1,490 people found this review helpful
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Not Recommended
0.0 hrs last two weeks / 27.0 hrs on record
Posted: 31 May, 2021 @ 11:23am
Product received for free

The Premise
This review contains no spoilers.
Biomutant is a third-person Action RPG set in a post-apocalyptic future Earth, where mankind has gone extinct due to a massive ecological catastrophe. Sentient life however continues to exist, thanks to a new species of mutated animals that now populates the land. As one of them, the protagonist has to choose his own path across the world, destined to change the balance of things forever.

Quick Sum-Up
🟩 The Pros
🟥 The Cons
1. Exceptional visuals, paired with top-notch art direction.

2. Enjoyable crafting / gear modding systems.

3. Good build diversity possibilities, to accommodate various playstyles.
1. Underwhelming, clichéd story encompassed by forgettable characters.

2. Enormous amounts of recycled, bloated content.

3. Several issues with the combat system.

4. Progression pacing is unbalanced, compared to the world's size.

5. Very limited quest choices in most cases: weak role-play component.

🟨 Bugs & Other Issues
🔧 PC Specs
- Noticeable performance degradation in some areas.

- A few quest and character stat-related bugs can happen.
- Ryzen 3900X
- RTX 2080Ti
- 32GB RAM
- NvME SSD
- 1440p Display

https://steamproxy.net/sharedfiles/filedetails/?id=2499469064

In-Depth Analysis
Pros
1.
Visually, this game is extraordinary, and not only because of the cutting-edge technologies used. The art direction itself manages to depict an original post-apocalyptic setting that is colorful and vibrant, instead of faded-out and depressing. Rich in detail and nuances for the attentive observer, the vast world is consistent in design and offers solid location variety.

2.
Disassembling, reinforcing and mix-matching gear parts is fun and interesting throughout the game. The overall not-so-great diversity of arms types is compensated decently by the possible combinations, which eventually enable creating the perfect weapon roster for any playstyle.

3.
Each starting class has several unique passive perks that can define a build. Some of them are more tank-oriented, others best suited for raw DPS. The combination of attributes, passive perks and gear opens up to a good number of play-styles, such as fragile but powerful Psi "mages", agile sharpshooters or durable melee fighters.

Cons
1.
The overly-used "bad guy killed my family so now I become a warrior" trope is used yet again, to lead a forgettable story that desperately wants to emphasize player choice without succeeding, with a contour of anonymous, bland characters as cast. The choice of ALWAYS using the same third-person narrator for everything, demolishes any flair characters may have had.

2.
Initially, questing and exploring while battling various abominations and fellow (bio)mutants is interesting enough - after some hours however bosses, dungeons, puzzles and quest types start to be always the same, just re-skinned or outright copy-pasted. A wonderful world... filled with utterly repetitive, boring tasks over and over again.

3.
The lack of proper enemy-lock on, in favor of a weird "auto-lock" system that in many cases ends up making players attack the wrong enemy, is very frustrating. Unlimited ammo paired with plentiful stamina, mean ANY fight can be won by spamming ranged weapons while dodging in a circle - YES, really! Hitboxes and collisions are floaty, while the general feel of "eurojank" permeates most fights.

4.
At around 20 hours in, top-tier gear, weapons and equipment will generally be acquired. Unfortunately, the entirety of the world takes quite a lot more than that to be cleared. This translates into players already having unlocked most abilities and the best gear relatively early, having nothing to look forward to anymore in terms of progression - still huge amounts of filler and quests to clear.

5.
Except for the main quest itself, most side-missions have very little to no choice at all in most cases. For example, an evil character cannot choose to kill a secondary character to steal something he needs from him - he will still have to do a "helping quest" just in the same way as if he actually offered to help. On top of that, there can be major inconsistencies between the lore and what actually happens in some situations.

https://steamproxy.net/sharedfiles/filedetails/?id=2500452962

Gameplay Breakdown

Exploration
Is performed on foot, on mounts when available and also by using several vehicles in specific biomes (such as a jet-ski to traverse watery areas). Fast-travel is available between discovered and "tagged" banners outside of combat, although not while in enclosed spaces. The world is vast, and has many optional areas, secret loot containers and places to discover. Attentively scouting every ruin in search of containers is recommended, to acquire vital consumables and better loot.

Combat
Plays out in a fast-paced manner, either in melee or using ranged abilities such as various gun types, psi skills or organic mutations, which all need "Ki Energy" (Stamina) to be activated. Melee on the other hand, doesn't consume stamina whatsoever. Depending on character attributes such as strength, intelligence and so on, the damage dealt with a specific offensive means can greatly improve - passive class-specific perks can also greatly help with this, in turn "forcing" specific classes to a certain combat style.

Perfect dodges, parries and combos are all present, however none of these mechanics has ulterior depth onto itself, with simplistic combinations and underwhelming risk-reward on most counters. Status effects can be inflicted with elemental weapons or abilities, however their effects are barely noticeable, while the weakness / resistance systems are just an afterthought, never really used in any meaningful way.

Character Management
Is done in a standard inventory menu where one can choose the protagonist's gear loadout. Equipment has a color-coded rarity system, where found loot quality is mainly influenced by the luck statistic, fundamental to get good gear. The mutations panel allows spending three different "currencies" to unlock Wung-Fu combos, mutation-related abilities and perks, other than increase passive elemental resistances. Leveling up and finding specific containers awards such point types. Each level awards 1 (+10) attribute point to spend in one of the six main statistic, and a passive perk point.

Crafting
Is performed in a dedicated menu that allows dismantling, scrapping and creating new weapons. Any melee or ranged arm can be upgraded or changed in type to best suit one's current build and style. The same can't be done with armor, which only can be upgraded with "Addons" but never created from scratch. Eventually the "meta" is taking the best pieces from all the greatest weapons one has, to create the ultimate tool of destruction.

https://steamproxy.net/sharedfiles/filedetails/?id=2503038946

The Judgment: Mediocre
Complete Ratings List here
It took me around 27 hours to complete Biomutant's main story on Hard, along with a large amount of side-quests and world exploration. To clear everything however, it would take an additional 5-8 hours. Considering the AAA-tier price tag of 60€ but only mediocre overall quality, I do not recommend buying at this time.

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83 Comments
Kho 1 Aug, 2024 @ 5:45pm 
this is the greatest review of a game ive ever seen. very good
shbouwhuis 11 Jun, 2021 @ 10:35am 
@II62518475
Please do a review if you play it and leave a link to your review in the comments here. (not being sarcastic... honestly interested in your point of view!)
ll62518475 10 Jun, 2021 @ 3:39am 
Unsubscribing from this anyway. The notifications are annoying. Ill try the game and see for myself .
ll62518475 10 Jun, 2021 @ 3:35am 
@shbouwhuis

Just mocking you. When im insecure about something, I say it. Not like most people.
Marniakeur 10 Jun, 2021 @ 2:47am 
@Crazymonk27 The atmosphere's great and well, the game's not worse than a lot of others and I think it could be enjoyable, but.. I don't know how to put up with the fighting, melee combat feel really clunky to me, and I don't want to spend my time running around with a gun, how do you play?
shbouwhuis 9 Jun, 2021 @ 1:46pm 
@II62518475
?!? Insecure much ?!?
ll62518475 9 Jun, 2021 @ 8:48am 
Whatever you say, mr shirtless 'alpha male'.
shbouwhuis 9 Jun, 2021 @ 7:51am 
@II62518475
Search the Internet for the word 'sarcasm'.
Crazymonk27 8 Jun, 2021 @ 2:43pm 
@tamaster I was referring to the bugs and performance issues. When it comes to the other issues you have with side missions and story those issues are present in the vast majority of games released in the last decade or more. We would all love innovation in that department, and I find nearly every game repetitive in the ways you are describing, yet I find the game to be an enjoyable experience. I think you are expecting too much out of this game and the hype from the marketing department of thq nordic promised more than the small dev team could handle just like no man's sky suffered from. This game probably would have had a better reception if that studio made the game on their own and released in as early access with half the world available a year ago in early access for half the price point.
ll62518475 7 Jun, 2021 @ 6:00pm 
@DekonReighn Most are...? Look for some webpage review of this game if you want 'longer' and 'more in-depth'. Most of it is subjective anyway.