3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 53.4 hrs on record (41.8 hrs at review time)
Posted: 4 Feb, 2022 @ 12:28am

Long review, but needed. Fun, but with a major problem. Latency. In a game where there is only multiplayer, and realistically only quick play, it's insane to me how often you find yourself against someone with 300 ping. Now, In normal games, ping may not be so important, but they made it SO precise, OR random? Not sure. but to stun a hunter you have to be SO accurate it hurts. Or maybe you don't and theres just a chance? But when someone can't pick their region and come in with 300+ ping, you can stun someone, and then a full second after, they kill you while stunned its insane. The order of events happen seconds apart, yet all at once. I get killed, hands and knees on the floor, when suddenly, my camera goes off. Used but to no effect. Is it ping? is it coding? We may never know.

The imbalance between certain hunters, is only comparable to the designs of a drunken rush job. Imposter single handedly undoes the main mechanics of the game. They can do everything you can, but their damage is permanent. Survivors rely on mobility, speed, and the slight warning that the killer is near. He prevents all of those advantages. It's as if they came up with a list of core mechanics, then wondered what would happen if they simply threw it out.

When the game first launched, they gave survivors a fighting chance. When picked up, you could wobble and break free. Impair the hunters movement quite a bit. They then "fixed it" by making wobbling do almost nothing at all, and adding approximately 400 chairs per map. This combination means you can put bodies in chairs from ALMOST anywhere on the map, even if the closest chair is gone, there's another close by, don't you worry.

The game breeds a toxic environment. The in game chat options include cross team taunts. The voice chat goes cross team FORCED. You cannot talk over a microphone except to the entire game server. No team chat, UNLESS you type it? The purpose of this, seems more than flawed. When you DO decide to use in game chat, a GIANT mic icon appears over your head for the hunter to see. This is HORRIBLY thought out and only serves as a way to make for an awful experience.

Speaking of toxicity, If a hunter decides to kill you, and not put you in a chair, they can run the clock, for a full 5 minutes, without you having ANY way of surrendering or leaving without a timeout. As is the killer being crappy and taunting/teabagging essentially gets away with no punishment, but you choosing not to sit there and take it, deserves penalty.

The game itself at its core, is a very fun time. Get this with 4 other friends that live close by, and you will have a really solid time. Solo Queue however, will lead to rage similar to Getting Over It With Bennett Foddy, and blood pressure similar to that of the air in your tires. When i can, I really enjoy it, when conditions are perfect. When the game came out, things were a little closer to balance. Now if you're a hunter you can jump, or stand elevated, and swing a full character model under your feet 2 shotting anyone, while making "bonking them" near Impossible. 10/10, after the full balance overhaul that so desperately needs to be done.
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