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Análises recentes de dEEkAy

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Exibindo entradas 21–25 de 25
7 pessoas acharam esta análise útil
90.1 horas registradas (43.4 horas no momento da análise)
If you played Gothic or Risen, you will feel at home here.

It has basically the same Pros and Cons that the classic Gothic series has. Good questdesign, interesting world, nice dialogs, interesting story and a mediocre battle system at best.

Nevertheless, if you are looking for a good RPG to loose some time in, get it and have fun, just don't crank up the difficulty level too much as the bulletspongyness is heavy here.
Publicada em 25 de novembro de 2017.
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6 pessoas acharam esta análise útil
16.7 horas registradas
I just finished my first playthrough on this game. Took me around 16h with cutscenes (no skipping) and the occassional secret here and there on insane difficulty.
There's another difficulty available that i didn't try, don't know if it was available at the start or after first playthrough. It's more difficult then insane and removes checkpoints and quicksaving. You have to beat each level on one playthrough which takes about 1 hour per chapter and might really be difficult on certain levels.
Total of 17 Chapters.

It's a pretty bloody game with lots and lots of dismemberment. The story is actually good and enjoyable. Artwork and Artstyle are good looking and it's a very good looking game too, considering it's age. Performance on my a10-7850k with 8 gb ram, ssd and 270x 2gb vram configuration was absolutely good. no framedrops or slowdowns, not a single crash. nice and fluid 60 fps all the time (i capped it there).

Pros:
- good visual style
- bloody and gory
- good story
- very fluid gameplay
- fun
- lots of difficulty settings
- new game+ mode (ex mode, you keep your skills and weapons except for the absolutely uber katana you get before the last boss)
- killer, heavy metal rabbits from hell

Cons:
- chaotic and messy near the end (lots of enemies etc)
- a bit repetitive, especially at the end
- boss fights work all the same (shoot shiny spot to expose weakness, shoot spot)
- last boss was a chore. not difficult or anything but annoying and taking longer then i enjoyed fighting it.

If you like bloody and gory katana/weapon carnage with a good story and nice artstyle. Get it, play it, enjoy it.
Publicada em 6 de abril de 2017.
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233 pessoas acharam esta análise útil
21 pessoas acharam esta análise engraçada
40.6 horas registradas (32.1 horas no momento da análise)
i just picked this game up a few weeks ago although i owned it for a lot longer.

the first 15 ranks were the most fun hours i ever had in such a game. it was fun dismembering others and being dismembered. no one knew what he was doing nor were there any pros doing strange stuff with their weapons.

after rank 15 you cannot enter those low-rank servers anymore and have to put up with people doing absolutely insane attacks. stuff like overhead strikes while at the same time turning 180° and looking up to hit you on the other side at the beginning of the motion.
people using very slow weapons and exploiting their attackanimations so that attacks hit super fast or even SLOWER to throw of your timing at parrying.
pierceattacks somehow executed that you are being hit even behind your raised shield.

just look at some guides for rainbowstrikes and other "advanced attacks" and you will quickly understand what i mean.

not only do these strikes look super stupid but they are very hard to block and more important, learn how to fight against dudes doing such things as their charactermodel just twerks and twitches around like on drugs and you can't make up if they are actually attacking or just searching their dropped contact-lenses.

community is pretty toxic, serverpopulation is low and you will encounter the same pro guys over and over again on any server being stomped. it's to expensive for what it is now AND one thing that really bothers me.

teams are agatha (blue) vs mason order (red), yet people can customize their chars to be yellow, black, green or whatever. it's almost impossible to tell if he's on your team or the enemies just by the looks. you HAVE TO put your crosshair over them to see if it's an actual enemy or not. even more stupid, their nameplates are displayed on the bottom of the screen once you aim at them. this doesn't really help much at distinguishing teams.

save your time, don't start this game as if you want to have fun, you will have to go through the chore of learning all these twitched and stupid advanced attack patterns to stand a chance past rank 15 (which is achieved pretty fast).

get mirage or mordhau or any other game instead.
Publicada em 26 de fevereiro de 2017.
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2 pessoas acharam esta análise útil
351.9 horas registradas (243.2 horas no momento da análise)
as of today (or was it yesterday?) well how to put this.
this game just laughs new players right into their faces and i CANNOT RECOMMEND it to anyone.

Devs are NOT communicating changes properly.
Devs are ninja nerfing things no one asked for, no one was upset about and no one understands why.
Devs are absolutely "above the players" when it comes to explanations or anything related to the game.

they released a new small patch, just before x-mas. no changelog, no announcement of its changes, NOTHING.
that patch mostly contains nothing EXCEPT a HUUUUUUUUUUGE class-price-rise.

Cost Rank 0 Rank 12 Rank 15 Rank 18

Infantryman
Credits 46.000 210.000 489.000 -
Gold 550 2.100 4.500 -
Paratrooper
Credits 134.000 359.000 715.000 -
Gold 1.600 3.700 6.250 -
Recon
Credits 541.000 592.000 950.000 -
Gold 4.900 5.300 8.000
Tanker
Credits 220.000 395.000 715.000 -
Gold 2.200 3.700 6.250
Fighter Pilot
Credits 200.000 395.000 579.000 -
Gold 2.000 3.700 5.200
General
Credits - - - 1.969.000
Gold - - - 9.900

they increased prices of special classes (paratropper, recon, tanker, fighter pilot) by 100% and even more without mentioning it anywhere. players had to discover it themselves trying to buy new soldiers. no response so far.
im not sure about paratrooper costs before this patch but im sure that the recon was at around 200k on rank 0. tanker was at 100k. fighter pilot was at 150k

a few patches ago they nerfed some things pretty hard to the point where they are unusable and are just outperformed by any other gun (mg42, m1/m2 carbine, no spawn into tanks). they also nerfed credit-income per hour (determined by your soldiers rank) and they increased cost of some basic weapons (smgs) and repaircosts.

if you perform VERY VERY GOOD in a game without spending too much money (modded weapons have higher maintenance cost, better and advanced vehicles, tanks, planes too) you might get 10-15k out of a match without premium or repaircosts. that's on 30-45 minutes matches and it's still not clear what nets you money most as it's never shown anywhere what for you got money.

at this point i CANNOT RECOMMEND this game to anyone unless you won in the lottery and don't know where to put your money into as gold (bought with real money) is almost useless and expensive.

My advice:
Save your money and your precious time and invest it somewhere else. Somewhere you get valued as a customer and passionate gamer instead. I enjoyed it mostly until all those ninja nerfs started happening 3 patches before.
Publicada em 25 de novembro de 2016. Última edição em 22 de dezembro de 2016.
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2 pessoas acharam esta análise útil
42.4 horas registradas (42.0 horas no momento da análise)
Terraria, dh.:
Sammeln, bauen und töten =)

Ein echt witziges Spiel. Es hat zwar ähnlichkeit mit Minecraft, allerdings liegt der Focus hier mehr auf dem finden von Waffen und Rüstungen sowie auf dem Kämpfen anstatt wie bei Minecraft dem bauen.

Nahkampfwaffen, Fernkampfwaffen, Enterhaken und auch etwas Magie, alles ist enthalten.

Kann das Spiel guten Gewissens weiter empfehlen.

5/5 von mir für das Spiel.
Publicada em 31 de maio de 2011. Última edição em 27 de novembro de 2013.
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Exibindo entradas 21–25 de 25