between two is not the best idea, but Naoe is basically your regular Ezio, so just ignore Yasuke. If you like that one game Ubisoft has, here's another one, but it will probably run and play better on console. I still don't understand why there are journal pages on roofs.
Posted 23 March.
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4 people found this review helpful
10.9 hrs on record (9.2 hrs at review time)
Pros:
* Visuals. Game looks good.

Cons:
* New ages mechanics
* UI broken and buggy
* Features in game locked behind broken 2k account linking
* Generals and army formations are clunky and inconvenient
* Units do not have auto explore function
* City states are gone and replace by worthless barbarians that are sometimes friendly
* AI is more A than I

Civ7 is misguided and unfinished, like this review. I will complete it when Firaxis finishes the game they just sold for 130€. What the ♥♥♥♥ was this? I've never played another Civ game this short amount of time.

Firaxis took some brave steps to shake up old Civ fomula and misread the room entirely. It's like they don't understand why people play Civ.

Ages chapter system completely change how Civ game works. This time there are only 3 ages, and each time they change, it wipes all your progress and actions on map and resets everything with few default units. If you were on your way to settle new town, at war with someone or moving your many upgraded units somewhere, all that gets wiped when age changes. Only your existing cities remain and game gives you few default units. In relations to other leaders only 1 variable moves forward to next age - how well you got along with each leader previously. A single number, CARL! If you were at war or alliance before - all that gets wiped. It makes you feel like each game works only for 1 age, then a different game starts. It completely breaks everything. And the moment age changes, I'm no longer interested in the same match. This is the dumbest change I've ever seen them make, and I hope they patch in option to play old school style with ages changing like before.

UI is buggy mess often not showing info or not closing windows entirely. Different window change is slow and tedious. Game no longer shows where someone is attacking your units or fights going on, units just disappear. After 7 games, they really couldn't playtest and figure out how to show all the info you would need in a single window? Stupid arse tutorial still showing step by step, 4 games in.

"Link or finish your 2K account" my arse. 2K portal Steam login does not work. Creating new account does not work, because "your steam account is already linked to another" apparently, but it isn't. Features in game are not accessible because my 2k account is not finished. Let me generate this non existent QR code, that just opens your game's install location. What the actual ♥♥♥♥ 2K?!

Generals are slow and inconvenient. You have to move units in and out of army each time you want to do anything with them, that costs 1 turn unless you have specific upgrade. It's stupid. Why would I want to waste my time interacting with those units, when you can level entire towns with just few regular units. To much micromanagement for Civ game. I have Endless space for that.

You have to manually move each unit each turn, because somehow Firaxis didn't think enough people used auto explore button? Are you ♥♥♥♥♥♥♥ serious?! Have you played your own games at all?

AI is broken as always. I guess it is more detailed and supposed to react to more things, but that also introduces more bugs. I had a neighbour who had 5 settlers inside his 1 city walls, lots of room around and he didn't settle another town until second age gave him 1 more.

I guess I'll have to wait until first expansion for things to be improved to playable state. Until then I'll just leave this review like this - messy, unfinished and all over the place, just like Civilization VII. Do not buy it yet! It's way worse than Beyond Earth.
Posted 10 February. Last edited 11 February.
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No one has rated this review as helpful yet
38.2 hrs on record
Early Access Review
Buggy UI, memory leaks, badly balanced progression, way to grindy and relies to much on mtx.
Posted 7 December, 2024.
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No one has rated this review as helpful yet
0.9 hrs on record
Fun little idler that you can finish within an hour
Posted 7 November, 2024.
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7 people found this review helpful
31.8 hrs on record (28.8 hrs at review time)
Update after Season 3:

Good
* Finally can do solo races and don't have to wait in empty lobbies
* Pause finally works
* Can manually select AI difficulty, not forced to race against cheating Extreme level

Bad
* Optimization is still messy. Framerate moves between 75 and 15 randomly. Stuttering is a new thing now.
* Segregated playerbase still means game is completely empty. I saw 1 other player in 10 hours. If you want car based MMO, Forza Horizon or Crew Motorfest is still the way to go.
* Brakes are still useless. Just mildly touching a wall or grass immediately will bring your car to full stop, but using even upgraded brakes do very little. If you want to stop, just crash or touch any object on the map.
* traffic still pops in to close to speeding player car
* rewards for season passes and levelups are useless stickers and clothes.
* GPS totally broken, same with racing line which shows wrong info.

Even with the improvements it's difficult to recomend a game with uncertain future. Player count on Steam is in hundreads which makes me worried about how long before the servers get shut down and game disappears. Game already is practically single player. One of next big patches needs to contain ability to play and save it completely offline, otherwise I cannot suggest this game to anyone, even if it is slightly more playable now. Get it only if you are ok with it being shut down in few months. Grind is still massive to hide the fact that there are only handful of cars in the game. Maybe mods could save it, but in this pointless live service form that is not an option. It should not have been live service. And if you gonna insist on it, at least make it cross play.


Release thoughts:
Pros
* At least it's a new racing game
* All cars have interiors with working dash
* Car sounds are good
* Map outside main city is good for racing - fast, flowing, winding mountain roads.

Cons
* Handling is terrible. There's no connection to road. You cannot feel when wheels will start losing grip. Small bumps can send you into space. No weight transfer.
* ALL FWD and RWD cars understeer like pigs and then snap in high speed corners. None of these cars would pass basic EU safety tests - they are death traps. AWD cars are the only ones that are even remotely controllable. If you want to be competitive and win races, get only AWD cars.
* Brakes are made out of cheese. Often the only way to stop is to smash into something. Grass patches stop cars better than brakes.
* Car selection is weak. With this few cars in the base game, they still locked some of them behind premium paywall on launch. And when races require specific classes and power levels, there's usually only 1-3 cars to choose from for each race.
* AI is terrible. Bots have super boost out of the corners, while ignoring race trajectories to keep up with their pre-programmed lap times. One mistake means you will lose the race, because bots are always cheating. building gap means nothing.
* Difficulty changes based on your results. Time trials and some intro races will be very easy, then most others will be against cheating expert level opponents if you keep finishing in top 3. You cannot adjust anything manually. If you want to win specific race, finish the race in last position on purpose few times, then race against easy opponents again.
* Progression is not thought out or tested. It includes a lot of grinding the same few races. Just driving around island in free drive, unlocking roads and looking for few collectables is more interesting XP grind than repeating same race against cheating bots. I don't like, when game throws lots of rewards at you, but the grind for XP and money here is a bit to much.
* Optimization is really bad, while the game looks mediocre.
* Traffic cars randomly pop in, sometimes right into your car. Both the ones that drive on road, and the ones that are parked around the map. AI racers sometimes will drive right through them.
* Some things break when you smash into them, some don't. Including barriers at the side of roads. It's up to you to guess which is which. No clear visual identification.
* Cant buy houses/garages, like in previous games.
* There is no offline mode. Cannot pause single player races.
* Game forces public matchmaking for each race while never finds any drivers. Then it gets filled with AI.
* Upgrades are a mess. Have to grind for hours to unlock better tires, suspension etc. First unlocks are all increasing power, but no way to control it.
* Terrible writing, voice acting, human models, animations. Something out of Playstation 2 era.
* All the design of special buildings, clothes, UI, environments is badly designed. It's to much 2003 plastic Hollywood sci-fi movie about how future will look like in 2024.
* The game feels dead, lifeless, empty. Who knew there are no people in Hong Kong? There are barely any events and collectables to find in open world, which makes the entire open world part of it boring.
* There are barely any other players around, matchmaking never leads to anything. What was the point of always online?! The game is region locked and with no cross play, which makes this problem so bad. Even though game is always online, in 11 hours I never once managed to find another player to race with.

This entire game is a mistake, that will probably be closed down in a year. Then this always online mess will become unplayable. Even Carx Street is better than this. No matter how bad TDU2 was, this is way worse. It's just not fun. Don't waste your money.
Posted 13 September, 2024. Last edited 22 March.
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47 people found this review helpful
3 people found this review funny
1
11.9 hrs on record (3.1 hrs at review time)
Pros
* Car selection. All the right cars for this kind of game
* Map, event types, discoverable content etc.
* Tuning/Upgrade system is detailed and impacts handling
* Visual customization is awesome. Have interior customization to.
* Car handling is decent and is customizable with tuning
* Mid 00s street racing game vibes
* You have to put fuel in you cars and change tires

Cons
* Graphics are dated
* Optimization is not the best everywhere on map
* Sounds are bad.
* Cars are not official (but at least look real)
* Camera and hand movements can be glitchy
* UI is difficult to understand sometimes

First impressions: It's better NFS than last 10 NFS. It reminds of mid 00s street racers like Midnight Club, Juiced, SRS, etc.

Car selection is decent with 99 of your usual suspects in this type of game. From most iconic JDMs to European exotics and american muscle. None of them are licensed, so you won't see official names and badges, but visual design is close enough that you can tell exactly which car it is meant to be.

Upgrade part selection is extensive. Instead of just engine upgrade 1,2,3, you can change and adjust different parts of it. You even need to change tires and fill up fuel in your car and upgrade fuel tank size. More modification parts unlock after grinding player levels.

Handling is not bad. It's arcadey. Different cars have distinct characteristics. Almost none of the stock cars will be to good at racing, but once you put on racing tires, suspension, lose some weight and tune engine, cars will become more alive and responsive as it should be. FWD cars will understeer, RWD cars will oversteer, but all of them will be very much controllable and predictable. Which is more than I can say about nightmare'ish Criterion NFS physics.

AI can be a bit chaotic. Other drivers will ram each other and player sometimes. Traffic is about as unpredictable as real one. But at least you can turn it off. Difficulty is a bit of a mess or UI does not tell you what car upgrades you need for each event. Sometimes regular racing will be easy, but time trials will be almost impossible. Like - devs could set difficult times for time trials, but could not figure out how to program difficult AI that would react to player and know how to race at the same time.

Visual customization reminds a bit of Midnight Club LA. You can customize each corner of the car and even change interior accessories and steering wheel - something that has been missing from more modern AAA arcade racers.

Visuals are a bit outdated. Or more precisely - mobile looking, since that's where this game originally come from. But the scale of it and how it plays is more like a PC game. Thanks to that game is not a massive 80gb bloat. Instead it's only 15Gb. CarX Street has a day/night cycle. Settings give few good options, including turning hands and wheel on/off, and changing density of traffic. Game runs OK'ish maxed out on 3060Ti. Only downtown is not optimized very well. Technically it's a bit janky and needs bug fixes, but so far nothing has been game breaking.

Sound effects don't sound good neither. Engines sound all muffled and flat. Other player cars in distance sound like insects. Music is few less known EDM artists. There are no different genre radios or variety in it. As for AI writing and voice acting, it's not great, but there's not much of it, so it won't bother you much anyway. Just skip those few cutscenes at the start.

You can switch between online lobby and offline. In offline mode opening menu actually pauses the game. Crazy tech, I know.

This game is exactly what NFS should have been but isn't. EA is not getting it, but all we needed was Underground 3 with more customization and variety in events. So this is where CarX Street steps in to fill that void now. It's not as shiny, handling is not quite there. But the idea is in the right direction. This could be new Midnight club combined with NFS World. In a bit janky way for now, but hopefully it will be improved and updated over time.

If you enjoyed street racing games in mid 00s, this is gonna take you right back and add modern racing MMO features to it. It looks and plays exactly like it came out in 2006. And with all the arcade racing shovelware we have been getting in last 15 years, I see that as a good thing.

Despite coming from mobile background, it feels like indie PC game. A little on the lower budget side, but if you care more about gameplay than presentation, you might just like CarX Street. The amount of content you get already seems fine for 20€, but if it's on sale, even better. This game perfectly captures that old cargo shorts Fast&Furious simpler times vibe. The only thing missing is some Static-x on the radio.
Posted 29 August, 2024.
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1 person found this review helpful
12.1 hrs on record
Pros
* Unique gameplay
* Ton of upgrades and skills to train your team
* Fun exploration
* Permadeath makes things interesting and encounters more intense
* Can make decisions that impact region around you, align with different factions

Cons
* Can get stuck behind invisible walls in overworld
* Non-existent pathfinding. Have to move manually
* Contract variety is really small.
* Inventory quickly becomes cluttered with crafting materials
* Game loop starts to feel a bit repetative around 12 hours, but there are many ways to change things up

It's medieval work simulator. It's like open world X-com with in depth crafting.

You lead a team of mercenaries who find all kinds of work around war torn medieval country, help different factions gain influence in regions, teach your team members different professions, and try not to get them all killed. But you can always hire new members to replace their fallen predecessors. You can even pick up bodies of your fallen team members and make them graves where ever you want.

Each team member is specialized in certain weapon type. On level up you can distribute few active skills and passive attribute points. Beside that you can specialize each member in specific craft like cooking, theft, woodcutting, blacksmithing etc. And there are tons of skills and passives that you can unlock for entire team that will remain when changing team members.

Game loop is: You explore overworld, go to towns or different settlements to pick up work, then go kill something and return to hand it in. In between you need to make camps, food, pay salaries to keep your mercenaries happy. Around the world you gather resources and in town can use them to craft equipment, potions, food etc. or trade. You can choose to attack caravans in world and become band of bandits as well.

Combat is turn based tactical, like X-com. Sometimes you will have to figure out if it's worth the risk to get into fights.

Overall good game, but you can feel it's low budget. Fun for few hours, but will get to repetitive after a while. Might be ok on sale.
Posted 27 August, 2024.
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8 people found this review helpful
3 people found this review funny
4.2 hrs on record (4.0 hrs at review time)
Pros:
* Runs on a toaster
* Monster design
* Music
* Bunch of secrets and collectables in levels
* Levels are replayable


Cons:
* Needlesly overcomplicated for a DOOM game
* Gameplay loop is all wrong - saving ammo and filling different meters is more important than having fun with demons
* LOW AMMO
* Jumping puzzles. GOD WHY?!
* level design.
* Sticky floors. So much fun...
* V-sync turns on mouse acceleration?
* The game is to deep up it's own arse
* Glory kills are turned into necessity, taking all fun out of them
* Annoying instead of fun most of the time

Gameplay loop is completely wrong for this kind of game. 15 seconds into the game - LOW AMMO! Chainsaw someone, get more bullets, kill 2 monsters - LOW AMMO! The entire time you will be thinking about saving ammo, and managing countless different meters. LOW AMMO! You will be doing glory kills out of necessity. As a result they turned from being fun into a chore where you have to repeat the same animation 20x each fight to save ammo or get health. LOW AMMO! At no point I was having fun dispaching demon hordes, because entire time I was worried about how can I kill them all by using least amount of shoots. LOW AMMO! It's stupid and takes all fun out of this kind of game. LOW AMMO!

Way to often entire game completely stalls, because you will have to complete another Mario level. It's riddled with miserable jumping puzzles. WHY?!

2016 DOOM was so great and successful because of it's no nonesense concept - just jump in and shoot up demons. Story, lore etc. was secondary perfectly illustrated by Doomguy shooting up exposition screen at the beggining of the game. And it never got in a way again. Doom Eternal ignores all that was good about previous game and goes back to what every other modern day shooter is. To many slow cutscenes, unskippable animations, to much stupid story, to many unnecessary mechanics and leveling bunch of stupid crap, jumping puzzles to progress, to much in a way of just killing demons in fun ways. LOW AMMO!

There are way to many icons, container fills, hotkeys and other ♥♥♥♥♥ on the screen at all times and you have to keep an eye on all of that, to survive. It's like fast pased Sims. Make sure your toilet, food and sleep meters are filled up. LOW AMMO! Even the smaller things, like picking up different in-game items plays animations where Doomguy looks at the same items for several seconds, while demons are shooting at you.

The whole idea that I need to put in certain amount of hours to unlock ability to carry more ammo, goes against everything 2016 was. LOW AMMO!

Why does DOOM need climbing from Tomb Raider, jumping puzzles and fire traps from Mario?! This is completely out of place. If I wanted to play a stupid Mario game, I would not boot up DOOM. LOW AMMO!

The entire personal ship part should not be there are all. All of it should have been a menu. It's another needless obstacle in a way of playing the damn game. Also game threats you like you are drooling and eating glue. With mobile trash styled tutorials and unskippable cutscenes. It is not fun at all. It's frustrating most of the time. With horrendous pacing because of constant jumping puzzles.

It's a DOOM game. Keep it simple, stupid!

LOW F***ING AMMO!

The game is to deep up it's own arse. Story, lore, gameplay, leveling everything.
If you want good DOOM, get the one from 2016. This one is BS. This is a terrible unironic joke.
This is Tommy Wiseau of video games.

LOW AMMO!
Posted 16 August, 2024.
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1 person found this review helpful
7.2 hrs on record
I've never been this bored while playing a racing game. You literally just drive in a circle. WTF is this?!
Posted 3 July, 2024. Last edited 3 July, 2024.
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