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1-10/35개 항목을 표시 중
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기록상 1.3시간
★★☆☆☆

This is not a puzzle game like the Mosaique Neko Waifus games, it is a simple visual novel game with a 20-sided dice roll mechanic for different personality traits. Excellent art and awesome voice acting, A common bug I witnessed was the disappearance of the "continue" button sometimes after dialogues. Quitting the game sometimes causes it to crash. Achievements are nice but tedious to collect because you can't skip already seen dialogues. The R18 DLC is great but there could've been more scenes.

In conclusion, there is not enough content in this game and it feels lazy and uninspired. If you simple want to watch a couple of voiced 2.5D (and if you choose, naked) catgirls, this is a decent "game".
2024년 6월 28일에 게시되었습니다.
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기록상 4.1시간 (평가 당시 2.9시간)
AI is COOKED. The dice roll RNG is INSANE. I hate how much I like this game. Marie Poppo is the WORST, if she says "Popon" one more time I will DELETE this game. I HATE how often I'm playing this. PLEASE don't fall into this cute and simple board game TRAP. You will LOSE constantly because the amount of LUCK you need for winning is LAUGHABLY impossible to control. Stop it. Get some help. Good game though, for potential addicts and people who hate their life and stuff. I'm gonna go touch grass.
2024년 6월 24일에 게시되었습니다.
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기록상 5.3시간
★★★★★

QUIT TODAY is a short and sweet beat em' up game. It is tagged "relaxing" because, unlike other games, this game has plenty of checkpoints (you can continue from the exact stage where you lost instead of repeating the entire floor) and you don't lose your upgrades and money when you eventually lose. It can be a bit difficult at times (especially at earlier stages when you haven't unlocked all the combat upgrades and companion summons) but if you persevere, you will eventually become so powerful and invisible that the combat becomes almost addicting and extremely satisfying. You'll be pulling off combos the reach over 1000!

There's a lot of things to praise here. The hand-drawn art style with the CGI backgrounds is beautiful. Each floor is unique and the enemies fit the theme and have different moves that you must learn to counter and overcome. All the companions are super adorable and useful when you're in a pinch. The soundtrack and animated cutscenes are awesome. There are mini-games to change the pace and reward you for performing well. Once you beat the game, this is a minor spoiler, you will find out there are multiple endings to unlock!!

I haven't encountered any bugs or glitches, and I was never blocked by the need to grind money or upgrades. It's a fairly easy-to-beat yet highly satisfying game. Thank you YOHCAN devs and Justdan International Co. for giving us this stress buster of a game! Quitting a job has never been this fun.
2024년 6월 22일에 게시되었습니다. 2024년 6월 22일에 마지막으로 수정했습니다.
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기록상 12.6시간
★★★☆☆

Amnesia: Rebirth is a really dark game, both literally and figuratively. Highly suggest to play this game with gamma set to maximum. This game has amazing sound design and graphics, and the first person perspective makes it an engaging experience. Although the monsters are scarce here compared to Frictional's previous games and can't kill you, they will do a good job of terrifying you. Really great voice acting and story and lore that need to be pieced together. There's also multiple endings which is really cool. There's a ton of puzzles, some of them really made me run around a lot wondering what I should be doing until I eventually did the right thing and went "Ohhh". Overall, a pretty chill horror-puzzle-walking-simulator game with a decent story.
2024년 6월 19일에 게시되었습니다.
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기록상 26.0시간
★★★★★

"Who are we, who have been so blessed to share our stories like this?"

Looking beyond nostalgia, Assassin's Creed: Revelations is an awesome game even today. The music, sounds, graphics and level design are all beautiful and complement each other. The combat is simple yet glorious, the gameplay itself is varied, challenging and always engaging. In typical open-world fashion, there's tons of things to do here apart from the main story, recruit assassins, collectathons, reclaim and defend dens, treasures to find, viewpoints to synchronize etc.

This game truly does make you feel like an assassin. I'm glad I got to relive a part of my good ol' days from 2012; Ezio is an icon, and this final chapter of his story is fantastic. It even sets up the excitement for Assassin's Creed III after the ending really well.

Ubisoft launcher is still a hassle though.
2024년 6월 18일에 게시되었습니다.
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기록상 10.8시간
★★★★★

(Reading this review, and knowing what you can accomplish, you're filled with determination.)

Undertale is a timeless classic; it is the game that has changed me and possibly many others about our expectations and the plain and pure joy we get from playing good video-games.

I will never forget the time I spent with this game and its characters. The soundtrack is awesome, and so is the gameplay. It's a silly, fun, and charming adventure, with an emotional story that has different endings.

If you haven't already played Undertale, I highly recommend you give it a try. No matter what you choose to do...

...Always remember, stay determined!
2024년 6월 17일에 게시되었습니다.
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기록상 0.5시간
★★★★☆

Short, sweet and simple 3D puzzle game.
2024년 6월 15일에 게시되었습니다.
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기록상 0.8시간
★☆☆☆☆

Painful level design. Simple controls but one that requires lot of coordination when playing with a friend. Funny concept, but this is just impossible to enjoy.
2024년 6월 15일에 게시되었습니다. 2024년 6월 15일에 마지막으로 수정했습니다.
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기록상 3.9시간
★★☆☆☆

I'm a big fan of Batman and Telltale's other games like The Walking Dead and The Wolf Among Us. However, I did not enjoy the Batman - The Telltale Series as much as other Telltale games. The story is intriguing, the voice acting is impeccable (with some pretty well-known and awesome voice actors), the music is perfect for a Batman game, with the signature time pressure in making choices that slightly alters the story.

However, I do not like the textures in most of the scenes, and I wish the animations for the faces could've been better. The quick time events gets annoying after a while (its pretty easy though). I also did not enjoy the constant stuttering/lag and loading screens either. It really ruined my enjoyment and made me stop playing.

Story wise, this game is pretty good. Gameplay wise, its mediocre at best.
2024년 6월 15일에 게시되었습니다.
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기록상 2.4시간
★★★☆☆

Doors & Loot is a super casual rogue-lite with a charming design and simple controls. The story is told by collecting pages and conversing with NPCs in the starting hub area. Anyway, the main focus of this game is the tower-climbing aspect. The enemy variety is decent and I loved the details on the levels and characters and how different weapons and off-hand equipments change up the gameplay.

I couldn't bring myself to continue the grind for materials and leveling. Mostly because I felt the game just becomes tedious after defeating the first boss. The bosses are really cool though, and there are a few interesting rooms (like there's one with traps in them) which was a nice change of pace. The combat is pretty basic and gets tiring once the enemies become sponges for attacks. I grew tired quickly from mashing my mouse buttons. Thus, sadly, I couldn't bring myself to reach the true ending of this game.

I am giving a positive review because I really appreciate the care and effort of the developers who made this lovely indie game. They have improved their game a lot from its Early Access version. I've not encountered any bugs in my rather short experience. The achievements are worth the time, if you end up enjoying the game and manage to make it to the end.

A few suggestions: If the devs could find a way to spice up the combat (by adding combos, counters, dodges, etc.), and improve how rarity affects items (by adding special abilities, make them upgradable by resources, etc), and anything else that usually makes roguelites better, I think it would be a good incentive to keep people hooked.

Thank you Scalions Studios!
2024년 6월 5일에 게시되었습니다.
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2024년 6월 7일 오전 1시 16분 에 개발자가 답변함 (답변 보기)
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1-10/35개 항목을 표시 중