No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 38.6 hrs on record (22.7 hrs at review time)
Posted: 1 Jul, 2017 @ 4:29am
Updated: 20 Dec, 2017 @ 3:04am

Valve Software’s brain-loosening puzzle-platformer Portal 2 came out aaaaaall the way back in April of 2011, but the developer has continued to support it through add-ons like free downloadable content (DLC) and a level editor for the PC version. This month, PlayStation 3 owners who sprang (or fell, depending on how you feel about it) for a Move motion controller received their special Valve time with the release of the platform-exclusive DLC, Portal 2 In Motion.


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WHAT YOU’LL LIKE

Cool new mechanics…
After you pick up an item, you can hold out your Move to activate One-to-One, which you can use to rotate objects in real time (hence “one-to-one”) by turning your controller. You can also get boxes across gaps, through holes in walls, and around obstacles. It has a bit of a learning curve, but it makes sense and feels natural once you’ve done it a few times.

Portal Surfing lets you grab a portal you’ve already placed and drag it along a wall or rotate it. I didn’t see its value at first, but then I learned that the game knows which side of the hole is “down,” which means that you can reorient portals to do things like launch Repulsion Gel across a room by turning the portal upside down or accessing a hard-to reach spot by turning the portal sideways and sliding it into a narrow space that you wouldn’t normally be able to fire at. On a more basic and functional level, though, Portal Surfing is a quick and easy way to fix those times when your placement is just a little bit off.

Scaling allows you to resize a crate to hit two buttons simultaneously or make a giant, heavy box to break through a glass floor. It’s also a really cruel way to destroy a turret. Scaling also presents some interesting new possibilities for puzzles; in one room, I had one box that I had to use to hit three switches. The solution involves stretching the square crate into a rectangle and extending it through different portals. It required the kind of weirdo lateral thinking that we’ve come to expect from Portal games, and the “A-ha” moment when I figured it out was as satisfying as any in the main game.

Of the three additions to your scientific arsenal, One-to-One is by far the most ingenious addition for its sheer simplicity and the options it opens up. Adding that third dimension to item handling could have created a depth-perception nightmare, but Sixense deftly avoids that by adding little lights to switches; the lights turn on when a box is over the button. And setting turrets on fire using a laser beam and a reflective cube is extremely satisfying and fun..


Just buy This game blindly.
You will LOVE IT
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