22
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331
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Recent reviews by I'm tired

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
3.0 hrs on record (1.9 hrs at review time)
(Prefix: This was purchased for 2.39 on sale, so your value and enjoyment derived from that point, may vary.)

This game shouldn't be divisive.

First and foremost, the major observations and complaints in most of the reviews are real things within the game. There is slow movement, a time limit, no checkpoints, a credit system, and a low weapon variety. However, from my perspective, these read WAY worse than they actually play out within the game.

I'm sure you've noticed, but I do think this game deserves a little defense. Maybe it's partially the awesome art and concept winning me over, but in general, this game is genuinely fun.


I want to primarily touch on two of the complaints that stuck out to me the most, being the movement and the time constraints. Both are very over-stated in many of the negative reviews. Yes you do move slow, however even in tandem with the time limit, neither of these were a problem at all. Same can be said for the jet pack. The game is generous with the time it gives back, which you will inevitably get by destroying crates. You have room for error. I have not timed out once in my few times of play, throughout 5 of the levels i've played, multiple times.

Honestly, I'll kill all the birds with one stone. I argue in favor of the time, the exclusion of checkpoints, and credit system because:

𝗧𝗵𝗶𝘀 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗱𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁.

Not to say it isn't fun; you feel powerful and cool plowing through everything in your path. Now if it were simply that, with no time, no credits, with mid level checkpoints, this game would be baby easy and 𝝗𝝤𝗥𝗜𝗡𝗚.

Even if you could get more credits, or just mid level checkpoints, those would still make the game too easy.

All of these things in tandem work with you, making you get better at the game; they force you to memorize levels, enemies, boss patterns, and make you learn not to make mistakes. The time investment for all this is very little, too.


Now the most legitimate criticisms to me, are weapon variety, and the dash. You can't switch weapons throughout or after levels, and you only get 3 normal weapons, and 3 special weapons (or so i've seen).

Regarding the dash input, it has a clear pause between attempted constant dashes, for whatever reason (I assume so you can't spam). It's minorly annoying.

My personal critique would have to be the shield. The shield you get in this game is a one way shield- you block whatever comes in front of your direction. Sounds good? Well there'll be a few moments where objects fly behind you, and you can't rotate your shield fast enough. Enemy attacks also wont block, if you block seconds before they hit you. You cannot block in air either. The shield also has a "damage" limit; I never found it to be an issue.

Frankly, jumping over objects is usually more successful than blocking. It would've been way better if the shield you got, was simply a full body energy shield.


To close, I think a lot of the reviews of this game are unfair. They have a few valid criticisms, but (I reiterate) all of the ones regarding the mechanics would make the game boring. I personally found it a fun, well done, straight to the bone, game. The spritework is awesome, the animation is great, you feel like a powerful tank, the guns are fun, and the music isn't half bad. If you like 2D action games, or even platformers, I would suggest you try this out.
Posted 27 December, 2024.
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No one has rated this review as helpful yet
0.8 hrs on record
This isn't high octane action by any means, but it has some good movement and level gimmicks. The art direction is cute and high quality, while the music is good and relaxing, too. It almost feels more nintendo than the new 3D mario games.

The only downside is that there's no real consequence for failing. You can die, and that's it; you go back to the checkpoint (which are generous).

Lives are an obvious a must for any platform game, and acts as a backbone. They're the reason you learn to play the game at all. Without stakes, it almost feels pointless. Nothing is stopping me from just moving straight and trying to spam jump platforms or doing things with low effort. You're hoping people will intrinsically care to not mess up or cheese things. If the game had any sort of fail state or timer, I might like it a bit more.
Posted 12 November, 2024.
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No one has rated this review as helpful yet
139.9 hrs on record (35.4 hrs at review time)
MGSV was the last major publisher game with soul.

A lot of people who have negative opinions of the game (I interpret) have clouded judgement based on the mess that was behind the scenes, and the drama feuding between konami and kojima; what we could've gotten vs what we got. The perspective is understandable and fair, but the game we got is still extremely good, and forever unique.

The general gameplay loop is its most unique and fun aspect. It scratches the kleptomaniac itch. Scout for soldiers, find the best, crawl across landscape planning a way to abduct the ones you want, build stronger merc group and lead raids or do mercenary missions, repeat. This is what'll keep you going for hours. Not to mention your soldiers upgrading over time, and other activities like collecting animals, equipment, and materials. It's simple and effective.

The stealth gameplay is one of the most player attentive i've experienced. Every move and decision impacts the outcome of a mission. The examples to give are too many, but some include soldiers being alerted by sound, being alerted by lights being shot out far from them, being alerted by missed shots, haze acting as a cloak, FOV changes based on time of day. Its not all, and maybe sounds very basic at face value, but very few games tend to get those all simultaneously right, while being fair to the player.

In regards to the mainstream opinion, I feel the story and concepts are not as overly serious as people claim it is. The main story definitely has darker moments when compared to prior metal gear games (GZ beats it, though), and less personal funny interactions with side characters, but it balances out with its a fair share of comical and "rule of cool" moments throughout the game. Diamond dog, finding a cassette tape of a guy with diarrhea (you can use in port-a-pottys, and soldiers will walk away), prisoners yelling "ya ha hooo" when fulton extracted, inflatable soldiers traps, and a sonar arm that makes a matrix sound for some early game examples. It isn't too depressing, and has that metal gear charm.

I don't want to brush under the rug the stuff that is/ went wrong. It's not a flawless game by any means. Lonely sandbox at times, reused levels, bad vehicle controls, predictable NPC pathing, environment's bumps may toggle you out of crouch, and enemies can (rarely) see you at impossible angles.

I will reiterate, it could've been better, but what is provided is over all a very solid and fun game.
Posted 22 August, 2024. Last edited 27 August, 2024.
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2 people found this review helpful
9.4 hrs on record
Leaving a short review.

For one, considering you're a space marine, you aren't able to withstand many attacks. You die way too easily. Even with the shield upgrade you get later on.

The game gets repetitive too. Only toward the end do they try to change things up, and that gets annoying in its own way, with a certain enemy who can singe you in probably 10 seconds.

The environments are amazing, though closed off, and empty in areas you can explore. The story and characters are nothing to write home about, and got/were pretty dumb. Captain titus is just very bland and is just a generic "good guy", which doesn't really work in (what i'm constantly told, but don't see in most GW 40k media) a dark fantasy universe.

The major highlight of the game was the sound design. The chunky sounding guns and fight sfx raised my testosterone while playing by a few NG. The gunplay was fun at times too.

Those few positives don't outweigh the negatives for me, and now that the price has been increased to SIXTY DOLLARS, I cannot give this a recommendation.
Posted 21 April, 2024. Last edited 11 November, 2024.
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9 people found this review helpful
18.5 hrs on record
Warning: Do not buy this version, it has been broken for years, and seems it will remain. I'm giving it a negative solely for that reason, like many others. Seek any other way to play it (specifically one where rockstar and T2 don't get money, because they truly do not deserve it in their current state)

As a game, I enjoyed it quite a bit through the stealth scenes. However, I want to give a warning to those who may go into this thinking it's a majority stealth game: It is not. For the middle to the end, it becomes a bit of an awkward stealth shooter. There are a few missions were stealth isn't a viable option (very few to no shadows), and the missions are simply run and gun. I really would've appreciated if stealth could've been done in tandem with those levels, by way of level modification via light source removal.

Some levels and sequences even go as far as feeling like they were rushed, with how little versatility there is in the situation's approach-ability (Standout examples being: the mall, 2nd part of the train station, after pigsy). To say the least, the game will randomly lose creativity in its level design, which is unfortunate.

Another issue (however lesser) would be the melee combat. It's better there than not, but it's very weak (even with weapons) and not at all viable. Understandable, for how rockstar seems to want you to feel, but isn't good in practice.

Other minor uncategorized issues, were view distance on NPCs and environmental "cloaking". NPCs have a really crazy view distance, and I wish it had been lessened, and maybe different on certain ones. I would also constantly think haze would count as cloak, but it doesn't weirdly. Same for areas that're dark; some areas and environments are a little deceiving.

Regardless of my gameplay issues, Manhunt is still a very fun and thematically unique game. For the few things it lacks in its middle to tail-end gameplay, it masters in the violence, story, and characters. As sad as it is to think about, chances are we will never get a product like this, where it also takes itself seriously, again. The only things that come close to this thematically, are kane and lynch 2 or some of the swat games (ready or not sorta), and barely. Its themes do a lot of the leg work, but in combination with the gameplay, make this worth while in my book.
Posted 20 April, 2024.
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1 person found this review helpful
0.3 hrs on record
Cool conceptually with quality animation, but it is barely a game. I know how point and click games are, but this felt very bare bones and made it very obvious I was in a straight line, as if I was just watching a movie.

My other issue is that the narrative is a little too abstract. I get my time in this was 15 minutes, but to compare with a similar game The Neverhood, that allows you to find some explanation about the world you're in really quickly. It's still a surreal and weird world, but gives you some background to keep you interested. Now, it doesn't need to be at the level The Neverhood took it, but some small explanation would have been preferable.

I ended up refunding it for these reasons. Though, despite that, I would like to see other projects come from these guys. I just hope they decide on one thing or the other; A movie or a game.
Posted 11 April, 2024.
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No one has rated this review as helpful yet
14.5 hrs on record
I know you can no longer buy this, but this game is just ok.

I can't speak on the remake, so maybe it improves things, but this version is really only good during the human combat sequences (which is about half or a little less of the game). The human AI is fun to play against in most instances, as they play pretty realistically and act randomly as if they have a strategy of flushing you out by flanking, rushing, grenading, ect. When I say "most instances" though, there is only one really bad sequence, where you must have a moving shootout in a trolly.

The monster combat is probably my least favorite part, as they are bullet sponges, overanimated and jumpy, and die in positions where you can not tell they've died. I wasted ammo a good few times on corpses, thinking they were still alive. The devs also think throwing a thousand enemies at you is a good fun idea, in a game where ammo is very valuable; it is not. The enemy variety is lacking on top of this. You'll have the most common big run jump monster, then a big run jump monster that screams, gorilla run monster you can't kill, flying monster you can't kill, small run jump monster, and exploding balls of ♥♥♥♥ that regenerate every 5 seconds and zoom at you and explode in 2 seconds. The ladder 2 were the most annoying, but everything besides the gorilla and flying monster were only a little less annoying. Never did it feel fun.

Bullet spread was and is almost always awful. There were a ton of times where I knew I've aimed at an enemy in the same areas as prior ones, but my bullets decided otherwise. I hate bullet spread.

The story is fine, but a little slow and boring at times. I dislike how how some cool concepts and ideas are introduced but then used once or a few times, and never shown again. Frankly, I like the world and atmosphere more. The Half life 2 gameplay influences are very apparent, in the way it makes you play cutscenes.

As said, there were things I liked, but I'm going to have to give a "no" in regards to its reccomendation. There are just not enough good qualities. I would only do so if someone desperately needs another apocalyptic game in their life.
Posted 3 February, 2024. Last edited 27 August, 2024.
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3 people found this review helpful
2
2
1.4 hrs on record
these girls better be glad i'm not the naked mole-rat
Posted 19 January, 2024.
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No one has rated this review as helpful yet
1.8 hrs on record (0.8 hrs at review time)
release peggle 2 on steam. NOW!
Posted 4 January, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
35.7 hrs on record (5.4 hrs at review time)
Cool and immersive space garbage man sim. dont know why theres robots and mutants trying to kill me though.
Posted 4 January, 2024.
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Showing 1-10 of 22 entries