8 people found this review helpful
Recommended
0.0 hrs last two weeks / 11.7 hrs on record
Posted: 29 Apr, 2021 @ 6:21am
Updated: 13 Sep, 2021 @ 8:15am

TL;DR
A fantastic experience I can not recommend enough. Platinum Games took Hack and Slash to a new (nano) level and loaded up the style cannons. Completely over the top and not a regular Metal Gear, but in this case I am happy about that.

Metal Gear’s Legacy and Kojima
Kojima has had some long-standing problems with his higher-ups of Konami. This meant that he never could continue his long overarching vision. While Snake’s history has more or less concluded with Metal Gear 4, Rising Revengeance took Raiden and made him an interesting protagonist in a future that has changed the tactics of war.
But now he is gone and Platinum Games became pretty successful after Nier Automata, so nobody is really invested into doing another gamer. Which is a darn shame, but is it still worth it, even if it never gets a sequel? Yeah.

Why Shouldn’t It Work?
Nobody really cares for the story of Rising Revengeance:
What is the next thing that I have to slash? The overarching usage of the set pieces is passable most of the time, despite remaining extremely bland.
But the individual set pieces have the power of a railgun and never leave anyone bored. Playing Rising Revengeance is nice for the levels themselves and offer decent scenarios, sometimes even meaningful tactical approaches and of course the obligatory exploration aspect.
It just does not feel rewarding enough to be actually a good way to spend your time. I played through the campaign and while it is full of details, I would use the following comparison:
You sit in a car and see the landscape. It looks nice and you could stop the car, but the moment you get out you realize: Yeah, it was nicer just looking at it from afar.
All these system related to longevity and replayability fell completely flat for me.

Why Does It Work?
The answer is extremely simple: Everything that I considered to be flawed are just passable things that can be ignored, if the player is ready to immerse himself into the role of Raiden. The moment you start to play, Platinum Games made sure to get adrenaline pumping. Music, visuals, cutscenes, characters and especially the gameplay are extremely over the top. Which means that form of immersion happens in a room of absurdity.
Using this knowledge Platinum Games acquired something most people do not seem to understand:
Making a story full cliches, dumb exposition and insane dialogue is alright, if you use the right PRESENTATION.
Especially in terms of music and bosses Rising Revengeance took everything up a notch. I am more or less regularly listening to it. This is the greatest achievement of the game:
making these bosses extremely memorable, even if they have almost no time on screen. Maybe taking the Fury approach of only creating bosses would have worked out better, but these are the absolute highlights and nobody in their right mind will ever call them something like “bad”.

Conclusion
Yeah, it is pretty good. Just do not overstay your welcome and don’t get too attached. Trust me, it ain’t healthy. Also add the boss themes to your playlist: https://open.spotify.com/album/2baz5WbW2zCCGaGtKbkida
To make sure you do not have to search them up.

Originally posted by author:
As of now, meme curators dominate Steam. So consider following me for reviews that actually cost me some time (and effort) to create. I don't think this will change much, but the majority of my readers are not followers. I am still going to pump my heart into these reviews.
https://steamproxy.net/steamstore/curator/31884377-If-It-Is-Insane/
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